be more discerning on the backgrounds presented

Changes to be committed:
	modified:   src/display.c
This commit is contained in:
nhmall
2015-06-09 04:35:05 -04:00
parent 85e80f1e3e
commit cdfbba20bd

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 display.c $NHDT-Date: 1433808638 2015/06/09 00:10:38 $ $NHDT-Branch: master $:$NHDT-Revision: 1.60 $ */
/* NetHack 3.6 display.c $NHDT-Date: 1433838903 2015/06/09 08:35:03 $ $NHDT-Branch: win32-x64-working $:$NHDT-Revision: 1.61 $ */
/* Copyright (c) Dean Luick, with acknowledgements to Kevin Darcy */
/* and Dave Cohrs, 1990. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1702,10 +1702,40 @@ STATIC_OVL int
get_bk_glyph(x,y)
xchar x, y;
{
int idx;
int retglyph = NO_GLYPH;
struct rm *lev = &levl[x][y];
retglyph = back_to_glyph(x, y); /* assumes hero can see x,y */
switch (lev->typ) {
case SCORR:
case STONE:
idx = level.flags.arboreal ? S_tree : S_stone;
break;
case ROOM:
idx = S_room;
break;
case CORR:
idx = (lev->waslit || flags.lit_corridor) ? S_litcorr : S_corr;
break;
case ICE:
idx = S_ice;
break;
case AIR:
idx = S_air;
break;
case CLOUD:
idx = S_cloud;
break;
case WATER:
idx = S_water;
break;
default:
idx = S_room;
break;
}
retglyph = cmap_to_glyph(idx);
if (!cansee(x, y) && !lev->waslit) {
/* Floor spaces are dark if unlit. Corridors are dark if unlit. */
if (lev->typ == ROOM && retglyph == cmap_to_glyph(S_room))