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437
dat/Wizard.des
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dat/Wizard.des
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# SCCS Id: @(#)Wizard.des 3.3 92/07/11
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# Copyright (c) 1992 by David Cohrs
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, Neferet the Green
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# and receive your quest assignment.
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#
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MAZE: "Wiz-strt",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:center,center
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MAP
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............................................................................
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.....................C....CC.C........................C.....................
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..........CCC.....................CCC.......................................
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||||
........CC........-----------.......C.C...C...C....C........................
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||||
.......C.....---------------------...C..C..C..C.............................
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||||
......C..C...------....\....------....C.....C...............................
|
||||
........C...||....|.........|....||.........................................
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||||
.......C....||....|.........+....||.........................................
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||||
.......C...||---+--.........|....|||........................................
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||||
......C....||...............|--S--||........................................
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||||
...........||--+--|++----|---|..|.SS..........C......C......................
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||||
........C..||.....|..|...|...|--|.||..CC..C.....C..........C................
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||||
.......C...||.....|..|.--|.|.|....||.................C..C...................
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||||
.....C......||....|..|.....|.|.--||..C..C..........C...........}}}..........
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||||
......C.C...||....|..-----.|.....||...C.C.C..............C....}}}}}}........
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||||
.........C...------........|------....C..C.....C..CC.C......}}}}}}}}}}}.....
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||||
.........CC..---------------------...C.C..C.....CCCCC.C.......}}}}}}}}......
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||||
.........C........-----------..........C.C.......CCC.........}}}}}}}}}......
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||||
..........C.C.........................C............C...........}}}}}........
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......................CCC.C.................................................
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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REGION:(35,00,49,03),unlit,"ordinary"
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REGION:(43,12,49,16),unlit,"ordinary"
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REGION:(19,11,33,15),unlit,"ordinary",unfilled,true
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REGION:(30,10,31,10),unlit,"ordinary"
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# Stairs
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STAIR:(30,10),down
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# Portal arrival point
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BRANCH:(63,06,63,06),(0,0,0,0)
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# Doors
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DOOR:closed,(31,09)
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DOOR:closed,(16,08)
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DOOR:closed,(28,07)
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DOOR:locked,(34,10)
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DOOR:locked,(35,10)
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DOOR:closed,(15,10)
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DOOR:locked,(19,10)
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DOOR:locked,(20,10)
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# Neferet the Green, the quest leader
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MONSTER:'@',"Neferet the Green",(23,05)
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# The treasure of the quest leader
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OBJECT:'(',"chest",(24,05)
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# apprentice guards for the audience chamber
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MONSTER:'@',"apprentice",(30,07)
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MONSTER:'@',"apprentice",(24,06)
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MONSTER:'@',"apprentice",(15,06)
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MONSTER:'@',"apprentice",(15,12)
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MONSTER:'@',"apprentice",(26,11)
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MONSTER:'@',"apprentice",(27,11)
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MONSTER:'@',"apprentice",(19,09)
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MONSTER:'@',"apprentice",(20,09)
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# Eels in the pond
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MONSTER:';',"giant eel",(62,14)
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MONSTER:';',"giant eel",(69,15)
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MONSTER:';',"giant eel",(67,17)
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Monsters on siege duty.
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MONSTER: 'B',random,(60,09),hostile
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MONSTER: 'W',random,(60,10),hostile
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MONSTER: 'B',random,(60,11),hostile
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MONSTER: 'B',random,(60,12),hostile
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MONSTER: 'i',random,(60,13),hostile
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MONSTER: 'B',random,(61,10),hostile
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MONSTER: 'B',random,(61,11),hostile
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MONSTER: 'B',random,(61,12),hostile
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MONSTER: 'B',random,(35,03),hostile
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MONSTER: 'i',random,(35,17),hostile
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MONSTER: 'B',random,(36,17),hostile
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MONSTER: 'B',random,(34,16),hostile
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MONSTER: 'i',random,(34,17),hostile
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MONSTER: 'W',random,(67,02),hostile
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MONSTER: 'B',random,(10,19),hostile
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#
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# The "locate" level for the quest.
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#
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# Here you have to find the Entrance to the Tower of Darkness to go
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# further towards your assigned quest.
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#
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MAZE: "Wiz-loca",' '
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FLAGS: hardfloor
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GEOMETRY:center,center
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MAP
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............. .......................................................
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.............. .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
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.............. ..............}.................................}.......
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.............. ..............}.---------S---------------------.}.......
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||||
............... .........C....}.|.............................|.}.......
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||||
............... ..........C....}.|.---------------------------.|.}.......
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||||
............... .........CCC.....|.|.........................|.|.........
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................ ....C....CCC...}.|.|.---S-------------------.|.|.}.......
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.......C..C..... .....C....CCC...}.|.|.|......+.......+......|.|.|.}.......
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.............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
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||||
................ ....C....CCC...}.|.|.|......|.......S......|.|.|.}.......
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......C..C..... ....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
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||||
............C.. ...C....CCC...}.|.|.|......+.......+......|.|.|.}.......
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||||
........C...... ....C....CCC...}.|.|.-----------------------.|.|.}.......
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||||
....C......C... ........CCC.....|.|.........................|.|.........
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......C..C.... .........C....}.|.--------------------S------.|.}.......
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||||
.............. .........C....}.|.............................|.}.......
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............. ..............}.-------------------------------.}.......
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............. .............}.................................}.......
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............. .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
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............. .......................................................
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,20),lit,"ordinary"
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REGION:(37,04,65,16),unlit,"ordinary"
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REGION:(41,08,46,12),lit,"ordinary"
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REGION:(56,08,61,12),lit,"ordinary"
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||||
REGION:(48,08,54,08),unlit,"ordinary"
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REGION:(48,12,54,12),unlit,"ordinary"
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REGION:(48,10,54,10),unlit,"ordinary"
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# Doors
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DOOR:locked,(45,03)
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DOOR:locked,(43,07)
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DOOR:locked,(58,15)
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DOOR:locked,(55,10)
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DOOR:locked,(55,08)
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DOOR:locked,(55,12)
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DOOR:locked,(47,08)
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DOOR:locked,(47,12)
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# Stairs
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STAIR:(03,17),up
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STAIR:(48,10),down
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,20)
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# Objects
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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||||
OBJECT:random,random,random
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||||
OBJECT:random,random,random
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||||
OBJECT:random,random,random
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||||
OBJECT:random,random,random
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||||
OBJECT:random,random,random
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||||
OBJECT:random,random,random
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||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:"spiked pit",(24,02)
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TRAP:"spiked pit",(07,10)
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TRAP:"spiked pit",(23,05)
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TRAP:"spiked pit",(26,19)
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TRAP:"spiked pit",(72,02)
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TRAP:"spiked pit",(72,12)
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TRAP:"falling rock",(45,16)
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TRAP:"falling rock",(65,13)
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TRAP:"falling rock",(55,06)
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TRAP:"falling rock",(39,11)
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TRAP:"falling rock",(57,09)
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TRAP:"magic",random
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TRAP:"statue",random
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TRAP:"statue",random
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TRAP:"polymorph",random
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TRAP:"anti magic",(53,10)
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TRAP:"sleep gas",random
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TRAP:"sleep gas",random
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TRAP:"dart",random
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TRAP:"dart",random
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TRAP:"dart",random
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# Random monsters.
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MONSTER:'B',random,random,hostile
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MONSTER:'B',random,random,hostile
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MONSTER:'B',random,random,hostile
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MONSTER:'B',random,random,hostile
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MONSTER:'B',random,random,hostile
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MONSTER:'B',random,random,hostile
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||||
MONSTER:'B',random,random,hostile
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||||
MONSTER:'B',random,random,hostile
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||||
MONSTER:'B',random,random,hostile
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MONSTER:'B',random,random,hostile
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MONSTER:'B',random,random,hostile
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MONSTER:'B',random,random,hostile
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||||
MONSTER:'i',random,random,hostile
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MONSTER:'i',random,random,hostile
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||||
MONSTER:'i',random,random,hostile
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MONSTER:'i',random,random,hostile
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||||
MONSTER:'i',random,random,hostile
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MONSTER:'i',random,random,hostile
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||||
MONSTER:'i',random,random,hostile
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MONSTER:'B',"vampire bat",random
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MONSTER:'B',"vampire bat",random
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MONSTER:'B',"vampire bat",random
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||||
MONSTER:'B',"vampire bat",random
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||||
MONSTER:'B',"vampire bat",random
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||||
MONSTER:'B',"vampire bat",random
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||||
MONSTER:'B',"vampire bat",random
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MONSTER:'i',random,random,hostile
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#
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# The "goal" level for the quest.
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#
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# Here you meet the Dark One, your nemesis monster. You have to
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# defeat the Dark One in combat to gain the artifact you have
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# been assigned to retrieve.
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#
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MAZE: "Wiz-goal", ' '
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GEOMETRY:center,center
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MAP
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||||
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||||
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||||
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||||
------------- -------------
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||||
|...........| |...........|
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||||
-------|...........-------------------...........|
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||||
|......S...........|..|..|..|..|..|..|...........|
|
||||
|......|...........|..|..|..|..|..|..|...........|
|
||||
|......|...........-F+-F+-F+-F+-F+-F+-...........|
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||||
--S----|...........S.................+...........|
|
||||
|......|...........-F+-F+-F+-F+-F+-F+-...........|
|
||||
|......|...........|..|..|..|..|..|..|...........|
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||||
|......|...........|..|..|..|..|..|..|...........|
|
||||
-------|...........-------------------...........|
|
||||
|...........| |...........|
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||||
------------- -------------
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||||
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||||
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||||
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||||
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ENDMAP
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# Dungeon Description
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REGION:(13,10,18,12),unlit,"temple"
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REGION:(13,06,18,08),lit,"ordinary"
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REGION:(20,04,30,14),unlit,"ordinary"
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||||
REGION:(32,06,33,07),unlit,"ordinary"
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||||
REGION:(35,06,36,07),unlit,"ordinary"
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||||
REGION:(38,06,39,07),unlit,"ordinary"
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||||
REGION:(41,06,42,07),unlit,"ordinary"
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||||
REGION:(44,06,45,07),unlit,"ordinary"
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||||
REGION:(47,06,48,07),unlit,"ordinary"
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||||
REGION:(32,09,48,09),unlit,"ordinary"
|
||||
REGION:(32,11,33,12),unlit,"ordinary"
|
||||
REGION:(35,11,36,12),unlit,"ordinary"
|
||||
REGION:(38,11,39,12),unlit,"ordinary"
|
||||
REGION:(41,11,42,12),unlit,"ordinary"
|
||||
REGION:(44,11,45,12),unlit,"ordinary"
|
||||
REGION:(47,11,48,12),unlit,"ordinary"
|
||||
REGION:(50,04,60,14),lit,"ordinary"
|
||||
# Doors
|
||||
DOOR:locked,(19,06)
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||||
DOOR:locked,(14,09)
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||||
DOOR:locked,(31,09)
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||||
DOOR:locked,(33,08)
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||||
DOOR:locked,(36,08)
|
||||
DOOR:locked,(39,08)
|
||||
DOOR:locked,(42,08)
|
||||
DOOR:locked,(45,08)
|
||||
DOOR:locked,(48,08)
|
||||
DOOR:locked,(33,10)
|
||||
DOOR:locked,(36,10)
|
||||
DOOR:locked,(39,10)
|
||||
DOOR:locked,(42,10)
|
||||
DOOR:locked,(45,10)
|
||||
DOOR:locked,(48,10)
|
||||
DOOR:locked,(49,09)
|
||||
# Stairs
|
||||
STAIR:(55,05),up
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,75,19)
|
||||
# The altar. This is not a shrine.
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||||
ALTAR:(16,11),noncoaligned,altar
|
||||
# Objects
|
||||
OBJECT:'"',"amulet of ESP",(16,11),blessed,0,"The Eye of the Aethiopica"
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
# Random traps
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
# Random monsters.
|
||||
MONSTER:'@',"Dark One",(16,11)
|
||||
MONSTER:'B',random,random,hostile
|
||||
MONSTER:'B',random,random,hostile
|
||||
MONSTER:'B',random,random,hostile
|
||||
MONSTER:'B',random,random,hostile
|
||||
MONSTER:'B',random,random,hostile
|
||||
MONSTER:'B',random,random,hostile
|
||||
MONSTER:'B',random,random,hostile
|
||||
MONSTER:'B',random,random,hostile
|
||||
MONSTER:'B',random,random,hostile
|
||||
MONSTER:'B',random,random,hostile
|
||||
MONSTER:'B',random,random,hostile
|
||||
MONSTER:'i',random,random,hostile
|
||||
MONSTER:'i',random,random,hostile
|
||||
MONSTER:'i',random,random,hostile
|
||||
MONSTER:'i',random,random,hostile
|
||||
MONSTER:'i',random,random,hostile
|
||||
MONSTER:'i',random,random,hostile
|
||||
MONSTER:'i',random,random,hostile
|
||||
MONSTER:'B',"vampire bat",random
|
||||
MONSTER:'B',"vampire bat",random
|
||||
MONSTER:'B',"vampire bat",random
|
||||
MONSTER:'B',"vampire bat",random
|
||||
MONSTER:'B',"vampire bat",random
|
||||
MONSTER:'B',"vampire bat",random
|
||||
MONSTER:'B',"vampire bat",random
|
||||
MONSTER:'B',"vampire bat",random
|
||||
MONSTER:'i',random,random,hostile
|
||||
# Captive Monsters in the dungeon
|
||||
MONSTER:'@',"rogue",(35,06),peaceful,"Pug"
|
||||
MONSTER:'Y',"owlbear",(47,06),peaceful,asleep
|
||||
MONSTER:'@',"wizard",(32,11),peaceful,asleep,"Newt"
|
||||
MONSTER:'@',"Grey-elf",(44,11),peaceful
|
||||
MONSTER:'H',"hill giant",(47,11),peaceful,asleep
|
||||
MONSTER:'G',"gnomish wizard",(38,06),peaceful
|
||||
|
||||
#
|
||||
# The "fill" levels for the quest.
|
||||
#
|
||||
# These levels are used to fill out any levels not occupied by specific
|
||||
# levels as defined above. "filla" is the upper filler, between the
|
||||
# start and locate levels, and "fillb" the lower between the locate
|
||||
# and goal levels.
|
||||
#
|
||||
|
||||
LEVEL: "Wiz-fila"
|
||||
#
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
STAIR: random, up
|
||||
OBJECT: random,random,random
|
||||
MONSTER: 'i', random, random, hostile
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random,random,random
|
||||
MONSTER: 'i', random, random, hostile
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
OBJECT: random, random, random
|
||||
TRAP: random, random
|
||||
OBJECT: random,random,random
|
||||
MONSTER: 'B', "vampire bat", random
|
||||
MONSTER: 'B', "vampire bat", random
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
STAIR: random, down
|
||||
OBJECT: random, random, random
|
||||
TRAP: random, random
|
||||
MONSTER: 'i', random, random, hostile
|
||||
MONSTER: 'B', "vampire bat", random
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
TRAP: random, random
|
||||
MONSTER: 'i', random, random, hostile
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
OBJECT: random, random, random
|
||||
TRAP: random, random
|
||||
MONSTER: 'B', "vampire bat", random
|
||||
|
||||
RANDOM_CORRIDORS
|
||||
|
||||
LEVEL: "Wiz-filb"
|
||||
#
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
STAIR: random, up
|
||||
OBJECT: random,random,random
|
||||
MONSTER: 'X', random, random, hostile
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random,random,random
|
||||
MONSTER: 'i', random, random, hostile
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
OBJECT: random, random, random
|
||||
TRAP: random, random
|
||||
OBJECT: random,random,random
|
||||
MONSTER: 'X', random, random, hostile
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
STAIR: random, down
|
||||
OBJECT: random, random, random
|
||||
TRAP: random, random
|
||||
MONSTER: 'i', random, random, hostile
|
||||
MONSTER: 'B', "vampire bat", random
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
TRAP: random, random
|
||||
MONSTER: 'i', random, random, hostile
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
OBJECT: random, random, random
|
||||
TRAP: random, random
|
||||
MONSTER: 'B', "vampire bat", random
|
||||
|
||||
RANDOM_CORRIDORS
|
||||
Reference in New Issue
Block a user