>Rubbing a clove of garlic on a gray stone to see if it went "scritch,
>scritch": "You make scratch marks on the stone".
This commit is contained in:
22
src/apply.c
22
src/apply.c
@@ -1827,7 +1827,7 @@ struct obj *otmp;
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struct obj *obj;
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char allowall[3];
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const char *color = 0;
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static const char *ambiguous = "You make scratch marks on the stone.";
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static const char *ambiguous_scratch = "You make scratch marks on the stone.";
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const char *scritch = "\"scritch, scritch\"";
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unsigned material;
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@@ -1866,7 +1866,7 @@ struct obj *otmp;
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}
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if (material == LIQUID || material == WAX ||
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material == CLOTH || material == WOOD) {
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material == CLOTH || material == WOOD || material == GOLD) {
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switch(material) {
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case LIQUID:
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if (!obj->known)
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@@ -1887,12 +1887,24 @@ struct obj *otmp;
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goto see_streaks; /* okay even if not touchstone */
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/*NOTREACHED*/
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break;
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case GOLD:
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color = "golden";
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goto see_streaks;
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/*NOTREACHED*/
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break;
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}
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return;
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}
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if (is_flimsy(obj)) {
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/* Objects passing the is_flimsy() test will not
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scratch a stone. They will leave streaks on
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non-touchstones and touchstones alike */
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color = c_obj_colors[objects[obj->otyp].oc_color];
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goto see_streaks;
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}
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if (otmp->otyp != TOUCHSTONE) {
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pline(ambiguous);
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pline(ambiguous_scratch);
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return;
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}
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@@ -1917,7 +1929,7 @@ struct obj *otmp;
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/* FALLTHROUGH */
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case RING_CLASS:
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if (objects[obj->otyp].oc_material == GLASS) {
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pline(ambiguous); /* yet not amibguous if a known touchstone */
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pline(ambiguous_scratch); /* yet not ambiguous if a known touchstone */
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return;
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}
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color = c_obj_colors[objects[obj->otyp].oc_color];
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