fixes entry for PR #1129 - using up ammo/missiles
Pull request by entrez: have monsters and the hero use the same code when deciding whether to destroy a missile that hits a monster after being thrown or shot. Closes #1129
This commit is contained in:
@@ -1280,6 +1280,8 @@ set and check mon->mstate flags more consistently
|
||||
fix sanity error when cloud was created over an engraving
|
||||
docall naming of the monster that currently has the hero swallowed by
|
||||
using their visible interior
|
||||
give missiles thrown or shot by monsters the same chance to get used up upon
|
||||
hitting as when thrown or shot by the hero
|
||||
|
||||
|
||||
Fixes to 3.7.0-x General Problems Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user