fixes entry for PR #1129 - using up ammo/missiles

Pull request by entrez:  have monsters and the hero use the same code
when deciding whether to destroy a missile that hits a monster after
being thrown or shot.

Closes #1129
This commit is contained in:
PatR
2023-11-11 01:25:49 -08:00
parent d42564bacd
commit ce79cb519c

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@@ -1280,6 +1280,8 @@ set and check mon->mstate flags more consistently
fix sanity error when cloud was created over an engraving
docall naming of the monster that currently has the hero swallowed by
using their visible interior
give missiles thrown or shot by monsters the same chance to get used up upon
hitting as when thrown or shot by the hero
Fixes to 3.7.0-x General Problems Exposed Via git Repository