fix pull request #504 - partly eaten food
that has no nutritional value. Prevent applying the partly eaten attribute to wished for food if the full nutrition isn't at least 2. The problem case was 0 nutrition wraith corpse, yielding "partly eaten food (1) more nutritious than untouched food (0)" when setting the corpse's weight. That one was possible in 3.6.x, unlike corpse that was actually partly eaten and then revived as a zombie (which was just fixed for triggering the same warning). Wishing really ought to ignore "partly eaten" for anything that is normally eaten in one bite but I'm not sure how to handle that. Fixes #504
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.525 $ $NHDT-Date: 1620329775 2021/05/06 19:36:15 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.526 $ $NHDT-Date: 1620348705 2021/05/07 00:51:45 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -502,6 +502,8 @@ any blessed key was behaving as if was the rogue's Master Key when unlocking
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when an unseen non-pet picks up or uses an item, hero loses known/dknown/
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bknown/cknown/lknown memory of that item (so becomes unidentified; in
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particular, player won't be asked what to call unseen thrown potion)
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wishing for a partly eaten wraith corpse yielded "partly eaten food (1) more
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nutritious than untouched food (0)"
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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