mklev.c formatting and comments
I made these to 3.7.0- and decided to bring them back to 3.6.2+ because of the 'TODO'.
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27
src/mklev.c
27
src/mklev.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mklev.c $NHDT-Date: 1550800390 2019/02/22 01:53:10 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.59 $ */
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/* NetHack 3.6 mklev.c $NHDT-Date: 1560304468 2019/06/12 01:54:28 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.61 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Alex Smith, 2017. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -735,8 +735,8 @@ makelevel()
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h = 1;
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if (check_room(&vault_x, &w, &vault_y, &h, TRUE)) {
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fill_vault:
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add_room(vault_x, vault_y, vault_x + w, vault_y + h, TRUE, VAULT,
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FALSE);
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add_room(vault_x, vault_y, vault_x + w, vault_y + h,
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TRUE, VAULT, FALSE);
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level.flags.has_vault = 1;
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++room_threshold;
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fill_room(&rooms[nroom - 1], FALSE);
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@@ -1681,22 +1681,30 @@ struct mkroom *croom;
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#define y_maze_min 2
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/*
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* Major level transmutation: add a set of stairs (to the Sanctum) after
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* an earthquake that leaves behind a a new topology, centered at inv_pos.
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* Major level transmutation: add a set of stairs (to the Sanctum) after
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* an earthquake that leaves behind a new topology, centered at inv_pos.
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* Assumes there are no rooms within the invocation area and that inv_pos
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* is not too close to the edge of the map. Also assume the hero can see,
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* which is guaranteed for normal play due to the fact that sight is needed
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* to read the Book of the Dead.
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* to read the Book of the Dead. [That assumption is not valid; it is
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* possible that "the Book reads the hero" rather than vice versa if
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* attempted while blind (in order to make blind-from-birth conduct viable).]
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*/
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void
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mkinvokearea()
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{
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int dist;
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xchar xmin = inv_pos.x, xmax = inv_pos.x;
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xchar ymin = inv_pos.y, ymax = inv_pos.y;
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xchar xmin = inv_pos.x, xmax = inv_pos.x,
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ymin = inv_pos.y, ymax = inv_pos.y;
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register xchar i;
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/* slightly odd if levitating, but not wrong */
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pline_The("floor shakes violently under you!");
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/*
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* TODO:
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* Suppress this message if player has dug out all the walls
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* that would otherwise be affected.
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*/
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pline_The("walls around you begin to bend and crumble!");
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display_nhwindow(WIN_MESSAGE, TRUE);
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@@ -1755,8 +1763,7 @@ int dist;
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/* clip at existing map borders if necessary */
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if (!within_bounded_area(x, y, x_maze_min + 1, y_maze_min + 1,
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x_maze_max - 1, y_maze_max - 1)) {
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/* only outermost 2 columns and/or rows may be truncated due to edge
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*/
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/* outermost 2 columns and/or rows may be truncated due to edge */
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if (dist < (7 - 2))
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panic("mkinvpos: <%d,%d> (%d) off map edge!", x, y, dist);
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return;
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