@@ -3349,7 +3349,8 @@ randomkey(void)
|
||||
c = (char) rn1('9' - '0' + 1, '0');
|
||||
break;
|
||||
case 14:
|
||||
c = (char) rn2(iflags.wc_eight_bit_input ? 256 : 128);
|
||||
/* any char, but avoid '\0' because it's used for mouse click */
|
||||
c = (char) rnd(iflags.wc_eight_bit_input ? 255 : 127);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
50
src/minion.c
50
src/minion.c
@@ -236,9 +236,13 @@ summon_minion(aligntyp alignment, boolean talk)
|
||||
}
|
||||
if (mon) {
|
||||
if (talk) {
|
||||
pline_The("voice of %s booms:", align_gname(alignment));
|
||||
if (!Deaf)
|
||||
pline_The("voice of %s booms:", align_gname(alignment));
|
||||
else
|
||||
You_feel("%s booming voice:",
|
||||
s_suffix(align_gname(alignment)));
|
||||
verbalize("Thou shalt pay for thine indiscretion!");
|
||||
if (!Blind)
|
||||
if (canspotmon(mon))
|
||||
pline("%s appears before you.", Amonnam(mon));
|
||||
mon->mstrategy &= ~STRAT_APPEARMSG;
|
||||
}
|
||||
@@ -289,16 +293,18 @@ demon_talk(register struct monst *mtmp)
|
||||
newsym(mtmp->mx, mtmp->my);
|
||||
}
|
||||
if (g.youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */
|
||||
pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
|
||||
flags.female ? "Sister" : "Brother");
|
||||
if (!Deaf)
|
||||
pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
|
||||
flags.female ? "Sister" : "Brother");
|
||||
else if (canseemon(mtmp))
|
||||
pline("%s says something.", Amonnam(mtmp));
|
||||
if (!tele_restrict(mtmp))
|
||||
(void) rloc(mtmp, TRUE);
|
||||
return 1;
|
||||
}
|
||||
cash = money_cnt(g.invent);
|
||||
demand =
|
||||
(cash * (rnd(80) + 20 * Athome))
|
||||
/ (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
|
||||
demand = (cash * (rnd(80) + 20 * Athome))
|
||||
/ (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
|
||||
|
||||
if (!demand || g.multi < 0) { /* you have no gold or can't move */
|
||||
mtmp->mpeaceful = 0;
|
||||
@@ -308,13 +314,21 @@ demon_talk(register struct monst *mtmp)
|
||||
/* make sure that the demand is unmeetable if the monster
|
||||
has the Amulet, preventing monster from being satisfied
|
||||
and removed from the game (along with said Amulet...) */
|
||||
if (mon_has_amulet(mtmp))
|
||||
demand = cash + (long) rn1(1000, 40);
|
||||
/* [actually the Amulet is safe; it would be dropped when
|
||||
mongone() gets rid of the monster; force combat anyway;
|
||||
also make it unmeetable if the player is Deaf, to simplify
|
||||
handling that case as player-won't-pay] */
|
||||
if (mon_has_amulet(mtmp) || Deaf)
|
||||
/* 125: 5*25 in case hero has maximum possible charisma */
|
||||
demand = cash + (long) rn1(1000, 125);
|
||||
|
||||
pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,
|
||||
currency(demand));
|
||||
|
||||
if ((offer = bribe(mtmp)) >= demand) {
|
||||
if (!Deaf)
|
||||
pline("%s demands %ld %s for safe passage.",
|
||||
Amonnam(mtmp), demand, currency(demand));
|
||||
else if (canseemon(mtmp))
|
||||
pline("%s seems to be demanding something.", Amonnam(mtmp));
|
||||
offer = 0L;
|
||||
if (!Deaf && ((offer = bribe(mtmp)) >= demand)) {
|
||||
pline("%s vanishes, laughing about cowardly mortals.",
|
||||
Amonnam(mtmp));
|
||||
} else if (offer > 0L
|
||||
@@ -477,12 +491,18 @@ gain_guardian_angel(void)
|
||||
Hear_again(); /* attempt to cure any deafness now (divine
|
||||
message will be heard even if that fails) */
|
||||
if (Conflict) {
|
||||
pline("A voice booms:");
|
||||
if (!Deaf)
|
||||
pline("A voice booms:");
|
||||
else
|
||||
You_feel("a booming voice:");
|
||||
verbalize("Thy desire for conflict shall be fulfilled!");
|
||||
/* send in some hostile angels instead */
|
||||
lose_guardian_angel((struct monst *) 0);
|
||||
} else if (u.ualign.record > 8) { /* fervent */
|
||||
pline("A voice whispers:");
|
||||
if (!Deaf)
|
||||
pline("A voice whispers:");
|
||||
else
|
||||
You_feel("a soft voice:");
|
||||
verbalize("Thou hast been worthy of me!");
|
||||
mm.x = u.ux;
|
||||
mm.y = u.uy;
|
||||
|
||||
@@ -2829,7 +2829,10 @@ muse_unslime(
|
||||
dmg = d(3, 4); /* [**TEMP** (different from hero)] */
|
||||
m_useup(mon, obj);
|
||||
} else { /* wand/horn of fire w/ positive charge count */
|
||||
mplayhorn(mon, obj, TRUE);
|
||||
if (obj->otyp == FIRE_HORN)
|
||||
mplayhorn(mon, obj, TRUE);
|
||||
else
|
||||
mzapwand(mon, obj, TRUE);
|
||||
/* -1 => monster's wand of fire; 2 => # of damage dice */
|
||||
dmg = zhitm(mon, by_you ? 1 : -1, 2, &odummyp);
|
||||
}
|
||||
|
||||
26
src/objnam.c
26
src/objnam.c
@@ -2956,7 +2956,7 @@ rnd_otyp_by_namedesc(
|
||||
* probabilities are not very useful because they don't take
|
||||
* the class generation probability into account. [If 10%
|
||||
* of spellbooks were blank and 1% of scrolls were blank,
|
||||
* "blank" would have 10/11 chance to yield a blook even though
|
||||
* "blank" would have 10/11 chance to yield a book even though
|
||||
* scrolls are supposed to be much more common than books.]
|
||||
*/
|
||||
for (i = lo; i <= hi; ++i) {
|
||||
@@ -3910,6 +3910,7 @@ readobjnam_postparse1(struct _readobjnam_data *d)
|
||||
for (i = 0; i < (int) (sizeof wrpsym); i++) {
|
||||
register int j = strlen(wrp[i]);
|
||||
|
||||
/* check for "<class> [ of ] something" */
|
||||
if (!strncmpi(d->bp, wrp[i], j)) {
|
||||
d->oclass = wrpsym[i];
|
||||
if (d->oclass != AMULET_CLASS) {
|
||||
@@ -3921,12 +3922,27 @@ readobjnam_postparse1(struct _readobjnam_data *d)
|
||||
d->actualn = d->bp;
|
||||
return 1; /*goto srch;*/
|
||||
}
|
||||
/* check for "something <class>" */
|
||||
if (!BSTRCMPI(d->bp, d->p - j, wrp[i])) {
|
||||
d->oclass = wrpsym[i];
|
||||
d->p -= j;
|
||||
*d->p = 0;
|
||||
if (d->p > d->bp && d->p[-1] == ' ')
|
||||
d->p[-1] = 0;
|
||||
/* for "foo amulet", leave the class name so that
|
||||
wishymatch() can do "of inversion" to try matching
|
||||
"amulet of foo"; other classes don't include their
|
||||
class name in their full object names (where
|
||||
"potion of healing" is just "healing", for instance) */
|
||||
if (d->oclass != AMULET_CLASS) {
|
||||
d->p -= j;
|
||||
*d->p = '\0';
|
||||
if (d->p > d->bp && d->p[-1] == ' ')
|
||||
d->p[-1] = '\0';
|
||||
} else {
|
||||
/* amulet without "of"; convoluted wording but better a
|
||||
special case that's handled than one that's missing */
|
||||
if (!strncmpi(d->bp, "versus poison ", 14)) {
|
||||
d->typ = AMULET_VERSUS_POISON;
|
||||
return 2; /*goto typfnd;*/
|
||||
}
|
||||
}
|
||||
d->actualn = d->dn = d->bp;
|
||||
return 1; /*goto srch;*/
|
||||
}
|
||||
|
||||
@@ -720,8 +720,9 @@ angrygods(aligntyp resp_god)
|
||||
(on_altar() && (a_align(u.ux, u.uy) != resp_god))
|
||||
? "scorn"
|
||||
: "call upon");
|
||||
/* [why isn't this using verbalize()?] */
|
||||
pline("\"Then die, %s!\"",
|
||||
g.youmonst.data->mlet == S_HUMAN ? "mortal" : "creature");
|
||||
(g.youmonst.data->mlet == S_HUMAN) ? "mortal" : "creature");
|
||||
summon_minion(resp_god, FALSE);
|
||||
break;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user