unrevert some unintentionally reverted bands

fixes #560
This commit is contained in:
nhmall
2021-07-29 16:01:55 -04:00
parent c0c617c413
commit cf2475285d
5 changed files with 64 additions and 23 deletions

View File

@@ -3349,7 +3349,8 @@ randomkey(void)
c = (char) rn1('9' - '0' + 1, '0');
break;
case 14:
c = (char) rn2(iflags.wc_eight_bit_input ? 256 : 128);
/* any char, but avoid '\0' because it's used for mouse click */
c = (char) rnd(iflags.wc_eight_bit_input ? 255 : 127);
break;
}

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@@ -236,9 +236,13 @@ summon_minion(aligntyp alignment, boolean talk)
}
if (mon) {
if (talk) {
pline_The("voice of %s booms:", align_gname(alignment));
if (!Deaf)
pline_The("voice of %s booms:", align_gname(alignment));
else
You_feel("%s booming voice:",
s_suffix(align_gname(alignment)));
verbalize("Thou shalt pay for thine indiscretion!");
if (!Blind)
if (canspotmon(mon))
pline("%s appears before you.", Amonnam(mon));
mon->mstrategy &= ~STRAT_APPEARMSG;
}
@@ -289,16 +293,18 @@ demon_talk(register struct monst *mtmp)
newsym(mtmp->mx, mtmp->my);
}
if (g.youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */
pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
flags.female ? "Sister" : "Brother");
if (!Deaf)
pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
flags.female ? "Sister" : "Brother");
else if (canseemon(mtmp))
pline("%s says something.", Amonnam(mtmp));
if (!tele_restrict(mtmp))
(void) rloc(mtmp, TRUE);
return 1;
}
cash = money_cnt(g.invent);
demand =
(cash * (rnd(80) + 20 * Athome))
/ (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
demand = (cash * (rnd(80) + 20 * Athome))
/ (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
if (!demand || g.multi < 0) { /* you have no gold or can't move */
mtmp->mpeaceful = 0;
@@ -308,13 +314,21 @@ demon_talk(register struct monst *mtmp)
/* make sure that the demand is unmeetable if the monster
has the Amulet, preventing monster from being satisfied
and removed from the game (along with said Amulet...) */
if (mon_has_amulet(mtmp))
demand = cash + (long) rn1(1000, 40);
/* [actually the Amulet is safe; it would be dropped when
mongone() gets rid of the monster; force combat anyway;
also make it unmeetable if the player is Deaf, to simplify
handling that case as player-won't-pay] */
if (mon_has_amulet(mtmp) || Deaf)
/* 125: 5*25 in case hero has maximum possible charisma */
demand = cash + (long) rn1(1000, 125);
pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,
currency(demand));
if ((offer = bribe(mtmp)) >= demand) {
if (!Deaf)
pline("%s demands %ld %s for safe passage.",
Amonnam(mtmp), demand, currency(demand));
else if (canseemon(mtmp))
pline("%s seems to be demanding something.", Amonnam(mtmp));
offer = 0L;
if (!Deaf && ((offer = bribe(mtmp)) >= demand)) {
pline("%s vanishes, laughing about cowardly mortals.",
Amonnam(mtmp));
} else if (offer > 0L
@@ -477,12 +491,18 @@ gain_guardian_angel(void)
Hear_again(); /* attempt to cure any deafness now (divine
message will be heard even if that fails) */
if (Conflict) {
pline("A voice booms:");
if (!Deaf)
pline("A voice booms:");
else
You_feel("a booming voice:");
verbalize("Thy desire for conflict shall be fulfilled!");
/* send in some hostile angels instead */
lose_guardian_angel((struct monst *) 0);
} else if (u.ualign.record > 8) { /* fervent */
pline("A voice whispers:");
if (!Deaf)
pline("A voice whispers:");
else
You_feel("a soft voice:");
verbalize("Thou hast been worthy of me!");
mm.x = u.ux;
mm.y = u.uy;

View File

@@ -2829,7 +2829,10 @@ muse_unslime(
dmg = d(3, 4); /* [**TEMP** (different from hero)] */
m_useup(mon, obj);
} else { /* wand/horn of fire w/ positive charge count */
mplayhorn(mon, obj, TRUE);
if (obj->otyp == FIRE_HORN)
mplayhorn(mon, obj, TRUE);
else
mzapwand(mon, obj, TRUE);
/* -1 => monster's wand of fire; 2 => # of damage dice */
dmg = zhitm(mon, by_you ? 1 : -1, 2, &odummyp);
}

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@@ -2956,7 +2956,7 @@ rnd_otyp_by_namedesc(
* probabilities are not very useful because they don't take
* the class generation probability into account. [If 10%
* of spellbooks were blank and 1% of scrolls were blank,
* "blank" would have 10/11 chance to yield a blook even though
* "blank" would have 10/11 chance to yield a book even though
* scrolls are supposed to be much more common than books.]
*/
for (i = lo; i <= hi; ++i) {
@@ -3910,6 +3910,7 @@ readobjnam_postparse1(struct _readobjnam_data *d)
for (i = 0; i < (int) (sizeof wrpsym); i++) {
register int j = strlen(wrp[i]);
/* check for "<class> [ of ] something" */
if (!strncmpi(d->bp, wrp[i], j)) {
d->oclass = wrpsym[i];
if (d->oclass != AMULET_CLASS) {
@@ -3921,12 +3922,27 @@ readobjnam_postparse1(struct _readobjnam_data *d)
d->actualn = d->bp;
return 1; /*goto srch;*/
}
/* check for "something <class>" */
if (!BSTRCMPI(d->bp, d->p - j, wrp[i])) {
d->oclass = wrpsym[i];
d->p -= j;
*d->p = 0;
if (d->p > d->bp && d->p[-1] == ' ')
d->p[-1] = 0;
/* for "foo amulet", leave the class name so that
wishymatch() can do "of inversion" to try matching
"amulet of foo"; other classes don't include their
class name in their full object names (where
"potion of healing" is just "healing", for instance) */
if (d->oclass != AMULET_CLASS) {
d->p -= j;
*d->p = '\0';
if (d->p > d->bp && d->p[-1] == ' ')
d->p[-1] = '\0';
} else {
/* amulet without "of"; convoluted wording but better a
special case that's handled than one that's missing */
if (!strncmpi(d->bp, "versus poison ", 14)) {
d->typ = AMULET_VERSUS_POISON;
return 2; /*goto typfnd;*/
}
}
d->actualn = d->dn = d->bp;
return 1; /*goto srch;*/
}

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@@ -720,8 +720,9 @@ angrygods(aligntyp resp_god)
(on_altar() && (a_align(u.ux, u.uy) != resp_god))
? "scorn"
: "call upon");
/* [why isn't this using verbalize()?] */
pline("\"Then die, %s!\"",
g.youmonst.data->mlet == S_HUMAN ? "mortal" : "creature");
(g.youmonst.data->mlet == S_HUMAN) ? "mortal" : "creature");
summon_minion(resp_god, FALSE);
break;