Join wall spines with walls of water and lava
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@@ -1438,6 +1438,7 @@ using #loot -> 'i'n to put multiple items into a shop-owned container would
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'q' to not sell the current one or any beyond it, but the sell vs
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don't-sell state was being reset for each item so 'a' and 'q' didn't
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stick beyond the current one
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join wall "spines" with walls of water and lava
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -40,6 +40,7 @@ staticfn boolean is_exclusion_zone(xint16, coordxy, coordxy);
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} \
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} while (0)
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/* used to determine if wall spines can join this location */
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staticfn int
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iswall(coordxy x, coordxy y)
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{
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@@ -49,9 +50,11 @@ iswall(coordxy x, coordxy y)
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return 0;
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type = levl[x][y].typ;
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return (IS_WALL(type) || IS_DOOR(type)
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|| type == LAVAWALL || type == WATER
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|| type == SDOOR || type == IRONBARS);
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}
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/* used to determine if wall spines can join this location */
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staticfn int
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iswall_or_stone(coordxy x, coordxy y)
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{
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