fix #K2203 - animals can talk
The code for peaceful monsters witnessing the hero attack another peaceful monster and getting angry had a 20% of making them gasp in surprise or exclaim "why?" in shock. It was only requiring them to have humanoid shape rather than checking for speech capability, so peaceful zruty or minotaur, possibly other animals, could exclaim comprehensibly. Other things which shouldn't talk, like mummies, would behave similarly. This categorizes how a bunch of MS_foo types should react. It has only been lightly tested.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.304 $ $NHDT-Date: 1600469617 2020/09/18 22:53:37 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.305 $ $NHDT-Date: 1600652305 2020/09/21 01:38:25 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -251,6 +251,9 @@ turning into slime rendered hero as slime one turn too soon
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avoid potential infinite loop if hangup occurs at ring "right or left?" prompt
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randomize the turns where accessories and extrinsics affect nutrition
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handle being interrupted by approaching monsters more consistently
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if hero attacked a peaceful monster, some other peaceful monsters with humanoid
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shape (minotaur, zruty, perhaps others) that witnessed it but which
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shouldn't be capable of normal speech expressed their surprise audibly
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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