Qt non-issue

Any key bindings in player's run-time config file will already be
in place by the time the Qt menus are constructed.  Those menus
will use the new key assignments rather than the defaults, so not
a bug.
This commit is contained in:
PatR
2020-09-18 17:30:48 -07:00
parent 239620ffd7
commit 101940f7d1

View File

@@ -57,9 +57,4 @@ intended to be displayed, is displayed (as blank terrain).
3.6 status conditions (Stone, Slime, Strngl, Deaf, Lev, Fly, Ride)
have been implemented but need icon artwork (one 40x40 tile for each).
Qt menus which can execute nethack commands do so by stuffing command
keystrokes into the input buffer. If player's run-time config file
has BIND directives after windowtype:Qt (or anywhere if Qt is chosen
by default), menus aren't updated to use the new key assignments.
-----