fix github issue #1253 - shape change vs Elbereth
Issue reported by chadministratorwastaken: were-creature that was ignoring Elbereth while in human form would make one more attack after changing into creature form. Have new_were() make an onscary() check when changing to beast form while next to the hero. Do likewise for polymorphing creature. Fixes #1253
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1435 $ $NHDT-Date: 1715984437 2024/05/17 22:20:37 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1442 $ $NHDT-Date: 1717570484 2024/06/05 06:54:44 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1415,6 +1415,9 @@ the tile for Ixoth (knight's quest nemesis) depicted a demon rather than a
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dragon; change it to be a red dragon
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untrapping containers or doors gives some experience
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only honor DEBUGFILES (for activating debugpline() calls) when in wizard mode
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if hero is on scroll of scare monster or Elbereth, werecreature switching from
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human to beast form or general monster polymorphing into a susceptible
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form will become scared right away instead on its next move
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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16
src/mon.c
16
src/mon.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 mon.c $NHDT-Date: 1716588803 2024/05/24 22:13:23 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.568 $ */
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/* NetHack 3.7 mon.c $NHDT-Date: 1717570485 2024/06/05 06:54:45 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.573 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -5282,6 +5282,20 @@ newcham(
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if (mtmp == u.usteed)
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poly_steed(mtmp, olddata);
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/* old form might not have been affected by Elbereth but perhaps the
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new form is */
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if (gc.context.mon_moving) {
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/* give 'mtmp' a new chance to pinpoint hero's location */
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if (!u_at(mtmp->mux, mtmp->muy))
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set_apparxy(mtmp);
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/* if hero is on Elbereth or scare monster, mtmp in new form might
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become scared */
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if (!mtmp->mpeaceful
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&& onscary(mtmp->mux, mtmp->muy, mtmp)
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&& monnear(mtmp, mtmp->mux, mtmp->muy))
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monflee(mtmp, rn1(9, 2), TRUE, TRUE); /* 2..10 turns */
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}
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return 1;
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}
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 were.c $NHDT-Date: 1689448846 2023/07/15 19:20:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.34 $ */
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/* NetHack 3.7 were.c $NHDT-Date: 1717570494 2024/06/05 06:54:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.36 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -127,6 +127,13 @@ new_were(struct monst *mon)
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newsym(mon->mx, mon->my);
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mon_break_armor(mon, FALSE);
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possibly_unwield(mon, FALSE);
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/* vision capability isn't changing so we don't call set_apparxy() to
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update mon's idea of where hero is; peaceful check is redundant */
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if (gc.context.mon_moving && !mon->mpeaceful
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&& onscary(mon->mux, mon->muy, mon)
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&& monnear(mon, mon->mux, mon->muy))
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monflee(mon, rn1(9, 2), TRUE, TRUE); /* 2..10 turns */
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}
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/* were-creature (even you) summons a horde */
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