command prefix handling
Investigating github issue #664 by argrath turned up a more significant problem. Prefixes other than 'm' preceding commands that don't use a prefix didn't get rejected but didn't do anything. Fixes #664
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@@ -1000,6 +1000,8 @@ turning movement into commands broke the rest_on_space option; it also
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interfered with using pick-axe plus autodig in downward direction
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cursed scroll of light had special message when wielding Sunsword that didn't
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work for wearing gold dragon scales/mail
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giving a prefix keystroke other than 'm' prior to a command that doesn't use
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prefixes was siliently ignored instead of being rejected
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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35
src/cmd.c
35
src/cmd.c
@@ -3783,14 +3783,13 @@ void
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rhack(char *cmd)
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{
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int spkey = NHKF_ESC;
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boolean prefix_seen = FALSE, bad_command,
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firsttime = (cmd == 0);
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boolean bad_command, firsttime = (cmd == 0);
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struct _cmd_queue *cmdq = NULL;
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const struct ext_func_tab *cmdq_ec = NULL;
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const struct ext_func_tab *cmdq_ec = 0, *prefix_seen = 0;
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boolean was_m_prefix = FALSE;
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reset_cmd_vars();
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got_prefix_input:
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got_prefix_input:
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#ifdef SAFERHANGUP
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if (g.program_state.done_hup)
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end_of_input();
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@@ -3846,14 +3845,20 @@ got_prefix_input:
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reset_cmd_vars();
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res = ECMD_OK;
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} else if (prefix_seen && !(tlist->flags & PREFIXCMD)
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&& was_m_prefix && !accept_menu_prefix(tlist)) {
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/* we got 'm' prefix previously, can this command accept one? */
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&& (!was_m_prefix || !accept_menu_prefix(tlist))) {
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const char *which;
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/* got prefix previously but this command doesn't accept one */
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which = (prefix_seen->ef_funct == do_reqmenu)
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? "move or request menu"
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: prefix_seen->ef_txt;
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pline("The %s command does not accept %s prefix.",
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tlist->ef_txt, which);
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reset_cmd_vars();
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res = ECMD_OK;
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prefix_seen = FALSE;
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prefix_seen = 0;
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was_m_prefix = FALSE;
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pline("The %s command does not accept %s prefix.",
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tlist->ef_txt, visctrl(cmd_from_func(do_reqmenu)));
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} else {
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/* we discard 'const' because some compilers seem to have
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trouble with the pointer passed to set_occupation() */
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@@ -3869,7 +3874,7 @@ got_prefix_input:
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reset_cmd_vars();
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return;
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}
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prefix_seen = TRUE;
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prefix_seen = tlist;
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bad_command = FALSE;
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cmdq_ec = NULL;
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if (func == do_reqmenu)
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@@ -3879,7 +3884,8 @@ got_prefix_input:
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&& g.domove_attempting) {
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/* not a movement command, but a move prefix earlier? */
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/* just do nothing */
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} else if (((g.domove_attempting & (DOMOVE_RUSH | DOMOVE_WALK)) != 0L)
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} else if (((g.domove_attempting & (DOMOVE_RUSH | DOMOVE_WALK))
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!= 0L)
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&& !g.context.travel && !dxdy_moveok()) {
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/* trying to move diagonally as a grid bug */
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You_cant("get there from here...");
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@@ -3903,19 +3909,19 @@ got_prefix_input:
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iflags.menu_requested = FALSE;
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return;
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}
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prefix_seen = FALSE;
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prefix_seen = 0;
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was_m_prefix = FALSE;
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}
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if ((res & ECMD_CANCEL)) {
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/* command was canceled by user, maybe they declined to
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pick an object to act on. */
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reset_cmd_vars();
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prefix_seen = FALSE;
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prefix_seen = 0;
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cmdq_ec = NULL;
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}
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if (!(res & ECMD_TIME)) {
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reset_cmd_vars();
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prefix_seen = FALSE;
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prefix_seen = 0;
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cmdq_ec = NULL;
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}
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return;
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@@ -4166,7 +4172,6 @@ help_dir(char sym,
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*/
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dothat = "do that";
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how = " at"; /* for "<action> at yourself"; not used for up/down */
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prefixhandling = FALSE;
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buf[0] = '\0';
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/* for movement prefix followed by '.' or (numpad && 's') to mean 'self';
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10
src/wield.c
10
src/wield.c
@@ -150,7 +150,7 @@ static int
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ready_weapon(struct obj *wep)
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{
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/* Separated function so swapping works easily */
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int res = 0;
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int res = ECMD_OK;
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boolean was_twoweap = u.twoweap, had_wep = (uwep != 0);
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if (!wep) {
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@@ -158,21 +158,21 @@ ready_weapon(struct obj *wep)
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if (uwep) {
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You("are empty %s.", body_part(HANDED));
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setuwep((struct obj *) 0);
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res++;
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res = ECMD_TIME;
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} else
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You("are already empty %s.", body_part(HANDED));
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} else if (wep->otyp == CORPSE && cant_wield_corpse(wep)) {
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/* hero must have been life-saved to get here; use a turn */
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res++; /* corpse won't be wielded */
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res = ECMD_TIME; /* corpse won't be wielded */
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} else if (uarms && bimanual(wep)) {
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You("cannot wield a two-handed %s while wearing a shield.",
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is_sword(wep) ? "sword" : wep->otyp == BATTLE_AXE ? "axe"
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: "weapon");
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} else if (!retouch_object(&wep, FALSE)) {
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res++; /* takes a turn even though it doesn't get wielded */
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res = ECMD_TIME; /* takes a turn even though it doesn't get wielded */
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} else {
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/* Weapon WILL be wielded after this point */
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res++;
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res = ECMD_TIME;
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if (will_weld(wep)) {
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const char *tmp = xname(wep), *thestr = "The ";
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