Merge branch 'NetHack-3.6'

This commit is contained in:
nhmall
2019-06-08 09:38:27 -04:00
10 changed files with 179 additions and 47 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 light.c $NHDT-Date: 1446191876 2015/10/30 07:57:56 $ $NHDT-Branch: master $:$NHDT-Revision: 1.28 $ */
/* NetHack 3.6 light.c $NHDT-Date: 1559994625 2019/06/08 11:50:25 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.30 $ */
/* Copyright (c) Dean Luick, 1994 */
/* NetHack may be freely redistributed. See license for details. */
@@ -63,7 +63,7 @@ anything *id;
return;
}
ls = (light_source *) alloc(sizeof(light_source));
ls = (light_source *) alloc(sizeof *ls);
ls->next = g.light_base;
ls->x = x;
@@ -152,8 +152,8 @@ char **cs_rows;
ls->flags |= LSF_SHOW;
}
/* minor optimization: don't bother with duplicate light sources */
/* at hero */
/* minor optimization: don't bother with duplicate light sources
at hero */
if (ls->x == u.ux && ls->y == u.uy) {
if (at_hero_range >= ls->range)
ls->flags &= ~LSF_SHOW;
@@ -190,7 +190,7 @@ char **cs_rows;
* this optimization, is that it allows the vision
* system to correct problems with clear_path().
* The function clear_path() is a simple LOS
* path checker that doesn't go out of its way
* path checker that doesn't go out of its way to
* make things look "correct". The vision system
* does this.
*/
@@ -208,6 +208,80 @@ char **cs_rows;
}
}
/* lit 'obj' has been thrown or kicked and is passing through x,y on the
way to its destination; show its light so that hero has a chance to
remember terrain, objects, and monsters being revealed */
void
show_transient_light(obj, x, y)
struct obj *obj;
int x, y;
{
light_source *ls;
struct monst *mon;
int radius_squared;
/* caller has verified obj->lamplit and that hero is not Blind;
validate light source and obtain its radius (for monster sightings) */
for (ls = g.light_base; ls; ls = ls->next) {
if (ls->type != LS_OBJECT)
continue;
if (ls->id.a_obj == obj)
break;
}
if (!ls || obj->where != OBJ_FREE) {
impossible("transient light %s %s is not %s?",
obj->lamplit ? "lit" : "unlit", xname(obj),
!ls ? "a light source" : "free");
} else {
/* "expensive" but rare */
place_object(obj, g.bhitpos.x, g.bhitpos.y); /* temporarily put on map */
vision_recalc(0);
flush_screen(0);
delay_output();
remove_object(obj); /* take back off of map */
radius_squared = ls->range * ls->range;
for (mon = fmon; mon; mon = mon->nmon) {
if (DEADMONSTER(mon))
continue;
/* light range is the radius of a circle and we're limiting
canseemon() to a square exclosing that circle, but setting
mtemplit 'erroneously' for a seen monster is not a problem;
it just flags monsters for another canseemon() check when
'obj' has reached its destination after missile traversal */
if (dist2(mon->mx, mon->my, x, y) <= radius_squared
&& canseemon(mon))
mon->mtemplit = 1;
/* [what about worm tails?] */
}
}
}
/* draw "remembered, unseen monster" glyph at locations where a monster
was flagged for being visible during transient light movement but can't
be seen now */
void
transient_light_cleanup()
{
struct monst *mon;
int mtempcount = 0;
for (mon = fmon; mon; mon = mon->nmon) {
if (DEADMONSTER(mon))
continue;
if (mon->mtemplit) {
mon->mtemplit = 0;
++mtempcount;
if (!canseemon(mon))
map_invisible(mon->mx, mon->my);
}
}
if (mtempcount) {
vision_recalc(0);
flush_screen(0);
}
}
/* (mon->mx == 0) implies migrating */
#define mon_is_local(mon) ((mon)->mx > 0)