Merge branch 'NetHack-3.6'

This commit is contained in:
nhmall
2019-06-06 21:49:54 -04:00
2 changed files with 13 additions and 6 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.41 $ $NHDT-Date: 1559733390 2019/06/05 11:16:30 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.42 $ $NHDT-Date: 1559851954 2019/06/06 20:12:34 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -57,6 +57,8 @@ flying monsters could enter water on the Plane of Water but then they'd drown
unless they could also swim or else didn't need to breathe
when finding a place to put a monster on the Plane of Water, don't pick a
water location for flyers or floaters (levitate) or clingers (ceiling)
#turn worked when unable to speak despite "you chant an arcane formula"
#turn implicitly required sight due to wrong check for avoiding spanning walls
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.6 pray.c $NHDT-Date: 1559785004 2019/06/06 01:36:44 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.113 $ */
/* NetHack 3.6 pray.c $NHDT-Date: 1559853037 2019/06/06 20:30:37 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.114 $ */
/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2046,14 +2046,19 @@ doturn()
}
/*
* TODO?
* Shouldn't there be some detrimental effect on self for
* successful #turn while in demon or undead form?
* There is no detrimental effect on self for successful #turn
* while in demon or undead form. That can only be done while
* chaotic oneself (see "For some reason" above) and chaotic
* turning only makes targets peaceful.
*
* Paralysis duration probably ought to be based on the strengh
* of turned creatures rather than on turner's level.
* Why doesn't this honor Free_action? [Because being able to
* repeat #turn every turn would be too powerful.]
* repeat #turn every turn would be too powerful. Maybe instead
* of nomul(-N) we should add the equivalent of mon->mspec_used
* for the hero and refuse to #turn when it's non-zero? Or have
* both and u.uspec_used only matters when Free_action prevents
* the brief paralysis?]
*/
nomul(-(5 - ((u.ulevel - 1) / 6))); /* -5 .. -1 */
g.multi_reason = "trying to turn the monsters";