\#turn comment

Remove a potential 'TODO' since it turned out [pun intended] to be a
no-op.
This commit is contained in:
PatR
2019-06-06 13:30:43 -07:00
parent c46d6c0572
commit fabfe276fe

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 pray.c $NHDT-Date: 1559785004 2019/06/06 01:36:44 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.113 $ */
/* NetHack 3.6 pray.c $NHDT-Date: 1559853037 2019/06/06 20:30:37 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.114 $ */
/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2050,14 +2050,19 @@ doturn()
}
/*
* TODO?
* Shouldn't there be some detrimental effect on self for
* successful #turn while in demon or undead form?
* There is no detrimental effect on self for successful #turn
* while in demon or undead form. That can only be done while
* chaotic oneself (see "For some reason" above) and chaotic
* turning only makes targets peaceful.
*
* Paralysis duration probably ought to be based on the strengh
* of turned creatures rather than on turner's level.
* Why doesn't this honor Free_action? [Because being able to
* repeat #turn every turn would be too powerful.]
* repeat #turn every turn would be too powerful. Maybe instead
* of nomul(-N) we should add the equivalent of mon->mspec_used
* for the hero and refuse to #turn when it's non-zero? Or have
* both and u.uspec_used only matters when Free_action prevents
* the brief paralysis?]
*/
nomul(-(5 - ((u.ulevel - 1) / 6))); /* -5 .. -1 */
multi_reason = "trying to turn the monsters";