\#turn comment
Remove a potential 'TODO' since it turned out [pun intended] to be a no-op.
This commit is contained in:
15
src/pray.c
15
src/pray.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 pray.c $NHDT-Date: 1559785004 2019/06/06 01:36:44 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.113 $ */
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/* NetHack 3.6 pray.c $NHDT-Date: 1559853037 2019/06/06 20:30:37 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.114 $ */
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/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2050,14 +2050,19 @@ doturn()
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}
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/*
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* TODO?
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* Shouldn't there be some detrimental effect on self for
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* successful #turn while in demon or undead form?
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* There is no detrimental effect on self for successful #turn
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* while in demon or undead form. That can only be done while
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* chaotic oneself (see "For some reason" above) and chaotic
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* turning only makes targets peaceful.
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*
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* Paralysis duration probably ought to be based on the strengh
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* of turned creatures rather than on turner's level.
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* Why doesn't this honor Free_action? [Because being able to
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* repeat #turn every turn would be too powerful.]
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* repeat #turn every turn would be too powerful. Maybe instead
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* of nomul(-N) we should add the equivalent of mon->mspec_used
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* for the hero and refuse to #turn when it's non-zero? Or have
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* both and u.uspec_used only matters when Free_action prevents
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* the brief paralysis?]
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*/
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nomul(-(5 - ((u.ulevel - 1) / 6))); /* -5 .. -1 */
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multi_reason = "trying to turn the monsters";
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