H143 - bugles affecting all monsters
<Someone> pointed out that bugles, although noisy, only affect soldiers. This didn't make sense to me either. Added code so they will also affect monsters near the bugler.
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@@ -1427,7 +1427,7 @@ E boolean FDECL(munstone, (struct monst *,BOOLEAN_P));
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/* ### music.c ### */
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E void NDECL(awaken_soldiers);
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E void FDECL(awaken_soldiers, (struct monst *));
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E int FDECL(do_play_instrument, (struct obj *));
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/* ### nhlan.c ### */
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