H143 - bugles affecting all monsters
<Someone> pointed out that bugles, although noisy, only affect soldiers. This didn't make sense to me either. Added code so they will also affect monsters near the bugler.
This commit is contained in:
@@ -574,7 +574,7 @@ struct monst *mtmp;
|
||||
pline("%s plays %s!", Monnam(mtmp), doname(otmp));
|
||||
else if (!Deaf)
|
||||
You_hear("a bugle playing reveille!");
|
||||
awaken_soldiers();
|
||||
awaken_soldiers(mtmp);
|
||||
return 2;
|
||||
case MUSE_WAN_TELEPORTATION_SELF:
|
||||
if ((mtmp->isshk && inhishop(mtmp))
|
||||
|
||||
Reference in New Issue
Block a user