H143 - bugles affecting all monsters

<Someone> pointed out that bugles, although noisy, only affect soldiers.
This didn't make sense to me either.  Added code so they will also affect
monsters near the bugler.
This commit is contained in:
cohrs
2006-10-03 03:32:26 +00:00
parent 94cca17049
commit d04a0f808c
4 changed files with 25 additions and 6 deletions

View File

@@ -574,7 +574,7 @@ struct monst *mtmp;
pline("%s plays %s!", Monnam(mtmp), doname(otmp));
else if (!Deaf)
You_hear("a bugle playing reveille!");
awaken_soldiers();
awaken_soldiers(mtmp);
return 2;
case MUSE_WAN_TELEPORTATION_SELF:
if ((mtmp->isshk && inhishop(mtmp))