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include/patchlevel.h
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include/patchlevel.h
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/* SCCS Id: @(#)patchlevel.h 3.3 2002/01/01 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack 3.3.2 */
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 3
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/*
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* PATCHLEVEL is updated for each release.
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*/
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#define PATCHLEVEL 2
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/*
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 1
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#define COPYRIGHT_BANNER_A \
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"NetHack, Copyright 1985-2002"
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#define COPYRIGHT_BANNER_B \
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" By Stichting Mathematisch Centrum and M. Stephenson."
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#define COPYRIGHT_BANNER_C \
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" See license for details."
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#if 0
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/*
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* If two successive patchlevels have compatible data files (fat chance),
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* defining this with the value of the older one will allow its bones and
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* save files to work with the newer one. The format is
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* 0xMMmmPPeeL
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* 0x = literal prefix "0x", MM = major version, mm = minor version,
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* PP = patch level, ee = edit level, L = literal suffix "L",
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* with all four numbers specified as two hexadecimal digits.
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*/
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#define VERSION_COMPATIBILITY 0x03030100L
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#endif
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/*****************************************************************************/
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/* Version 3.3.2 */
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/* Patch 2, January??, 2002
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* Many, many bug general fixes including some for sliming, zapping, conduct,
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* and several more for riding
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* Eliminated a few potentially fatal bugs including one for stone-to-flesh,
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* trouble-fixing during prayer, riding down stairs while punished,
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* polyd player demon summoning, throwing digging tools into shops, and
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* a couple from having the vision system enabled at inappropriate times
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* Corrected some incorrect calculations in final scoring
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* Enhanced config file processing and alert to duplication of entries
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* Player selection prompt enhancements for TTY and X11
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* Glyph-to-ascii-character mapping generalized and moved to core
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* Objects merge in containers
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* Wish for "nothing", and genocide "none" to preserve your conduct
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* Changes to Wizard quest
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* Added the travel command
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* Config file BOULDER option to specify the symbol for displaying boulders
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* Mac: command-key shortcuts in the player selection dialog
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* Amiga: screenmode requester, and several amiga specific bug fixes
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*/
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/* Patch 1, August 9, 2000
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* Many, many general fixes, including a number for riding, twoweapon,
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* and invisible monsters
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* A security fix for a couple of potentially exploitable buffer overflows
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* in previous versions
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* Redo Ranger quest
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* Introduction of differentiation between different causes of blindness
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* Overhaul of warning
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* Functionality restored to Amiga (courtesy Janne Salmijarvi) and Atari
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* (courtesy Christian "Marvin" Bressler) ports
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* Mac: multiple interface fixes
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* win32: fixed bug that caused messages to stop displaying after escape
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* tty: use ANSI color (AF) over standard color (Sf) when given the choice
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* several ports: offer for player selection only choices consistent with
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* those already made by config file/command line (e.g., only offer roles
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* that are compatible with specified race)
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*/
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/*
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* NetHack 3.3.0, December 10, 1999
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*
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* Implement the differentiation of character class or role from the
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* character race.
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* Removal of the Elf class, in preference to the Elf as a race.
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* Introduction of Dwarves, Elves, Gnomes and Orcs as distinct races in
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* addition to the Human "norm".
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* Addition of the Monk and Ranger classes.
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* Integrate some of the features of several branch versions of the game,
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* notably NetHack--, NHplus, SLASH, and Slash'em.
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* Adopt "the wizard patch" spellcasting system.
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* Support for the Qt widget set.
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* Y2K fix: use 4 digit year values for the dates in the score file
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* updated COPYRIGHT_BANNER_A to reflect year of release.
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* Dozens of other bug fixes, and minor improvements.
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*/
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/* Version 3.3 */
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/*****************************************************************************/
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/* Version 3.2.3 */
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/* Patch 3, December 10, 1999
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* Released simultaneously with 3.3.0 for the benefit of
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* ports and platforms that were unable to get working
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* versions of 3.3.0 ready prior to the year 2000. It
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* consisted of just a few bug fixes and offered no new
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* functionality changes over 3.2.2.
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*
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* Y2K fix: use 4 digit year values for the dates in the score file
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* updated COPYRIGHT_BANNER_A to reflect year of release
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* Fatal Mac bug removed
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* DOS Makefile problem removed
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* several bugs that could potentially trigger crashes removed
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*/
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/* Patch 2, December 10, 1996
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* fix the `recover' utility
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* fix priest/minion name overflow which could cause Astral Plane crashes
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* avoid crash when hit by own thrown boomerang
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* " " " worn blindfold pushed off by applying cursed towel
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* handle returning live Wizard correctly in deep dungeon levels
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* don't occasionally display unseen areas of new levels during level change
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* other minor display fixes
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* fix several minor reason for death inconsistencies and shop bugs
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* high dexterity doesn't guarantee that thrown eggs & potions will hit
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*
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* Selected platform- or configuration-specific changes:
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* Mac: update `mrecover'
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* MSDOS: don't switch into tiles mode when resuming play on rogue level
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* tty: support object class characters for 'I' command in menu mode
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* Unix: work around several <curses.h> compilation problems
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* X11: as tty above, plus implement tty-style count handling in menus;
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* better window placement support for old window managers
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*/
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/* Patch 1, May 28, 1996
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* eliminate `#qualifications'; fix weapon proficiency handling for missiles
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* keep Medusa from continuing to move after she's been killed by reflection
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* of her own gaze (fixes relmon panic)
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* make monsters a little smarter; assorted eating and chatting changes
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* fix object amnesia for spellbooks; fix Nazgul's sleep gas attack
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* fix bullwhip usage for case of having recently been in a trap
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* egg hatching fixes, oil potion fixes, magic marker fixes
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* support object class chars as selection accelerators for some menus
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* stricter parsing of run-time options at startup time
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* interactive setting of options via menu (courtesy Per Liboriussen)
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*
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* Selected platform- or configuration-specific changes:
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* Amiga: fix panic for tiles display in Gnomish mines
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* BeOS: preliminary support for new BeBox platform; initially tty only
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* DLB: avoid excessive fseek calls (major performance hit for MSDOS)
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* HPUX: workaround for gcc-2.6.3 bug adversely affecting monster generation
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* Mac: avoid MW 68K struct copy optimization bug which caused crashes;
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* fix dragging of scrollbar; boost partitions to 2MB minimum
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* MSDOS: wasn't safe to enter endgame for MFLOPPY configuration;
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* fix re-entry into game after "!" (shell escape) + chdir + EXIT;
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* F3/F4/F5 display interface swapping improvements;
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* add support for preloading all tiles in protected mode environment
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* TERMINFO: colors were wrong for some systems, such as Linux
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* X11: display help files properly
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*/
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/*
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* NetHack 3.2.0, April 11, 1996
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* enhancements to the windowing systems including "tiles" or icons to
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* visually represent monsters and objects (courtesy Warwick Allison)
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* window based menu system introduced for inventory and selection
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* moving light sources besides the player
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* improved #untrap (courtesy Helge Hafting)
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* spellcasting logic changes to balance spellcasting towards magic-using
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* classes (courtesy Stephen White)
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* many, many bug fixes and abuse eliminations
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*/
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/* Version 3.2 */
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/*****************************************************************************/
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/* Version 3.1.x */
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/*
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* Patch 3, July 12, 1993
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* further revise Mac windowing and extend to Think C (courtesy
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* Barton House)
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* fix confusing black/gray/white display on some MSDOS hardware
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* remove fatal bugs dealing with horns of plenty and VMS bones levels,
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* as well as more minor ones
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*/
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/*
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* Patch 2, June 1, 1993
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* add tty windowing to Mac and Amiga ports and revise native windowing
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* allow direct screen I/O for MS-DOS versions instead of going through
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* termcap routines (courtesy Michael Allison and Kevin Smolkowski)
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* changes for NEC PC-9800 and various termcap.zip fixes by Yamamoto Keizo
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* SYSV 386 music driver ported to 386BSD (courtesy Andrew Chernov) and
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* SCO UNIX (courtesy Andreas Arens)
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* enhanced pickup and disclosure options
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* removed fatal bugs dealing with cursed bags of holding, renaming
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* shopkeepers, objects falling through trapdoors on deep levels,
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* and kicking embedded objects loose, and many more minor ones
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*/
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/*
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* Patch 1, February 25, 1993
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* add Windows NT console port (courtesy Michael Allison)
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* polishing of Amiga, Mac, and X11 windowing
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* fixing many small bugs, including the infamous 3.0 nurse relmon bug
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*/
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/*
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* NetHack 3.1.0, January 25, 1993
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* many, many changes and bugfixes -- some of the highlights include:
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* display rewrite using line-of-sight vision
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* general window interface, with the ability to use multiple interfaces
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* in the same executable
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* intelligent monsters
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* enhanced dungeon mythology
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* branching dungeons with more special levels, quest dungeons, and
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* multi-level endgame
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* more artifacts and more uses for artifacts
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* generalization to multiple shops with damage repair
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* X11 interface
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* ability to recover crashed games
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* full rewrite of Macintosh port
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* Amiga splitter
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* directory rearrangement (dat, doc, sys, win, util)
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*/
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/* Version 3.1 */
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/*****************************************************************************/
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/* Version 3.0 */
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/*
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* Patch 10, February 5, 1991
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* extend overlay manager to multiple files for easier binary distribution
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* allow for more system and compiler variance
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* remove more small insects
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*/
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/*
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* Patch 9, June 26, 1990
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* clear up some confusing documentation
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* smooth some more rough edges in various ports
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* and fix a couple more bugs
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*/
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/*
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* Patch 8, June 3, 1990
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* further debug and refine Macintosh port
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* refine the overlay manager, rearrange the OVLx breakdown for better
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* efficiency, rename the overlay macros, and split off the overlay
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* instructions to Install.ovl
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* introduce NEARDATA for better Amiga efficiency
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* support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin)
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* more const fixes
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* better support for common graphics (DEC VT and IBM)
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* and a number of simple fixes and consistency extensions
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*/
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/*
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* Patch 7, February 19, 1990
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* refine overlay support to handle portions of .c files through OVLx
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* (courtesy above plus Kevin Smolkowski)
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* update and extend Amiga port and documentation (courtesy Richard Addison,
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* Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti,
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* and Gregg Wonderly)
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* refine and extend Macintosh port and documentation (courtesy Johnny Lee,
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* Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West)
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* refine VMS documentation
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* continuing ANSIfication, this time of const usage
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* teach '/' about differences within monster classes
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* smarter eating code (yet again), death messages, and treatment of
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* non-animal monsters, monster unconsciousness, and naming
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* extended version command to give compilation options
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* and the usual bug fixes and hole plugs
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*/
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/*
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* Patch 6, November 19, 1989
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* add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen
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* Spackman, and Norm Meluch)
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* refine Macintosh port
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* different door states show as different symbols (courtesy Ari Huttunen)
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* smarter drawbridges (courtesy Kevin Darcy)
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* add CLIPPING and split INFERNO off HARD
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* further refine eating code wrt picking up and resumption
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* make first few levels easier, by adding :x monsters and increasing initial
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* attribute points and hitting probability
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* teach '/' about configurable symbols
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*/
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/*
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* Patch 5, October 15, 1989
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* add support for Macintosh OS (courtesy Johnny Lee)
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* fix annoying dependency loop via new color.h file
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* allow interruption while eating -- general handling of partially eaten food
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* smarter treatment of iron balls (courtesy Kevin Darcy)
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* a handful of other bug fixes
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*/
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/*
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* Patch 4, September 27, 1989
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* add support for VMS (courtesy David Gentzel)
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* move monster-on-floor references into functions and implement the new
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* lookup structure for both objects and monsters
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* extend the definitions of objects and monsters to provide "living color"
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* in the dungeon, instead of a single monster color
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* ifdef varargs usage to satisfy ANSI compilers
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* standardize on the color 'gray'
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* assorted bug fixes
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*/
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/*
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* Patch 3, September 6, 1989
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* add war hammers and revise object prices
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* extend prototypes to ANSI compilers in addition to the previous MSDOS ones
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* move object-on-floor references into functions in preparation for planned
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* data structures to allow faster access and better colors
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* fix some more bugs, and extend the portability of things added in earlier
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* patches
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*/
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/*
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* Patch 2, August 16, 1989
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* add support for OS/2 (courtesy Timo Hakulinen)
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* add a better makefile for MicroSoft C (courtesy Paul Gyugyi)
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* more accomodation of compilers and preprocessors
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* add better screen-size sensing
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* expand color use for PCs and introduce it for SVR3 UNIX machines
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* extend '/' to multiple identifications
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* allow meta key to be used to invoke extended commands
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* fix various minor bugs, and do further code cleaning
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*/
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/*
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* Patch 1, July 31, 1989
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* add support for Atari TOS (courtesy Eric Smith) and Andrew File System
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* (courtesy Ralf Brown)
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* include the uuencoded version of termcap.arc for the MSDOS versions that
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* was included with 2.2 and 2.3
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* make a number of simple changes to accommodate various compilers
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* fix a handful of bugs, and do some code cleaning elsewhere
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* add more instructions for new environments and things commonly done wrong
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*/
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/*
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* NetHack 3.0 baseline release, July, 1989
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*/
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/* Version 3.0 */
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/*****************************************************************************/
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/*patchlevel.h*/
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