more continuation alignment after g to g? (.h)

This commit is contained in:
nhmall
2022-12-07 11:31:11 -05:00
parent 8120b74051
commit d18ce24320
2 changed files with 7 additions and 7 deletions

View File

@@ -250,9 +250,9 @@
((int) U_AP_TYPE == M_AP_NOTHING) \ ((int) U_AP_TYPE == M_AP_NOTHING) \
? hero_glyph \ ? hero_glyph \
: ((int) U_AP_TYPE == M_AP_FURNITURE) \ : ((int) U_AP_TYPE == M_AP_FURNITURE) \
? cmap_to_glyph((int) gy.youmonst.mappearance) \ ? cmap_to_glyph((int) gy.youmonst.mappearance) \
: ((int) U_AP_TYPE == M_AP_OBJECT) \ : ((int) U_AP_TYPE == M_AP_OBJECT) \
? objnum_to_glyph((int) gy.youmonst.mappearance) \ ? objnum_to_glyph((int) gy.youmonst.mappearance) \
/* else U_AP_TYPE == M_AP_MONSTER */ \ /* else U_AP_TYPE == M_AP_MONSTER */ \
: monnum_to_glyph((int) gy.youmonst.mappearance, Ugender))) : monnum_to_glyph((int) gy.youmonst.mappearance, Ugender)))

View File

@@ -431,16 +431,16 @@ typedef struct {
#endif #endif
#ifdef EXTRA_SANITY_CHECKS #ifdef EXTRA_SANITY_CHECKS
#define place_worm_seg(m, x, y) \ #define place_worm_seg(m, x, y) \
do { \ do { \
if (gl.level.monsters[x][y] && gl.level.monsters[x][y] != m) \ if (gl.level.monsters[x][y] && gl.level.monsters[x][y] != m) \
impossible("place_worm_seg over mon"); \ impossible("place_worm_seg over mon"); \
gl.level.monsters[x][y] = m; \ gl.level.monsters[x][y] = m; \
} while(0) } while(0)
#define remove_monster(x, y) \ #define remove_monster(x, y) \
do { \ do { \
if (!gl.level.monsters[x][y]) \ if (!gl.level.monsters[x][y]) \
impossible("no monster to remove"); \ impossible("no monster to remove"); \
gl.level.monsters[x][y] = (struct monst *) 0; \ gl.level.monsters[x][y] = (struct monst *) 0; \
} while(0) } while(0)
#else #else
#define place_worm_seg(m, x, y) gl.level.monsters[x][y] = m #define place_worm_seg(m, x, y) gl.level.monsters[x][y] = m