from cron-daily - doc/Guidebook.txt
This commit is contained in:
@@ -6179,9 +6179,15 @@
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Jay Fenlason wrote the original Hack, with help from Kenny
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Woodland, Mike Thome, and Jon Payne.
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|
||||
Andries Brouwer did a major re-write, transforming Hack into
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a very different game, and published (at least) three versions
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(1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet.
|
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Andries Brouwer did a major re-write while at Stichting
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Mathematisch Centrum (now Centrum Wiskunde & Informatica), trans-
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forming Hack into a very different game. He published the Hack
|
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source code for use on UNIX systems by posting that to Usenet
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newsgroup net.sources (later renamed comp.sources) releasing ver-
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sion 1.0 in December of 1984, then versions 1.0.1, 1.0.2, and fi-
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nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack
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(later renamed rec.games.hack, eventually replaced by
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rec.games.roguelike.nethack) was created for discussing it.
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|
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Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
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producing PC HACK 1.01e, added support for DEC Rainbow graphics
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@@ -6189,13 +6195,7 @@
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sions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack ver-
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sion numbers, not contemporary NetHack ones).
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R. Black ported PC HACK 3.51 to Lattice C and the Atari
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520/1040ST, producing ST Hack 1.03.
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Mike Stephenson merged these various versions back together,
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incorporating many of the added features, and produced NetHack
|
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version 1.4 in 1987. He then coordinated a cast of thousands in
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enhancing and debugging NetHack 1.4 and released NetHack versions
|
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||||
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NetHack 3.7 July 9, 2020
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@@ -6208,60 +6208,60 @@
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2.2 and 2.3.
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R. Black ported PC HACK 3.51 to Lattice C and the Atari
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||||
520/1040ST, producing ST Hack 1.03.
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||||
Later, Mike coordinated a major re-write of the game, head-
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ing a team which included Ken Arromdee, Jean-Christophe Collet,
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||||
Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond,
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||||
John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack
|
||||
Mike Stephenson merged these various versions back together,
|
||||
incorporating many of the added features, and produced NetHack
|
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version 1.4 in 1987. He then coordinated a cast of thousands in
|
||||
enhancing and debugging NetHack 1.4 and released NetHack versions
|
||||
2.2 and 2.3. Like Hack, they were released by posting their
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||||
source code to Usenet where they remained available in various
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||||
archives accessible via ftp and uucp after expiring from the
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newsgroup.
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Later, Mike coordinated a major re-write of the game, head-
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ing a team which included Ken Arromdee, Jean-Christophe Collet,
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Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond,
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John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack
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3.0c.
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|
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NetHack 3.0 was ported to the Atari by Eric R. Smith, to
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OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
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NetHack 3.0 was ported to the Atari by Eric R. Smith, to
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OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
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of them and Kevin Darcy later joined the main NetHack Development
|
||||
Team to produce subsequent revisions of 3.0.
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|
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Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
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||||
Meluch, Stephen Spackman and Pierre Martineau designed overlay
|
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code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
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Macintosh. Along with various other Dungeoneers, they continued
|
||||
to enhance the PC, Macintosh, and Amiga ports through the later
|
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Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
|
||||
Meluch, Stephen Spackman and Pierre Martineau designed overlay
|
||||
code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
|
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Macintosh. Along with various other Dungeoneers, they continued
|
||||
to enhance the PC, Macintosh, and Amiga ports through the later
|
||||
revisions of 3.0.
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|
||||
Version 3.0 went through ten relatively rapidly released
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||||
"patch-level" revisions. Versions at the time were known as 3.0
|
||||
for the base release and variously as "3.0a" through "3.0j",
|
||||
"3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1"
|
||||
Version 3.0 went through ten relatively rapidly released
|
||||
"patch-level" revisions. Versions at the time were known as 3.0
|
||||
for the base release and variously as "3.0a" through "3.0j",
|
||||
"3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1"
|
||||
through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the
|
||||
three component numbering scheme began to be used with 3.1.0.
|
||||
|
||||
Headed by Mike Stephenson and coordinated by Izchak Miller
|
||||
and Janet Walz, the NetHack Development Team which now included
|
||||
Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
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||||
Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
|
||||
Headed by Mike Stephenson and coordinated by Izchak Miller
|
||||
and Janet Walz, the NetHack Development Team which now included
|
||||
Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
|
||||
Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
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||||
Eric Raymond, and Eric Smith undertook a radical revision of 3.0.
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||||
They re-structured the game's design, and re-wrote major parts of
|
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the code. They added multiple dungeons, a new display, special
|
||||
individual character quests, a new endgame and many other new
|
||||
features, and produced NetHack 3.1. Version 3.1.0 was released
|
||||
the code. They added multiple dungeons, a new display, special
|
||||
individual character quests, a new endgame and many other new
|
||||
features, and produced NetHack 3.1. Version 3.1.0 was released
|
||||
in January of 1993.
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|
||||
Ken Lorber, Gregg Wonderly and Greg Olson, with help from
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Richard Addison, Mike Passaretti, and Olaf Seibert, developed
|
||||
Ken Lorber, Gregg Wonderly and Greg Olson, with help from
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||||
Richard Addison, Mike Passaretti, and Olaf Seibert, developed
|
||||
NetHack 3.1 for the Amiga.
|
||||
|
||||
Norm Meluch and Kevin Smolkowski, with help from Carl Sche-
|
||||
Norm Meluch and Kevin Smolkowski, with help from Carl Sche-
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||||
lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported
|
||||
NetHack 3.1 to the PC.
|
||||
|
||||
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
|
||||
Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
|
||||
Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
|
||||
3.1 for the Macintosh, porting it for MPW. Building on their de-
|
||||
velopment, Bart House added a Think C port.
|
||||
|
||||
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
|
||||
ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
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||||
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||||
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||||
NetHack 3.7 July 9, 2020
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||||
@@ -6274,60 +6274,60 @@
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||||
|
||||
|
||||
|
||||
Delahunty, was responsible for the VMS version of NetHack 3.1.
|
||||
NetHack 3.1 to the PC.
|
||||
|
||||
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
|
||||
Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
|
||||
Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
|
||||
3.1 for the Macintosh, porting it for MPW. Building on their de-
|
||||
velopment, Bart House added a Think C port.
|
||||
|
||||
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
|
||||
ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
|
||||
Delahunty, was responsible for the VMS version of NetHack 3.1.
|
||||
Michael Allison ported NetHack 3.1 to Windows NT.
|
||||
|
||||
Dean Luick, with help from David Cohrs, developed NetHack
|
||||
Dean Luick, with help from David Cohrs, developed NetHack
|
||||
3.1 for X11. It drew the map as text rather than graphically but
|
||||
included nh10.bdf, an optionally used custom X11 font which has
|
||||
tiny images in place of letters and punctuation, a precursor of
|
||||
tiles. Those images don't extend to individual monster and ob-
|
||||
ject types, just replacements for monster and object classes (so
|
||||
one custom image for all "a" insects and another for all "[" ar-
|
||||
included nh10.bdf, an optionally used custom X11 font which has
|
||||
tiny images in place of letters and punctuation, a precursor of
|
||||
tiles. Those images don't extend to individual monster and ob-
|
||||
ject types, just replacements for monster and object classes (so
|
||||
one custom image for all "a" insects and another for all "[" ar-
|
||||
mor and so forth, not separate images for beetles and ants or for
|
||||
cloaks and boots).
|
||||
|
||||
Warwick Allison wrote a graphically displayed version of
|
||||
NetHack for the Atari where the tiny pictures were described as
|
||||
"icons" and were distinct for specific types of monsters and ob-
|
||||
Warwick Allison wrote a graphically displayed version of
|
||||
NetHack for the Atari where the tiny pictures were described as
|
||||
"icons" and were distinct for specific types of monsters and ob-
|
||||
jects rather than just their classes. He contributed them to the
|
||||
NetHack Development Team which rechristened them "tiles", origi-
|
||||
nal usage which has subsequently been picked up by various other
|
||||
games. NetHack's tiles support was then implemented on other
|
||||
platforms (initially MS-DOS but eventually Windows, Qt, and X11
|
||||
NetHack Development Team which rechristened them "tiles", origi-
|
||||
nal usage which has subsequently been picked up by various other
|
||||
games. NetHack's tiles support was then implemented on other
|
||||
platforms (initially MS-DOS but eventually Windows, Qt, and X11
|
||||
too).
|
||||
|
||||
The 3.2 NetHack Development Team, comprised of Michael Alli-
|
||||
son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
|
||||
Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
|
||||
ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
|
||||
ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
|
||||
version 3.2.0 in April of 1996.
|
||||
|
||||
Version 3.2 marked the tenth anniversary of the formation of
|
||||
the development team. In a testament to their dedication to the
|
||||
game, all thirteen members of the original NetHack Development
|
||||
Team remained on the team at the start of work on that release.
|
||||
During the interval between the release of 3.1.3 and 3.2.0, one
|
||||
of the founding members of the NetHack Development Team, Dr.
|
||||
Izchak Miller, was diagnosed with cancer and passed away. That
|
||||
release of the game was dedicated to him by the development and
|
||||
the development team. In a testament to their dedication to the
|
||||
game, all thirteen members of the original NetHack Development
|
||||
Team remained on the team at the start of work on that release.
|
||||
During the interval between the release of 3.1.3 and 3.2.0, one
|
||||
of the founding members of the NetHack Development Team, Dr.
|
||||
Izchak Miller, was diagnosed with cancer and passed away. That
|
||||
release of the game was dedicated to him by the development and
|
||||
porting teams.
|
||||
|
||||
Version 3.2 proved to be more stable than previous versions.
|
||||
Many bugs were fixed, abuses eliminated, and game features tuned
|
||||
Many bugs were fixed, abuses eliminated, and game features tuned
|
||||
for better game play.
|
||||
|
||||
During the lifespan of NetHack 3.1 and 3.2, several enthusi-
|
||||
asts of the game added their own modifications to the game and
|
||||
made these "variants" publicly available:
|
||||
|
||||
Tom Proudfoot and Yuval Oren created NetHack++, which was
|
||||
quickly renamed NetHack-- when some people incorrectly assumed
|
||||
that it was a conversion of the C source code to C++. Working
|
||||
independently, Stephen White wrote NetHack Plus. Tom Proudfoot
|
||||
later merged NetHack Plus and his own NetHack-- to produce SLASH.
|
||||
Larry Stewart-Zerba and Warwick Allison improved the spell cast-
|
||||
ing system with the Wizard Patch. Warwick Allison also ported
|
||||
|
||||
|
||||
NetHack 3.7 July 9, 2020
|
||||
@@ -6340,61 +6340,61 @@
|
||||
|
||||
|
||||
|
||||
During the lifespan of NetHack 3.1 and 3.2, several enthusi-
|
||||
asts of the game added their own modifications to the game and
|
||||
made these "variants" publicly available:
|
||||
|
||||
Tom Proudfoot and Yuval Oren created NetHack++, which was
|
||||
quickly renamed NetHack-- when some people incorrectly assumed
|
||||
that it was a conversion of the C source code to C++. Working
|
||||
independently, Stephen White wrote NetHack Plus. Tom Proudfoot
|
||||
later merged NetHack Plus and his own NetHack-- to produce SLASH.
|
||||
Larry Stewart-Zerba and Warwick Allison improved the spell cast-
|
||||
ing system with the Wizard Patch. Warwick Allison also ported
|
||||
NetHack to use the Qt interface.
|
||||
|
||||
Warren Cheung combined SLASH with the Wizard Patch to pro-
|
||||
duce Slash'EM, and with the help of Kevin Hugo, added more fea-
|
||||
tures. Kevin later joined the NetHack Development Team and in-
|
||||
Warren Cheung combined SLASH with the Wizard Patch to pro-
|
||||
duce Slash'EM, and with the help of Kevin Hugo, added more fea-
|
||||
tures. Kevin later joined the NetHack Development Team and in-
|
||||
corporated the best of these ideas into NetHack 3.3.
|
||||
|
||||
The final update to 3.2 was the bug fix release 3.2.3, which
|
||||
was released simultaneously with 3.3.0 in December 1999 just in
|
||||
time for the Year 2000. Because of the newer version, 3.2.3 was
|
||||
released as a source code patch only, without any ready-to-play
|
||||
was released simultaneously with 3.3.0 in December 1999 just in
|
||||
time for the Year 2000. Because of the newer version, 3.2.3 was
|
||||
released as a source code patch only, without any ready-to-play
|
||||
distribution for systems that usually had such.
|
||||
|
||||
(To anyone considering resurrecting an old version: all
|
||||
versions before 3.2.3 had a Y2K bug. The high scores file and
|
||||
the log file contained dates which were formatted using a two-
|
||||
digit year, and 1999's year 99 was followed by 2000's year 100.
|
||||
That got written out successfully but it unintentionally intro-
|
||||
duced an extra column in the file layout which prevented score
|
||||
entries from being read back in correctly, interfering with in-
|
||||
sertion of new high scores and with retrieval of old character
|
||||
names to use for random ghost and statue names in the current
|
||||
(To anyone considering resurrecting an old version: all
|
||||
versions before 3.2.3 had a Y2K bug. The high scores file and
|
||||
the log file contained dates which were formatted using a two-
|
||||
digit year, and 1999's year 99 was followed by 2000's year 100.
|
||||
That got written out successfully but it unintentionally intro-
|
||||
duced an extra column in the file layout which prevented score
|
||||
entries from being read back in correctly, interfering with in-
|
||||
sertion of new high scores and with retrieval of old character
|
||||
names to use for random ghost and statue names in the current
|
||||
game.)
|
||||
|
||||
The 3.3 NetHack Development Team, consisting of Michael Al-
|
||||
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
|
||||
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
|
||||
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
|
||||
The 3.3 NetHack Development Team, consisting of Michael Al-
|
||||
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
|
||||
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
|
||||
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
|
||||
in August of 2000.
|
||||
|
||||
Version 3.3 offered many firsts. It was the first version to
|
||||
separate race and profession. The Elf class was removed in pref-
|
||||
separate race and profession. The Elf class was removed in pref-
|
||||
erence to an elf race, and the races of dwarves, gnomes, and orcs
|
||||
made their first appearance in the game alongside the familiar
|
||||
human race. Monk and Ranger roles joined Archeologists, Barbar-
|
||||
ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
|
||||
Tourists, Valkyries and of course, Wizards. It was also the
|
||||
first version to allow you to ride a steed, and was the first
|
||||
version to have a publicly available web-site listing all the
|
||||
bugs that had been discovered. Despite that constantly growing
|
||||
bug list, 3.3 proved stable enough to last for more than a year
|
||||
made their first appearance in the game alongside the familiar
|
||||
human race. Monk and Ranger roles joined Archeologists, Barbar-
|
||||
ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
|
||||
Tourists, Valkyries and of course, Wizards. It was also the
|
||||
first version to allow you to ride a steed, and was the first
|
||||
version to have a publicly available web-site listing all the
|
||||
bugs that had been discovered. Despite that constantly growing
|
||||
bug list, 3.3 proved stable enough to last for more than a year
|
||||
and a half.
|
||||
|
||||
The 3.4 NetHack Development Team initially consisted of
|
||||
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
|
||||
Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, with Warwick Allison joining just before
|
||||
the release of NetHack 3.4.0 in March 2002.
|
||||
|
||||
As with version 3.3, various people contributed to the game
|
||||
as a whole as well as supporting ports on the different platforms
|
||||
that NetHack runs on:
|
||||
|
||||
|
||||
|
||||
NetHack 3.7 July 9, 2020
|
||||
|
||||
@@ -6406,27 +6406,37 @@
|
||||
|
||||
|
||||
|
||||
The 3.4 NetHack Development Team initially consisted of
|
||||
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
|
||||
Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, with Warwick Allison joining just before
|
||||
the release of NetHack 3.4.0 in March 2002.
|
||||
|
||||
As with version 3.3, various people contributed to the game
|
||||
as a whole as well as supporting ports on the different platforms
|
||||
that NetHack runs on:
|
||||
|
||||
Pat Rankin maintained 3.4 for VMS.
|
||||
|
||||
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
|
||||
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
|
||||
form. Paul Winner and Yitzhak Sapir provided encouragement.
|
||||
|
||||
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
|
||||
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
|
||||
hanced the Macintosh port of 3.4.
|
||||
|
||||
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
|
||||
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
|
||||
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
|
||||
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
|
||||
Windows platform. Alex Kompel contributed a new graphical inter-
|
||||
face for the Windows port. Alex Kompel also contributed a Win-
|
||||
face for the Windows port. Alex Kompel also contributed a Win-
|
||||
dows CE port for 3.4.1.
|
||||
|
||||
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
|
||||
the past several releases. Unfortunately Ron's last OS/2 machine
|
||||
stopped working in early 2006. A great many thanks to Ron for
|
||||
the past several releases. Unfortunately Ron's last OS/2 machine
|
||||
stopped working in early 2006. A great many thanks to Ron for
|
||||
keeping NetHack alive on OS/2 all these years.
|
||||
|
||||
Janne Salmijarvi and Teemu Suikki maintained and enhanced
|
||||
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
|
||||
Janne Salmijarvi and Teemu Suikki maintained and enhanced
|
||||
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
|
||||
3.3.1.
|
||||
|
||||
Christian "Marvin" Bressler maintained 3.4 for the Atari af-
|
||||
@@ -6435,31 +6445,21 @@
|
||||
The release of NetHack 3.4.3 in December 2003 marked the be-
|
||||
ginning of a long release hiatus. 3.4.3 proved to be a remarkably
|
||||
stable version that provided continued enjoyment by the community
|
||||
for more than a decade. The NetHack Development Team slowly and
|
||||
quietly continued to work on the game behind the scenes during
|
||||
the tenure of 3.4.3. It was during that same period that several
|
||||
for more than a decade. The NetHack Development Team slowly and
|
||||
quietly continued to work on the game behind the scenes during
|
||||
the tenure of 3.4.3. It was during that same period that several
|
||||
new variants emerged within the NetHack community. Notably
|
||||
sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack
|
||||
and its successors originally by Daniel Thaler and then by Alex
|
||||
Smith, and Dynahack by Tung Nguyen. Some of those variants con-
|
||||
tinue to be developed, maintained, and enjoyed by the community
|
||||
and its successors originally by Daniel Thaler and then by Alex
|
||||
Smith, and Dynahack by Tung Nguyen. Some of those variants con-
|
||||
tinue to be developed, maintained, and enjoyed by the community
|
||||
to this day.
|
||||
|
||||
In September 2014, an interim snapshot of the code under de-
|
||||
velopment was released publicly by other parties. Since that
|
||||
code was a work-in-progress and had not gone through the process
|
||||
of debugging it as a suitable release, it was decided that the
|
||||
version numbers present on that code snapshot would be retired
|
||||
and never used in an official NetHack release. An announcement
|
||||
was posted on the NetHack Development Team's official nethack.org
|
||||
website to that effect, stating that there would never be a
|
||||
3.4.4, 3.5, or 3.5.0 official release version.
|
||||
|
||||
In January 2015, preparation began for the release of
|
||||
NetHack 3.6.
|
||||
|
||||
At the beginning of development for what would eventually
|
||||
get released as 3.6.0, the NetHack Development Team consisted of
|
||||
velopment was released publicly by other parties. Since that
|
||||
code was a work-in-progress and had not gone through the process
|
||||
of debugging it as a suitable release, it was decided that the
|
||||
version numbers present on that code snapshot would be retired
|
||||
|
||||
|
||||
NetHack 3.7 July 9, 2020
|
||||
@@ -6472,60 +6472,60 @@
|
||||
|
||||
|
||||
|
||||
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
|
||||
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
|
||||
son, Janet Walz, and Paul Winner. In early 2015, ahead of the
|
||||
and never used in an official NetHack release. An announcement
|
||||
was posted on the NetHack Development Team's official nethack.org
|
||||
website to that effect, stating that there would never be a
|
||||
3.4.4, 3.5, or 3.5.0 official release version.
|
||||
|
||||
In January 2015, preparation began for the release of
|
||||
NetHack 3.6.
|
||||
|
||||
At the beginning of development for what would eventually
|
||||
get released as 3.6.0, the NetHack Development Team consisted of
|
||||
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
|
||||
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
|
||||
son, Janet Walz, and Paul Winner. In early 2015, ahead of the
|
||||
release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek
|
||||
S. Ray joined the NetHack Development Team.
|
||||
|
||||
Near the end of the development of 3.6.0, one of the signif-
|
||||
icant inspirations for many of the humorous and fun features
|
||||
found in the game, author Terry Pratchett, passed away. NetHack
|
||||
icant inspirations for many of the humorous and fun features
|
||||
found in the game, author Terry Pratchett, passed away. NetHack
|
||||
3.6.0 introduced a tribute to him.
|
||||
|
||||
3.6.0 was released in December 2015, and merged work done by
|
||||
the development team since the release of 3.4.3 with some of the
|
||||
the development team since the release of 3.4.3 with some of the
|
||||
beloved community patches. Many bugs were fixed and some code was
|
||||
restructured.
|
||||
|
||||
The NetHack Development Team, as well as Steve VanDevender
|
||||
The NetHack Development Team, as well as Steve VanDevender
|
||||
and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper-
|
||||
ate on various UNIX flavors and maintained the X11 interface.
|
||||
|
||||
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
|
||||
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
|
||||
tained the port of NetHack 3.6 for Mac OSX.
|
||||
|
||||
Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
|
||||
Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
|
||||
Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
|
||||
Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
|
||||
tained the port of NetHack 3.6 for Microsoft Windows.
|
||||
|
||||
Pat Rankin attempted to keep the VMS port running for
|
||||
Pat Rankin attempted to keep the VMS port running for
|
||||
NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
|
||||
dated and tested it for the most recent version of OpenVMS (V8.4
|
||||
dated and tested it for the most recent version of OpenVMS (V8.4
|
||||
as of this writing) on Alpha and Integrity (aka Itanium aka IA64)
|
||||
but not VAX.
|
||||
|
||||
Ray Chason resurrected the MS-DOS port for 3.6 and contrib-
|
||||
Ray Chason resurrected the MS-DOS port for 3.6 and contrib-
|
||||
uted the necessary updates to the community at large.
|
||||
|
||||
In late April 2018, several hundred bug fixes for 3.6.0 and
|
||||
some new features were assembled and released as NetHack 3.6.1.
|
||||
In late April 2018, several hundred bug fixes for 3.6.0 and
|
||||
some new features were assembled and released as NetHack 3.6.1.
|
||||
The NetHack Development Team at the time of release of 3.6.1 con-
|
||||
sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
|
||||
Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
|
||||
Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
|
||||
sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
|
||||
Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
|
||||
Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
|
||||
Stephenson, Janet Walz, and Paul Winner.
|
||||
|
||||
In early May 2019, another 320 bug fixes along with some en-
|
||||
hancements and the adopted curses window port, were released as
|
||||
3.6.2.
|
||||
|
||||
Bart House, who had contributed to the game as a porting
|
||||
team participant for decades, joined the NetHack Development Team
|
||||
in late May 2019.
|
||||
|
||||
NetHack 3.6.3 was released on December 5, 2019 containing
|
||||
over 190 bug fixes to NetHack 3.6.2.
|
||||
|
||||
|
||||
NetHack 3.7 July 9, 2020
|
||||
@@ -6538,10 +6538,21 @@
|
||||
|
||||
|
||||
|
||||
In early May 2019, another 320 bug fixes along with some en-
|
||||
hancements and the adopted curses window port, were released as
|
||||
3.6.2.
|
||||
|
||||
Bart House, who had contributed to the game as a porting
|
||||
team participant for decades, joined the NetHack Development Team
|
||||
in late May 2019.
|
||||
|
||||
NetHack 3.6.3 was released on December 5, 2019 containing
|
||||
over 190 bug fixes to NetHack 3.6.2.
|
||||
|
||||
NetHack 3.6.4 was released on December 18, 2019 containing a
|
||||
security fix and a few bug fixes.
|
||||
|
||||
NetHack 3.6.5 was released on January 27, 2020 containing
|
||||
NetHack 3.6.5 was released on January 27, 2020 containing
|
||||
some security fixes and a small number of bug fixes.
|
||||
|
||||
NetHack 3.6.6 was released on March 8, 2020 containing a se-
|
||||
@@ -6553,19 +6564,19 @@
|
||||
12.1. SPECIAL THANKS
|
||||
|
||||
On behalf of the NetHack community, thank you very much once
|
||||
again to M. Drew Streib and Pasi Kallinen for providing a public
|
||||
NetHack server at nethack.alt.org. Thanks to Keith Simpson and
|
||||
again to M. Drew Streib and Pasi Kallinen for providing a public
|
||||
NetHack server at nethack.alt.org. Thanks to Keith Simpson and
|
||||
Andy Thomson for hardfought.org. Thanks to all those unnamed dun-
|
||||
geoneers who invest their time and effort into annual NetHack
|
||||
tournaments such as Junethack, The November NetHack Tournament,
|
||||
geoneers who invest their time and effort into annual NetHack
|
||||
tournaments such as Junethack, The November NetHack Tournament,
|
||||
and in days past, devnull.net (gone for now, but not forgotten).
|
||||
|
||||
- - - - - - - - - -
|
||||
|
||||
From time to time, some depraved individual out there in
|
||||
netland sends a particularly intriguing modification to help out
|
||||
From time to time, some depraved individual out there in
|
||||
netland sends a particularly intriguing modification to help out
|
||||
with the game. The NetHack Development Team sometimes makes note
|
||||
of the names of the worst of these miscreants in this, the list
|
||||
of the names of the worst of these miscreants in this, the list
|
||||
of Dungeoneers:
|
||||
Adam Aronow J. Ali Harlow Mikko Juola
|
||||
Alex Kompel Janet Walz Nathan Eady
|
||||
@@ -6580,17 +6591,6 @@
|
||||
Bill Dyer Jon W{tte Ray Chason
|
||||
Boudewijn Waijers Jonathan Handler Richard Addison
|
||||
Bruce Cox Joshua Delahunty Richard Beigel
|
||||
Bruce Holloway Karl Garrison Richard P. Hughey
|
||||
Bruce Mewborne Keizo Yamamoto Rob Menke
|
||||
Carl Schelin Keith Simpson Robin Bandy
|
||||
Chris Russo Ken Arnold Robin Johnson
|
||||
David Cohrs Ken Arromdee Roderick Schertler
|
||||
David Damerell Ken Lorber Roland McGrath
|
||||
David Gentzel Ken Washikita Ron Van Iwaarden
|
||||
David Hairston Kevin Darcy Ronnen Miller
|
||||
Dean Luick Kevin Hugo Ross Brown
|
||||
Del Lamb Kevin Sitze Sascha Wostmann
|
||||
Derek S. Ray Kevin Smolkowski Scott Bigham
|
||||
|
||||
|
||||
|
||||
@@ -6604,6 +6604,17 @@
|
||||
|
||||
|
||||
|
||||
Bruce Holloway Karl Garrison Richard P. Hughey
|
||||
Bruce Mewborne Keizo Yamamoto Rob Menke
|
||||
Carl Schelin Keith Simpson Robin Bandy
|
||||
Chris Russo Ken Arnold Robin Johnson
|
||||
David Cohrs Ken Arromdee Roderick Schertler
|
||||
David Damerell Ken Lorber Roland McGrath
|
||||
David Gentzel Ken Washikita Ron Van Iwaarden
|
||||
David Hairston Kevin Darcy Ronnen Miller
|
||||
Dean Luick Kevin Hugo Ross Brown
|
||||
Del Lamb Kevin Sitze Sascha Wostmann
|
||||
Derek S. Ray Kevin Smolkowski Scott Bigham
|
||||
Deron Meranda Kevin Sweet Scott R. Turner
|
||||
Dion Nicolaas Lars Huttar Sean Hunt
|
||||
Dylan O'Donnell Leon Arnott Stephen Spackman
|
||||
@@ -6623,7 +6634,7 @@
|
||||
Irina Rempt-Drijfhout Mike Passaretti
|
||||
Izchak Miller Mike Stephenson
|
||||
|
||||
Brand and product names are trademarks or registered trade-
|
||||
Brand and product names are trademarks or registered trade-
|
||||
marks of their respective holders.
|
||||
|
||||
|
||||
@@ -6639,17 +6650,6 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user