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Jay Fenlason wrote the original Hack, with help from Kenny
Woodland, Mike Thome, and Jon Payne.
Andries Brouwer did a major re-write, transforming Hack into
a very different game, and published (at least) three versions
(1.0.1, 1.0.2, and 1.0.3) for UNIX machines to the Usenet.
Andries Brouwer did a major re-write while at Stichting
Mathematisch Centrum (now Centrum Wiskunde & Informatica), trans-
forming Hack into a very different game. He published the Hack
source code for use on UNIX systems by posting that to Usenet
newsgroup net.sources (later renamed comp.sources) releasing ver-
sion 1.0 in December of 1984, then versions 1.0.1, 1.0.2, and fi-
nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack
(later renamed rec.games.hack, eventually replaced by
rec.games.roguelike.nethack) was created for discussing it.
Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
producing PC HACK 1.01e, added support for DEC Rainbow graphics
@@ -6189,13 +6195,7 @@
sions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack ver-
sion numbers, not contemporary NetHack ones).
R. Black ported PC HACK 3.51 to Lattice C and the Atari
520/1040ST, producing ST Hack 1.03.
Mike Stephenson merged these various versions back together,
incorporating many of the added features, and produced NetHack
version 1.4 in 1987. He then coordinated a cast of thousands in
enhancing and debugging NetHack 1.4 and released NetHack versions
NetHack 3.7 July 9, 2020
@@ -6208,60 +6208,60 @@
2.2 and 2.3.
R. Black ported PC HACK 3.51 to Lattice C and the Atari
520/1040ST, producing ST Hack 1.03.
Later, Mike coordinated a major re-write of the game, head-
ing a team which included Ken Arromdee, Jean-Christophe Collet,
Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond,
John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack
Mike Stephenson merged these various versions back together,
incorporating many of the added features, and produced NetHack
version 1.4 in 1987. He then coordinated a cast of thousands in
enhancing and debugging NetHack 1.4 and released NetHack versions
2.2 and 2.3. Like Hack, they were released by posting their
source code to Usenet where they remained available in various
archives accessible via ftp and uucp after expiring from the
newsgroup.
Later, Mike coordinated a major re-write of the game, head-
ing a team which included Ken Arromdee, Jean-Christophe Collet,
Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond,
John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack
3.0c.
NetHack 3.0 was ported to the Atari by Eric R. Smith, to
OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
NetHack 3.0 was ported to the Atari by Eric R. Smith, to
OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
of them and Kevin Darcy later joined the main NetHack Development
Team to produce subsequent revisions of 3.0.
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
Meluch, Stephen Spackman and Pierre Martineau designed overlay
code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
Macintosh. Along with various other Dungeoneers, they continued
to enhance the PC, Macintosh, and Amiga ports through the later
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
Meluch, Stephen Spackman and Pierre Martineau designed overlay
code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
Macintosh. Along with various other Dungeoneers, they continued
to enhance the PC, Macintosh, and Amiga ports through the later
revisions of 3.0.
Version 3.0 went through ten relatively rapidly released
"patch-level" revisions. Versions at the time were known as 3.0
for the base release and variously as "3.0a" through "3.0j",
"3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1"
Version 3.0 went through ten relatively rapidly released
"patch-level" revisions. Versions at the time were known as 3.0
for the base release and variously as "3.0a" through "3.0j",
"3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1"
through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the
three component numbering scheme began to be used with 3.1.0.
Headed by Mike Stephenson and coordinated by Izchak Miller
and Janet Walz, the NetHack Development Team which now included
Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
Headed by Mike Stephenson and coordinated by Izchak Miller
and Janet Walz, the NetHack Development Team which now included
Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
Eric Raymond, and Eric Smith undertook a radical revision of 3.0.
They re-structured the game's design, and re-wrote major parts of
the code. They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new
features, and produced NetHack 3.1. Version 3.1.0 was released
the code. They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new
features, and produced NetHack 3.1. Version 3.1.0 was released
in January of 1993.
Ken Lorber, Gregg Wonderly and Greg Olson, with help from
Richard Addison, Mike Passaretti, and Olaf Seibert, developed
Ken Lorber, Gregg Wonderly and Greg Olson, with help from
Richard Addison, Mike Passaretti, and Olaf Seibert, developed
NetHack 3.1 for the Amiga.
Norm Meluch and Kevin Smolkowski, with help from Carl Sche-
Norm Meluch and Kevin Smolkowski, with help from Carl Sche-
lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported
NetHack 3.1 to the PC.
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
3.1 for the Macintosh, porting it for MPW. Building on their de-
velopment, Bart House added a Think C port.
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
NetHack 3.7 July 9, 2020
@@ -6274,60 +6274,60 @@
Delahunty, was responsible for the VMS version of NetHack 3.1.
NetHack 3.1 to the PC.
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
3.1 for the Macintosh, porting it for MPW. Building on their de-
velopment, Bart House added a Think C port.
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith port-
ed NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua
Delahunty, was responsible for the VMS version of NetHack 3.1.
Michael Allison ported NetHack 3.1 to Windows NT.
Dean Luick, with help from David Cohrs, developed NetHack
Dean Luick, with help from David Cohrs, developed NetHack
3.1 for X11. It drew the map as text rather than graphically but
included nh10.bdf, an optionally used custom X11 font which has
tiny images in place of letters and punctuation, a precursor of
tiles. Those images don't extend to individual monster and ob-
ject types, just replacements for monster and object classes (so
one custom image for all "a" insects and another for all "[" ar-
included nh10.bdf, an optionally used custom X11 font which has
tiny images in place of letters and punctuation, a precursor of
tiles. Those images don't extend to individual monster and ob-
ject types, just replacements for monster and object classes (so
one custom image for all "a" insects and another for all "[" ar-
mor and so forth, not separate images for beetles and ants or for
cloaks and boots).
Warwick Allison wrote a graphically displayed version of
NetHack for the Atari where the tiny pictures were described as
"icons" and were distinct for specific types of monsters and ob-
Warwick Allison wrote a graphically displayed version of
NetHack for the Atari where the tiny pictures were described as
"icons" and were distinct for specific types of monsters and ob-
jects rather than just their classes. He contributed them to the
NetHack Development Team which rechristened them "tiles", origi-
nal usage which has subsequently been picked up by various other
games. NetHack's tiles support was then implemented on other
platforms (initially MS-DOS but eventually Windows, Qt, and X11
NetHack Development Team which rechristened them "tiles", origi-
nal usage which has subsequently been picked up by various other
games. NetHack's tiles support was then implemented on other
platforms (initially MS-DOS but eventually Windows, Qt, and X11
too).
The 3.2 NetHack Development Team, comprised of Michael Alli-
son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
version 3.2.0 in April of 1996.
Version 3.2 marked the tenth anniversary of the formation of
the development team. In a testament to their dedication to the
game, all thirteen members of the original NetHack Development
Team remained on the team at the start of work on that release.
During the interval between the release of 3.1.3 and 3.2.0, one
of the founding members of the NetHack Development Team, Dr.
Izchak Miller, was diagnosed with cancer and passed away. That
release of the game was dedicated to him by the development and
the development team. In a testament to their dedication to the
game, all thirteen members of the original NetHack Development
Team remained on the team at the start of work on that release.
During the interval between the release of 3.1.3 and 3.2.0, one
of the founding members of the NetHack Development Team, Dr.
Izchak Miller, was diagnosed with cancer and passed away. That
release of the game was dedicated to him by the development and
porting teams.
Version 3.2 proved to be more stable than previous versions.
Many bugs were fixed, abuses eliminated, and game features tuned
Many bugs were fixed, abuses eliminated, and game features tuned
for better game play.
During the lifespan of NetHack 3.1 and 3.2, several enthusi-
asts of the game added their own modifications to the game and
made these "variants" publicly available:
Tom Proudfoot and Yuval Oren created NetHack++, which was
quickly renamed NetHack-- when some people incorrectly assumed
that it was a conversion of the C source code to C++. Working
independently, Stephen White wrote NetHack Plus. Tom Proudfoot
later merged NetHack Plus and his own NetHack-- to produce SLASH.
Larry Stewart-Zerba and Warwick Allison improved the spell cast-
ing system with the Wizard Patch. Warwick Allison also ported
NetHack 3.7 July 9, 2020
@@ -6340,61 +6340,61 @@
During the lifespan of NetHack 3.1 and 3.2, several enthusi-
asts of the game added their own modifications to the game and
made these "variants" publicly available:
Tom Proudfoot and Yuval Oren created NetHack++, which was
quickly renamed NetHack-- when some people incorrectly assumed
that it was a conversion of the C source code to C++. Working
independently, Stephen White wrote NetHack Plus. Tom Proudfoot
later merged NetHack Plus and his own NetHack-- to produce SLASH.
Larry Stewart-Zerba and Warwick Allison improved the spell cast-
ing system with the Wizard Patch. Warwick Allison also ported
NetHack to use the Qt interface.
Warren Cheung combined SLASH with the Wizard Patch to pro-
duce Slash'EM, and with the help of Kevin Hugo, added more fea-
tures. Kevin later joined the NetHack Development Team and in-
Warren Cheung combined SLASH with the Wizard Patch to pro-
duce Slash'EM, and with the help of Kevin Hugo, added more fea-
tures. Kevin later joined the NetHack Development Team and in-
corporated the best of these ideas into NetHack 3.3.
The final update to 3.2 was the bug fix release 3.2.3, which
was released simultaneously with 3.3.0 in December 1999 just in
time for the Year 2000. Because of the newer version, 3.2.3 was
released as a source code patch only, without any ready-to-play
was released simultaneously with 3.3.0 in December 1999 just in
time for the Year 2000. Because of the newer version, 3.2.3 was
released as a source code patch only, without any ready-to-play
distribution for systems that usually had such.
(To anyone considering resurrecting an old version: all
versions before 3.2.3 had a Y2K bug. The high scores file and
the log file contained dates which were formatted using a two-
digit year, and 1999's year 99 was followed by 2000's year 100.
That got written out successfully but it unintentionally intro-
duced an extra column in the file layout which prevented score
entries from being read back in correctly, interfering with in-
sertion of new high scores and with retrieval of old character
names to use for random ghost and statue names in the current
(To anyone considering resurrecting an old version: all
versions before 3.2.3 had a Y2K bug. The high scores file and
the log file contained dates which were formatted using a two-
digit year, and 1999's year 99 was followed by 2000's year 100.
That got written out successfully but it unintentionally intro-
duced an extra column in the file layout which prevented score
entries from being read back in correctly, interfering with in-
sertion of new high scores and with retrieval of old character
names to use for random ghost and statue names in the current
game.)
The 3.3 NetHack Development Team, consisting of Michael Al-
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
The 3.3 NetHack Development Team, consisting of Michael Al-
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
in August of 2000.
Version 3.3 offered many firsts. It was the first version to
separate race and profession. The Elf class was removed in pref-
separate race and profession. The Elf class was removed in pref-
erence to an elf race, and the races of dwarves, gnomes, and orcs
made their first appearance in the game alongside the familiar
human race. Monk and Ranger roles joined Archeologists, Barbar-
ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
Tourists, Valkyries and of course, Wizards. It was also the
first version to allow you to ride a steed, and was the first
version to have a publicly available web-site listing all the
bugs that had been discovered. Despite that constantly growing
bug list, 3.3 proved stable enough to last for more than a year
made their first appearance in the game alongside the familiar
human race. Monk and Ranger roles joined Archeologists, Barbar-
ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
Tourists, Valkyries and of course, Wizards. It was also the
first version to allow you to ride a steed, and was the first
version to have a publicly available web-site listing all the
bugs that had been discovered. Despite that constantly growing
bug list, 3.3 proved stable enough to last for more than a year
and a half.
The 3.4 NetHack Development Team initially consisted of
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
Walz, and Paul Winner, with Warwick Allison joining just before
the release of NetHack 3.4.0 in March 2002.
As with version 3.3, various people contributed to the game
as a whole as well as supporting ports on the different platforms
that NetHack runs on:
NetHack 3.7 July 9, 2020
@@ -6406,27 +6406,37 @@
The 3.4 NetHack Development Team initially consisted of
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
Walz, and Paul Winner, with Warwick Allison joining just before
the release of NetHack 3.4.0 in March 2002.
As with version 3.3, various people contributed to the game
as a whole as well as supporting ports on the different platforms
that NetHack runs on:
Pat Rankin maintained 3.4 for VMS.
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
form. Paul Winner and Yitzhak Sapir provided encouragement.
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
hanced the Macintosh port of 3.4.
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
Windows platform. Alex Kompel contributed a new graphical inter-
face for the Windows port. Alex Kompel also contributed a Win-
face for the Windows port. Alex Kompel also contributed a Win-
dows CE port for 3.4.1.
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
the past several releases. Unfortunately Ron's last OS/2 machine
stopped working in early 2006. A great many thanks to Ron for
the past several releases. Unfortunately Ron's last OS/2 machine
stopped working in early 2006. A great many thanks to Ron for
keeping NetHack alive on OS/2 all these years.
Janne Salmijarvi and Teemu Suikki maintained and enhanced
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
Janne Salmijarvi and Teemu Suikki maintained and enhanced
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
3.3.1.
Christian "Marvin" Bressler maintained 3.4 for the Atari af-
@@ -6435,31 +6445,21 @@
The release of NetHack 3.4.3 in December 2003 marked the be-
ginning of a long release hiatus. 3.4.3 proved to be a remarkably
stable version that provided continued enjoyment by the community
for more than a decade. The NetHack Development Team slowly and
quietly continued to work on the game behind the scenes during
the tenure of 3.4.3. It was during that same period that several
for more than a decade. The NetHack Development Team slowly and
quietly continued to work on the game behind the scenes during
the tenure of 3.4.3. It was during that same period that several
new variants emerged within the NetHack community. Notably
sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack
and its successors originally by Daniel Thaler and then by Alex
Smith, and Dynahack by Tung Nguyen. Some of those variants con-
tinue to be developed, maintained, and enjoyed by the community
and its successors originally by Daniel Thaler and then by Alex
Smith, and Dynahack by Tung Nguyen. Some of those variants con-
tinue to be developed, maintained, and enjoyed by the community
to this day.
In September 2014, an interim snapshot of the code under de-
velopment was released publicly by other parties. Since that
code was a work-in-progress and had not gone through the process
of debugging it as a suitable release, it was decided that the
version numbers present on that code snapshot would be retired
and never used in an official NetHack release. An announcement
was posted on the NetHack Development Team's official nethack.org
website to that effect, stating that there would never be a
3.4.4, 3.5, or 3.5.0 official release version.
In January 2015, preparation began for the release of
NetHack 3.6.
At the beginning of development for what would eventually
get released as 3.6.0, the NetHack Development Team consisted of
velopment was released publicly by other parties. Since that
code was a work-in-progress and had not gone through the process
of debugging it as a suitable release, it was decided that the
version numbers present on that code snapshot would be retired
NetHack 3.7 July 9, 2020
@@ -6472,60 +6472,60 @@
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
son, Janet Walz, and Paul Winner. In early 2015, ahead of the
and never used in an official NetHack release. An announcement
was posted on the NetHack Development Team's official nethack.org
website to that effect, stating that there would never be a
3.4.4, 3.5, or 3.5.0 official release version.
In January 2015, preparation began for the release of
NetHack 3.6.
At the beginning of development for what would eventually
get released as 3.6.0, the NetHack Development Team consisted of
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
son, Janet Walz, and Paul Winner. In early 2015, ahead of the
release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek
S. Ray joined the NetHack Development Team.
Near the end of the development of 3.6.0, one of the signif-
icant inspirations for many of the humorous and fun features
found in the game, author Terry Pratchett, passed away. NetHack
icant inspirations for many of the humorous and fun features
found in the game, author Terry Pratchett, passed away. NetHack
3.6.0 introduced a tribute to him.
3.6.0 was released in December 2015, and merged work done by
the development team since the release of 3.4.3 with some of the
the development team since the release of 3.4.3 with some of the
beloved community patches. Many bugs were fixed and some code was
restructured.
The NetHack Development Team, as well as Steve VanDevender
The NetHack Development Team, as well as Steve VanDevender
and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper-
ate on various UNIX flavors and maintained the X11 interface.
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
tained the port of NetHack 3.6 for Mac OSX.
Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
tained the port of NetHack 3.6 for Microsoft Windows.
Pat Rankin attempted to keep the VMS port running for
Pat Rankin attempted to keep the VMS port running for
NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
dated and tested it for the most recent version of OpenVMS (V8.4
dated and tested it for the most recent version of OpenVMS (V8.4
as of this writing) on Alpha and Integrity (aka Itanium aka IA64)
but not VAX.
Ray Chason resurrected the MS-DOS port for 3.6 and contrib-
Ray Chason resurrected the MS-DOS port for 3.6 and contrib-
uted the necessary updates to the community at large.
In late April 2018, several hundred bug fixes for 3.6.0 and
some new features were assembled and released as NetHack 3.6.1.
In late April 2018, several hundred bug fixes for 3.6.0 and
some new features were assembled and released as NetHack 3.6.1.
The NetHack Development Team at the time of release of 3.6.1 con-
sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
Stephenson, Janet Walz, and Paul Winner.
In early May 2019, another 320 bug fixes along with some en-
hancements and the adopted curses window port, were released as
3.6.2.
Bart House, who had contributed to the game as a porting
team participant for decades, joined the NetHack Development Team
in late May 2019.
NetHack 3.6.3 was released on December 5, 2019 containing
over 190 bug fixes to NetHack 3.6.2.
NetHack 3.7 July 9, 2020
@@ -6538,10 +6538,21 @@
In early May 2019, another 320 bug fixes along with some en-
hancements and the adopted curses window port, were released as
3.6.2.
Bart House, who had contributed to the game as a porting
team participant for decades, joined the NetHack Development Team
in late May 2019.
NetHack 3.6.3 was released on December 5, 2019 containing
over 190 bug fixes to NetHack 3.6.2.
NetHack 3.6.4 was released on December 18, 2019 containing a
security fix and a few bug fixes.
NetHack 3.6.5 was released on January 27, 2020 containing
NetHack 3.6.5 was released on January 27, 2020 containing
some security fixes and a small number of bug fixes.
NetHack 3.6.6 was released on March 8, 2020 containing a se-
@@ -6553,19 +6564,19 @@
12.1. SPECIAL THANKS
On behalf of the NetHack community, thank you very much once
again to M. Drew Streib and Pasi Kallinen for providing a public
NetHack server at nethack.alt.org. Thanks to Keith Simpson and
again to M. Drew Streib and Pasi Kallinen for providing a public
NetHack server at nethack.alt.org. Thanks to Keith Simpson and
Andy Thomson for hardfought.org. Thanks to all those unnamed dun-
geoneers who invest their time and effort into annual NetHack
tournaments such as Junethack, The November NetHack Tournament,
geoneers who invest their time and effort into annual NetHack
tournaments such as Junethack, The November NetHack Tournament,
and in days past, devnull.net (gone for now, but not forgotten).
- - - - - - - - - -
From time to time, some depraved individual out there in
netland sends a particularly intriguing modification to help out
From time to time, some depraved individual out there in
netland sends a particularly intriguing modification to help out
with the game. The NetHack Development Team sometimes makes note
of the names of the worst of these miscreants in this, the list
of the names of the worst of these miscreants in this, the list
of Dungeoneers:
Adam Aronow J. Ali Harlow Mikko Juola
Alex Kompel Janet Walz Nathan Eady
@@ -6580,17 +6591,6 @@
Bill Dyer Jon W{tte Ray Chason
Boudewijn Waijers Jonathan Handler Richard Addison
Bruce Cox Joshua Delahunty Richard Beigel
Bruce Holloway Karl Garrison Richard P. Hughey
Bruce Mewborne Keizo Yamamoto Rob Menke
Carl Schelin Keith Simpson Robin Bandy
Chris Russo Ken Arnold Robin Johnson
David Cohrs Ken Arromdee Roderick Schertler
David Damerell Ken Lorber Roland McGrath
David Gentzel Ken Washikita Ron Van Iwaarden
David Hairston Kevin Darcy Ronnen Miller
Dean Luick Kevin Hugo Ross Brown
Del Lamb Kevin Sitze Sascha Wostmann
Derek S. Ray Kevin Smolkowski Scott Bigham
@@ -6604,6 +6604,17 @@
Bruce Holloway Karl Garrison Richard P. Hughey
Bruce Mewborne Keizo Yamamoto Rob Menke
Carl Schelin Keith Simpson Robin Bandy
Chris Russo Ken Arnold Robin Johnson
David Cohrs Ken Arromdee Roderick Schertler
David Damerell Ken Lorber Roland McGrath
David Gentzel Ken Washikita Ron Van Iwaarden
David Hairston Kevin Darcy Ronnen Miller
Dean Luick Kevin Hugo Ross Brown
Del Lamb Kevin Sitze Sascha Wostmann
Derek S. Ray Kevin Smolkowski Scott Bigham
Deron Meranda Kevin Sweet Scott R. Turner
Dion Nicolaas Lars Huttar Sean Hunt
Dylan O'Donnell Leon Arnott Stephen Spackman
@@ -6623,7 +6634,7 @@
Irina Rempt-Drijfhout Mike Passaretti
Izchak Miller Mike Stephenson
Brand and product names are trademarks or registered trade-
Brand and product names are trademarks or registered trade-
marks of their respective holders.
@@ -6639,17 +6650,6 @@