levelchange
This changes the #levelgain command to #levelchange, and allows changing levels both up and down. --Ken A.
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@@ -479,7 +479,7 @@ ninjas should get multishot bonus with yumi and ya (Dylan O'Donnell)
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put prisoners in the Dark One's dungeon (Dylan O'Donnell)
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add leather cloak so soldiers don't have elven cloaks
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add Tom Friedetzky's BUC-patch (applies to full menustyle only)
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add wizard #poly and #levelgain (Dylan O'Donnell)
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add wizard #poly and #levelchange (originally levelgain; Dylan O'Donnell),
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Platform- and/or Interface-Specific New Features
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30
src/cmd.c
30
src/cmd.c
@@ -117,7 +117,7 @@ STATIC_PTR int NDECL(wiz_where);
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STATIC_PTR int NDECL(wiz_detect);
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STATIC_PTR int NDECL(wiz_polyself);
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STATIC_PTR int NDECL(wiz_level_tele);
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STATIC_PTR int NDECL(wiz_level_gain);
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STATIC_PTR int NDECL(wiz_level_change);
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STATIC_PTR int NDECL(wiz_show_seenv);
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STATIC_PTR int NDECL(wiz_show_vision);
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STATIC_PTR int NDECL(wiz_mon_polycontrol);
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@@ -565,22 +565,30 @@ wiz_mon_polycontrol()
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}
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STATIC_PTR int
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wiz_level_gain()
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wiz_level_change()
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{
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char buf[BUFSZ];
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int newlevel;
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int ret;
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if (u.ulevel >= MAXULEV) {
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You("are already as experienced as you can get.");
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return 0;
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}
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getlin("To what experience level do you want to be raised?", buf);
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(void) sscanf(buf, "%d", &newlevel);
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if (newlevel <= 0) {
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ret = sscanf(buf, "%d", &newlevel);
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if (ret < 1 || ret == EOF)
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pline(Never_mind);
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} else if (newlevel <= u.ulevel) {
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else if (newlevel == u.ulevel)
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You("are already that experienced.");
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} else {
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else if (newlevel < u.ulevel) {
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if (u.ulevel == 1) {
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You("are already as inexperienced as you can get.");
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return 0;
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}
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if (newlevel < 1) newlevel = 1;
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while (u.ulevel > newlevel) losexp((const char *)0);
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} else {
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if (u.ulevel >= MAXULEV) {
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You("are already as experienced as you can get.");
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return 0;
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}
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if (newlevel > MAXULEV) newlevel = MAXULEV;
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while (u.ulevel < newlevel) pluslvl(FALSE);
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}
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@@ -1404,7 +1412,7 @@ struct ext_func_tab extcmdlist[] = {
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#if defined(WIZARD)
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static const struct ext_func_tab debug_extcmdlist[] = {
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{"levelgain", "gain experience levels", wiz_level_gain, TRUE},
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{"levelchange", "change experience change", wiz_level_change, TRUE},
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{"light sources", "show mobile light sources", wiz_light_sources, TRUE},
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{"monpoly_control", "control monster polymorphs", wiz_mon_polycontrol, TRUE},
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{"poly", "polymorph self", wiz_polyself, TRUE},
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