fix #H260 - escaping lava let you stay there indefinitely
<email deleted>, escaping from being stuck by lava via jumping--or simply walking--got you out of the lava while being at the same location. You could then stay there for as long as you liked without falling back in. This makes a lava and water check on turns where time passes but hero hasn't moved, performing a subset of spoteffects(). I think the water case only matters when using wizard mode to wish for a pool or moat, which gets created at hero's feet without making him fall in (unlike wishing for lava, where hero does immediately fall in).
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@@ -284,6 +284,7 @@ zapping closing or breaking magic up or down from beneath an open drawbridge's
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portcullis failed if bridge orientation was north-to-south (Valk quest)
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sinking into lava didn't track passage of time properly
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sinking into lava eventually burns away slime; sitting in it always does
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after escaping lava by foot, if hero doesn't move he'll fall back in
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suppress corpse from bones data if death is due to being dissolved in lava
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suppress "you rise from the dead" if game ends due to be turned into slime
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don't give erroneous "<mon> disppears" message for hero poly'd into quantum
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