held artifacts evading your grasp (trunk only)
From a bug report, trying to invoke a wielded artifact after changing alignment resulted in "the <artifact> evades your grasp" but it remained wielded, contradicting the message. This adjusts the message in touch_artifact() if the object is already in inventory, and adds retouch_object() to handle cases where failing to be able to touch ought to force unwearing/unwielding.
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@@ -194,6 +194,9 @@ if normal game save file is restored via `nethack -X', restore in normal
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mode--with save file deletion--and require confirmation ala 'X'
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command to make deferred switch into explore mode
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stethoscope applied to hiding mimic will bring it out of hiding
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rephrase "<artifact> evades your grasp" message if artifact is already held
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artifacts which subsequently evade your grasp/control after already being
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worn or wielded become unworn/unwielded
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Platform- and/or Interface-Specific Fixes
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@@ -84,6 +84,7 @@ E boolean FDECL(artifact_has_invprop, (struct obj *,UCHAR_P));
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E long FDECL(arti_cost, (struct obj *));
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E struct obj *FDECL(what_gives, (long *));
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E void FDECL(Sting_effects, (int));
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E int FDECL(retouch_object, (struct obj **,BOOLEAN_P));
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/* ### attrib.c ### */
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@@ -2974,7 +2974,7 @@ doapply()
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obj = getobj(class_list, "use or apply");
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if(!obj) return 0;
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if (obj->oartifact && !touch_artifact(obj, &youmonst))
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if (!retouch_object(&obj, FALSE))
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return 1; /* evading your grasp costs a turn; just be
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grateful that you don't drop it as well */
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)artifact.c 3.5 2006/06/08 */
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/* SCCS Id: @(#)artifact.c 3.5 2007/03/05 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -559,7 +559,12 @@ touch_artifact(obj,mon)
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/* can pick it up unless you're totally non-synch'd with the artifact */
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if (badclass && badalign && self_willed) {
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if (yours) pline("%s your grasp!", Tobjnam(obj, "evade"));
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if (yours) {
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if (obj->where != OBJ_INVENT)
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pline("%s your grasp!", Tobjnam(obj, "evade"));
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else
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pline("%s beyond your control!", Tobjnam(obj, "are"));
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}
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return 0;
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}
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@@ -1200,11 +1205,11 @@ static NEARDATA const char invoke_types[] = { ALL_CLASSES, 0 };
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int
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doinvoke()
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{
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register struct obj *obj;
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struct obj *obj;
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obj = getobj(invoke_types, "invoke");
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if (!obj) return 0;
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if (obj->oartifact && !touch_artifact(obj, &youmonst)) return 1;
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if (!retouch_object(&obj, FALSE)) return 1;
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return arti_invoke(obj);
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}
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@@ -1596,4 +1601,52 @@ int orc_count;
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}
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}
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/* called when hero is wielding/applying/invoking a carried item, or
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after undergoing a transformation (alignment change, lycanthropy)
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which might affect item access */
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int
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retouch_object(objp, loseit)
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struct obj **objp; /* might be destroyed or unintentionally dropped */
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boolean loseit; /* whether to drop it if hero can longer touch it */
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{
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struct obj *obj = *objp;
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if (touch_artifact(obj, &youmonst)) {
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/* nothing to do if hero can successfully handle this object */
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if (!(objects[obj->otyp].oc_material == SILVER &&
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(u.ulycn >= LOW_PM || hates_silver(youmonst.data))))
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return 1;
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/* we didn't get "<obj> evades your grasp" message; give alt message */
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You_cant("handle %s anymore!", thesimpleoname(obj));
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}
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/* removing a worn item might result in loss of levitation,
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dropping the hero onto a polymorph trap or into water or
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lava and potentially dropping or destroying the item */
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if (obj->owornmask) {
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struct obj *otmp;
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remove_worn_item(obj, FALSE);
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for (otmp = invent; otmp; otmp = otmp->nobj)
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if (otmp == obj) break;
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if (!otmp) *objp = obj = 0;
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}
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/* if we still have it and caller wants us to drop it, do so now */
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if (loseit && obj) {
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if (Levitation) {
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freeinv(obj);
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hitfloor(obj);
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} else {
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/* dropx gives a message iff item lands on an altar */
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if (!IS_ALTAR(levl[u.ux][u.uy].typ))
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pline("%s to the %s.",
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Tobjnam(obj, "drop"), surface(u.ux, u.uy));
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dropx(obj);
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}
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*objp = obj = 0; /* no longer in inventory */
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}
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return 0;
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}
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/*artifact.c*/
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13
src/eat.c
13
src/eat.c
@@ -1152,11 +1152,9 @@ register int pm;
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break;
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}
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if (catch_lycanthropy && defends(AD_WERE, uwep)) {
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if (!touch_artifact(uwep, &youmonst)) {
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dropx(uwep);
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uwepgone();
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}
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if (catch_lycanthropy) {
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if (u.twoweap) (void)retouch_object(&uswapwep, TRUE);
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if (uwep) (void)retouch_object(&uwep, TRUE);
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}
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return;
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@@ -2250,7 +2248,7 @@ struct obj *otmp;
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int
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doeat() /* generic "eat" command funtion (see cmd.c) */
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{
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register struct obj *otmp;
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struct obj *otmp;
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int basenutrit; /* nutrition of full item */
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boolean dont_start = FALSE, nodelicious = FALSE;
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@@ -2276,7 +2274,8 @@ doeat() /* generic "eat" command funtion (see cmd.c) */
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* mails, players who polymorph back to human in the middle of their
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* metallic meal, etc....
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*/
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if (otmp->oartifact && !touch_artifact(otmp, &youmonst)) {
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if (!(carried(otmp) ? retouch_object(&otmp, FALSE) :
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touch_artifact(otmp, &youmonst))) {
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return 1;
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} else if (!is_edible(otmp)) {
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You("cannot eat that!");
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)mhitu.c 3.5 2006/08/07 */
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/* SCCS Id: @(#)mhitu.c 3.5 2007/03/09 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1230,6 +1230,8 @@ dopois:
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You_feel("feverish.");
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exercise(A_CON, FALSE);
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u.ulycn = monsndx(mdat);
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if (u.twoweap) (void)retouch_object(&uswapwep, TRUE);
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if (uwep) (void)retouch_object(&uwep, TRUE);
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}
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break;
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case AD_SGLD:
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@@ -150,11 +150,11 @@ struct obj *wep;
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} else if (wep->otyp == CORPSE && cant_wield_corpse(wep)) {
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/* hero must have been life-saved to get here; use a turn */
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res++; /* corpse won't be wielded */
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} else if (uarms && bimanual(wep))
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} else if (uarms && bimanual(wep)) {
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You("cannot wield a two-handed %s while wearing a shield.",
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is_sword(wep) ? "sword" :
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wep->otyp == BATTLE_AXE ? "axe" : "weapon");
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else if (wep->oartifact && !touch_artifact(wep, &youmonst)) {
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} else if (!retouch_object(&wep, FALSE)) {
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res++; /* takes a turn even though it doesn't get wielded */
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} else {
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/* Weapon WILL be wielded after this point */
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