held artifacts evading your grasp (trunk only)

From a bug report, trying
to invoke a wielded artifact after changing alignment resulted in "the
<artifact> evades your grasp" but it remained wielded, contradicting the
message.  This adjusts the message in touch_artifact() if the object is
already in inventory, and adds retouch_object() to handle cases where
failing to be able to touch ought to force unwearing/unwielding.
This commit is contained in:
nethack.rankin
2007-03-10 05:54:17 +00:00
parent b8a51d3649
commit f67a4547ac
7 changed files with 73 additions and 15 deletions

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@@ -194,6 +194,9 @@ if normal game save file is restored via `nethack -X', restore in normal
mode--with save file deletion--and require confirmation ala 'X'
command to make deferred switch into explore mode
stethoscope applied to hiding mimic will bring it out of hiding
rephrase "<artifact> evades your grasp" message if artifact is already held
artifacts which subsequently evade your grasp/control after already being
worn or wielded become unworn/unwielded
Platform- and/or Interface-Specific Fixes

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@@ -84,6 +84,7 @@ E boolean FDECL(artifact_has_invprop, (struct obj *,UCHAR_P));
E long FDECL(arti_cost, (struct obj *));
E struct obj *FDECL(what_gives, (long *));
E void FDECL(Sting_effects, (int));
E int FDECL(retouch_object, (struct obj **,BOOLEAN_P));
/* ### attrib.c ### */

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@@ -2974,7 +2974,7 @@ doapply()
obj = getobj(class_list, "use or apply");
if(!obj) return 0;
if (obj->oartifact && !touch_artifact(obj, &youmonst))
if (!retouch_object(&obj, FALSE))
return 1; /* evading your grasp costs a turn; just be
grateful that you don't drop it as well */

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)artifact.c 3.5 2006/06/08 */
/* SCCS Id: @(#)artifact.c 3.5 2007/03/05 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -559,7 +559,12 @@ touch_artifact(obj,mon)
/* can pick it up unless you're totally non-synch'd with the artifact */
if (badclass && badalign && self_willed) {
if (yours) pline("%s your grasp!", Tobjnam(obj, "evade"));
if (yours) {
if (obj->where != OBJ_INVENT)
pline("%s your grasp!", Tobjnam(obj, "evade"));
else
pline("%s beyond your control!", Tobjnam(obj, "are"));
}
return 0;
}
@@ -1200,11 +1205,11 @@ static NEARDATA const char invoke_types[] = { ALL_CLASSES, 0 };
int
doinvoke()
{
register struct obj *obj;
struct obj *obj;
obj = getobj(invoke_types, "invoke");
if (!obj) return 0;
if (obj->oartifact && !touch_artifact(obj, &youmonst)) return 1;
if (!retouch_object(&obj, FALSE)) return 1;
return arti_invoke(obj);
}
@@ -1596,4 +1601,52 @@ int orc_count;
}
}
/* called when hero is wielding/applying/invoking a carried item, or
after undergoing a transformation (alignment change, lycanthropy)
which might affect item access */
int
retouch_object(objp, loseit)
struct obj **objp; /* might be destroyed or unintentionally dropped */
boolean loseit; /* whether to drop it if hero can longer touch it */
{
struct obj *obj = *objp;
if (touch_artifact(obj, &youmonst)) {
/* nothing to do if hero can successfully handle this object */
if (!(objects[obj->otyp].oc_material == SILVER &&
(u.ulycn >= LOW_PM || hates_silver(youmonst.data))))
return 1;
/* we didn't get "<obj> evades your grasp" message; give alt message */
You_cant("handle %s anymore!", thesimpleoname(obj));
}
/* removing a worn item might result in loss of levitation,
dropping the hero onto a polymorph trap or into water or
lava and potentially dropping or destroying the item */
if (obj->owornmask) {
struct obj *otmp;
remove_worn_item(obj, FALSE);
for (otmp = invent; otmp; otmp = otmp->nobj)
if (otmp == obj) break;
if (!otmp) *objp = obj = 0;
}
/* if we still have it and caller wants us to drop it, do so now */
if (loseit && obj) {
if (Levitation) {
freeinv(obj);
hitfloor(obj);
} else {
/* dropx gives a message iff item lands on an altar */
if (!IS_ALTAR(levl[u.ux][u.uy].typ))
pline("%s to the %s.",
Tobjnam(obj, "drop"), surface(u.ux, u.uy));
dropx(obj);
}
*objp = obj = 0; /* no longer in inventory */
}
return 0;
}
/*artifact.c*/

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@@ -1152,11 +1152,9 @@ register int pm;
break;
}
if (catch_lycanthropy && defends(AD_WERE, uwep)) {
if (!touch_artifact(uwep, &youmonst)) {
dropx(uwep);
uwepgone();
}
if (catch_lycanthropy) {
if (u.twoweap) (void)retouch_object(&uswapwep, TRUE);
if (uwep) (void)retouch_object(&uwep, TRUE);
}
return;
@@ -2250,7 +2248,7 @@ struct obj *otmp;
int
doeat() /* generic "eat" command funtion (see cmd.c) */
{
register struct obj *otmp;
struct obj *otmp;
int basenutrit; /* nutrition of full item */
boolean dont_start = FALSE, nodelicious = FALSE;
@@ -2276,7 +2274,8 @@ doeat() /* generic "eat" command funtion (see cmd.c) */
* mails, players who polymorph back to human in the middle of their
* metallic meal, etc....
*/
if (otmp->oartifact && !touch_artifact(otmp, &youmonst)) {
if (!(carried(otmp) ? retouch_object(&otmp, FALSE) :
touch_artifact(otmp, &youmonst))) {
return 1;
} else if (!is_edible(otmp)) {
You("cannot eat that!");

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)mhitu.c 3.5 2006/08/07 */
/* SCCS Id: @(#)mhitu.c 3.5 2007/03/09 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1230,6 +1230,8 @@ dopois:
You_feel("feverish.");
exercise(A_CON, FALSE);
u.ulycn = monsndx(mdat);
if (u.twoweap) (void)retouch_object(&uswapwep, TRUE);
if (uwep) (void)retouch_object(&uwep, TRUE);
}
break;
case AD_SGLD:

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@@ -150,11 +150,11 @@ struct obj *wep;
} else if (wep->otyp == CORPSE && cant_wield_corpse(wep)) {
/* hero must have been life-saved to get here; use a turn */
res++; /* corpse won't be wielded */
} else if (uarms && bimanual(wep))
} else if (uarms && bimanual(wep)) {
You("cannot wield a two-handed %s while wearing a shield.",
is_sword(wep) ? "sword" :
wep->otyp == BATTLE_AXE ? "axe" : "weapon");
else if (wep->oartifact && !touch_artifact(wep, &youmonst)) {
} else if (!retouch_object(&wep, FALSE)) {
res++; /* takes a turn even though it doesn't get wielded */
} else {
/* Weapon WILL be wielded after this point */