Merge branch 'NetHack-3.6.2-beta01' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6.2-beta01

This commit is contained in:
nhmall
2019-01-29 20:03:21 -05:00
5 changed files with 34 additions and 27 deletions

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@@ -2122,7 +2122,7 @@ E boolean FDECL(validrole, (int));
E boolean FDECL(validrace, (int, int));
E boolean FDECL(validgend, (int, int, int));
E boolean FDECL(validalign, (int, int, int));
E int NDECL(randrole);
E int FDECL(randrole, (BOOLEAN_P));
E int FDECL(randrace, (int));
E int FDECL(randgend, (int, int));
E int FDECL(randalign, (int, int));

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@@ -2095,15 +2095,13 @@ aligntyp alignment;
if (!Hallucination)
return align_gname(alignment);
/* Count the roles, so that we can pick one at random. */
int rolecount = 0;
while (roles[rolecount].filecode)
rolecount++;
/* The priest may not have initialized god names. If this is the
case, and we roll priest, we need to try again. */
/* Some roles (Priest) don't have a pantheon unless we're playing as
that role, so keep trying until we get a role which does have one.
[If playing a Priest, the current pantheon will be twice as likely
to get picked as any of the others. That's not significant enough
to bother dealing with.] */
do
which = rn2_on_display_rng(rolecount);
which = randrole(TRUE);
while (!roles[which].lgod);
switch (rn2_on_display_rng(9)) {

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@@ -17,16 +17,16 @@ struct rnglist_t {
isaac64_ctx rng_state;
};
enum {CORE = 0, DISP};
enum { CORE = 0, DISP = 1 };
static struct rnglist_t rnglist[] = {
{rn2, FALSE, {0}}, /* CORE */
{rn2_on_display_rng, FALSE, {0}}, /* DISP */
{ rn2, FALSE, { 0 } }, /* CORE */
{ rn2_on_display_rng, FALSE, { 0 } }, /* DISP */
};
int
whichrng(fn)
int (*fn)(int);
int FDECL((*fn), (int));
{
int i;
@@ -39,19 +39,21 @@ int (*fn)(int);
void
init_isaac64(seed, fn)
unsigned long seed;
int FDECL((*fn),(int));
int FDECL((*fn), (int));
{
unsigned char new_rng_state[sizeof(seed)];
int i, rngindx = whichrng(fn);
unsigned char new_rng_state[sizeof seed];
unsigned i;
int rngindx = whichrng(fn);
if (rngindx < 0)
panic("Bad rng function passed to init_isaac64().");
for (i=0; i<sizeof(seed); i++) {
new_rng_state[i]= (unsigned char)(seed & 0xFF);
for (i = 0; i < sizeof seed; i++) {
new_rng_state[i] = (unsigned char) (seed & 0xFF);
seed >>= 8;
}
isaac64_init(&rnglist[rngindx].rng_state, new_rng_state, sizeof(seed));
isaac64_init(&rnglist[rngindx].rng_state, new_rng_state,
(int) sizeof seed);
}
static int

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@@ -787,9 +787,16 @@ int rolenum;
}
int
randrole()
randrole(for_display)
boolean for_display;
{
return rn2(SIZE(roles) - 1);
int res = SIZE(roles) - 1;
if (for_display)
res = rn2_on_display_rng(res);
else
res = rn2(res);
return res;
}
STATIC_OVL int
@@ -805,7 +812,7 @@ randrole_filtered()
&& ok_gend(i, ROLE_NONE, ROLE_RANDOM, ROLE_NONE)
&& ok_align(i, ROLE_NONE, ROLE_NONE, ROLE_RANDOM))
set[n++] = i;
return n ? set[rn2(n)] : randrole();
return n ? set[rn2(n)] : randrole(FALSE);
}
int
@@ -2088,7 +2095,7 @@ role_init()
if (flags.pantheon == -1) { /* new game */
flags.pantheon = flags.initrole; /* use own gods */
while (!roles[flags.pantheon].lgod) /* unless they're missing */
flags.pantheon = randrole();
flags.pantheon = randrole(FALSE);
}
if (!urole.lgod) {
urole.lgod = roles[flags.pantheon].lgod;

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@@ -768,18 +768,18 @@ error:
unsigned long
sys_random_seed()
{
unsigned long seed;
unsigned long seed = 0L;
unsigned long pid = (unsigned long) getpid();
boolean no_seed = TRUE;
#ifdef DEV_RANDOM
FILE *fptr = NULL;
FILE *fptr;
fptr = fopen(DEV_RANDOM, "r");
if (fptr) {
fread(&seed, sizeof(long), 1, fptr);
fread(&seed, sizeof long, 1, fptr);
has_strong_rngseed = TRUE; /* decl.c */
no_seed = FALSE;
fclose(fptr);
(void) fclose(fptr);
} else {
/* leaves clue, doesn't exit */
paniclog("sys_random_seed", "falling back to weak seed");