Half_physical_damage 04
- [fixed in trunk] iron-ball-pulling yourself out of a bear trap - [fixed in trunk] Hitting your foot with a bullwhip - [fixed in trunk] Hooking yourself with a grappling hook - [fixed in trunk] Being thwacked by an iron ball chained to you - [fixed in trunk] A crystal ball exploding on being applied - [fixed in trunk] Hitting yourself with your pick-axe - [fixed in trunk] Molten lava (entering or being splashed) - [fixed in trunk] Getting squished in a pit under a boulder - [fixed in trunk] Kicking something that makes you go "Ouch!"
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@@ -2183,7 +2183,7 @@ struct obj *obj;
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if (dam <= 0) dam = 1;
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You("hit your %s with your bullwhip.", body_part(FOOT));
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Sprintf(buf, "killed %sself with %s bullwhip", uhim(), uhis());
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losehp(dam, buf, NO_KILLER_PREFIX);
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losehp(Maybe_Half_Phys(dam), buf, NO_KILLER_PREFIX);
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context.botl = 1;
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return 1;
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@@ -2585,7 +2585,7 @@ use_grapple (obj)
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default: /* Yourself (oops!) */
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if (P_SKILL(typ) <= P_BASIC) {
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You("hook yourself!");
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losehp(rn1(10,10), "a grappling hook", KILLED_BY);
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losehp(Maybe_Half_Phys(rn1(10,10)), "a grappling hook", KILLED_BY);
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return (1);
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}
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break;
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