very old death drop bug
From an entry in $cvsroot/shared/bugs/buglist From a bug report: when item weights were all scaled up by a factor of 10 for 3.1.0, the code controlling random item drops by monsters still limited small ones to dropping things of 3 weight units of less. Scale that up to 30.
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@@ -356,6 +356,7 @@ using weapon to kill tame engulfer from inside triggered "placing defunct
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monster onto map?" warning
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nymphs could steal carried boulders
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amnesia of object discoveries would never forget the very last one
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code controlling item drops by small monsters still used pre-3.1.0 weight
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Platform- and/or Interface-Specific Fixes
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@@ -2027,7 +2027,7 @@ int dest;
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otyp = otmp->otyp;
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if (mdat->msize < MZ_HUMAN && otyp != FOOD_RATION &&
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otyp != LEASH && otyp != FIGURINE &&
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(otmp->owt > 3 ||
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(otmp->owt > 30 ||
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objects[otyp].oc_big /*oc_bimanual/oc_bulky*/ ||
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is_spear(otmp) || is_pole(otmp) ||
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otyp == MORNING_STAR)) {
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