(from Yitzhak) part1
part 1 touches core files ntconf.h changes differ slightly from Yitzhak's original. Makes Borland happy with current sources. Hides "rawio" on Graphical Port which doesn't do anything with rawio
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)ntconf.h 3.4 1996/10/14 */
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/* SCCS Id: @(#)ntconf.h 3.4 2002/03/10 */
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/* Copyright (c) NetHack PC Development Team 1993, 1994. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -8,15 +8,12 @@
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/* #define SHELL /* nt use of pcsys routines caused a hang */
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#define RANDOM /* have Berkeley random(3) */
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#define TEXTCOLOR /* Color text */
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#define PATHLEN 64 /* maximum pathlength */
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#define FILENAME 80 /* maximum filename length (conservative) */
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#define EXEPATH /* Allow .exe location to be used as HACKDIR */
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#define TRADITIONAL_GLYPHMAP /* Store glyph mappings at level change time */
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#ifdef WIN32CON
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#define LAN_FEATURES /* Include code for lan-aware features. */
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#define LAN_FEATURES /* Include code for lan-aware features. Untested in 3.4.0*/
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#endif
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#define PC_LOCKING /* Prevent overwrites of aborted or in-progress games */
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@@ -63,6 +60,19 @@
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#undef random
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#endif
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#define PATHLEN BUFSZ /* maximum pathlength */
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#define FILENAME BUFSZ /* maximum filename length (conservative) */
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#if defined(_MAX_PATH) && defined(_MAX_FNAME)
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# if (_MAX_PATH < BUFSZ) && (_MAX_FNAME < BUFSZ)
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#undef PATHLEN
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#undef FILENAME
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#define PATHLEN _MAX_PATH
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#define FILENAME _MAX_FNAME
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# endif
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#endif
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#define NO_SIGNAL
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#define index strchr
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#define rindex strrchr
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@@ -794,15 +794,12 @@ boolean is_rlevel;
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/* Use a loop: char != uchar on some machines. */
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for (i = 0; i < MAXMCLASSES; i++)
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monsyms[i] = def_monsyms[i];
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# ifdef ASCIIGRAPH
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# if defined(ASCIIGRAPH) && !defined(MSWIN_GRAPHICS)
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if (iflags.IBMgraphics
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# if defined(USE_TILES) && defined(MSDOS)
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&& !iflags.grmode
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# endif
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# if defined(MSWIN_GRAPHICS)
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&& 0
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# endif
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)
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)
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monsyms[S_HUMAN] = 0x01; /* smiley face */
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# endif
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for (i = 0; i < MAXPCHARS; i++)
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@@ -140,7 +140,7 @@ static struct Bool_Opt
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{"prayconfirm", &flags.prayconfirm, TRUE, SET_IN_GAME},
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{"preload_tiles", &iflags.wc_preload_tiles, TRUE, DISP_IN_GAME}, /*WC*/
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{"pushweapon", &flags.pushweapon, FALSE, SET_IN_GAME},
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#if defined(MICRO) && !defined(AMIGA)
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#if defined(MICRO) && !defined(AMIGA) && !defined(MSWIN_GRAPHICS)
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{"rawio", &iflags.rawio, FALSE, DISP_IN_GAME},
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#else
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{"rawio", (boolean *)0, FALSE, SET_IN_FILE},
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@@ -3166,36 +3166,37 @@ char *op;
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wn = tfg = tbg = (char *)0;
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/* until first non-space in case there's leading spaces*/
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/* until first non-space in case there's leading spaces - before colorname*/
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while(*newop && isspace(*newop)) newop++;
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if (*newop) wn = newop;
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else return 0;
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/* until first space */
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/* until first space - colorname*/
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while(*newop && !isspace(*newop)) newop++;
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if (*newop) *newop = '\0';
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else return 0;
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newop++;
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/* until first non-space */
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/* until first non-space - before foreground*/
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while(*newop && isspace(*newop)) newop++;
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if (*newop) tfg = newop;
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else return 0;
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/* until slash */
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/* until slash - foreground */
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while(*newop && *newop != '/') newop++;
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if (*newop) *newop = '\0';
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else return 0;
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newop++;
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/* until first non-space (in case there's leading space after slash) */
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/* until first non-space (in case there's leading space after slash) - before background */
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while(*newop && isspace(*newop)) newop++;
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if (*newop) tbg = newop;
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else return 0;
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/* until first space */
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/* until first space - background */
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while(*newop && !isspace(*newop)) newop++;
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if (*newop) *newop = '\0';
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newop++;
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if (*newop) *newop++ = '\0';
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for (j = 0; j < 4; ++j) {
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if (!strcmpi(wn, wnames[j]) ||
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!strcmpi(wn, shortnames[j])) {
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