curses splash/copyright screen, role prompt

Back out '#include "date.h"' so that cursinit.c won't be recompiled
every time any other file(s) need to be compiled.  It doesn't need
patchlevel.h either.  There is already a straightforward way to fetch
the copyright banner lines from version.c.

The splash screen (ascii art spelling "NetHack" preceding the normal
copyright lines) was invisible when showing white text on white-ish
background.  Make it honor !guicolor.

"Shall I pick a character's role, race, gender and alignment for you?
 [ynaq] (y) " was too wide to accept the answer on the same line on
an 80-column display so "(y) " was placed on the second line.  That's
constructed in the core; change the construction to omit " a" when
using "character" rather than a role name.  (tty shortens it by omitting
the default " (y)"; with " a" gone, it could revert to normal prompt.)

Also a bit of lint cleanup and some reformatting of cursinit.c....
This commit is contained in:
PatR
2018-12-29 18:38:30 -08:00
parent 9a9f76bf5c
commit d418008b31
5 changed files with 86 additions and 95 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 role.c $NHDT-Date: 1463561393 2016/05/18 08:49:53 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.38 $ */
/* NetHack 3.6 role.c $NHDT-Date: 1546137492 2018/12/30 02:38:12 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.55 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985-1999. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1631,13 +1631,16 @@ int buflen, rolenum, racenum, gendnum, alignnum;
Strcpy(tmpbuf, "Shall I pick ");
if (racenum != ROLE_NONE || validrole(rolenum))
Strcat(tmpbuf, "your ");
else {
else
Strcat(tmpbuf, "a ");
}
/* <your> */
(void) root_plselection_prompt(eos(tmpbuf), buflen - strlen(tmpbuf),
rolenum, racenum, gendnum, alignnum);
/* "Shall I pick a character's role, race, gender, and alignment for you?"
plus " [ynaq] (y)" is a little too long for a conventional 80 columns;
also, "pick a character's <anything>" sounds a bit stilted */
strsubst(tmpbuf, "pick a character", "pick character");
Sprintf(buf, "%s", s_suffix(tmpbuf));
/* don't bother splitting caveman/cavewoman or priest/priestess
in order to apply possessive suffix to both halves, but do

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 version.c $NHDT-Date: 1524693365 2018/04/25 21:56:05 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.49 $ */
/* NetHack 3.6 version.c $NHDT-Date: 1546137502 2018/12/30 02:38:22 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.51 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2018. */
/* NetHack may be freely redistributed. See license for details. */
@@ -68,7 +68,8 @@ char *buf;
#if defined(NETHACK_GIT_BRANCH)
#if defined(BETA)
if (NetHack_git_branch)
Sprintf(eos(buf), "%sbranch:%s", c++ ? "," : "", NetHack_git_branch);
Sprintf(eos(buf), "%sbranch:%s",
c++ ? "," : "", NetHack_git_branch);
#endif
#endif
Sprintf(eos(buf), ")");

View File

@@ -1,5 +1,5 @@
# NetHack Makefile.
# NetHack 3.6 Makefile.src $NHDT-Date: 1543447374 2018/11/28 23:22:54 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.60 $
# NetHack 3.6 Makefile.src $NHDT-Date: 1546137503 2018/12/30 02:38:23 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.66 $
# Copyright (c) 2018 by Pasi Kallinen
# NetHack may be freely redistributed. See license for details.
@@ -790,7 +790,7 @@ cursstat.o: ../win/curses/cursstat.c $(HACK_H) ../include/wincurs.h \
../win/curses/cursstat.h
$(CC) $(CFLAGS) -c ../win/curses/cursstat.c
cursinit.o: ../win/curses/cursinit.c $(HACK_H) ../include/wincurs.h \
../win/curses/cursinit.h ../include/patchlevel.h ../include/date.h
../win/curses/cursinit.h
$(CC) $(CFLAGS) -c ../win/curses/cursinit.c
cursmesg.o: ../win/curses/cursmesg.c $(HACK_H) ../include/wincurs.h \
../win/curses/cursmesg.h

View File

@@ -7,8 +7,7 @@
#include "hack.h"
#include "wincurs.h"
#include "cursinit.h"
#include "patchlevel.h"
#include "date.h"
/*#include "patchlevel.h"*/
#include <ctype.h>
@@ -60,11 +59,13 @@ nhrgb orig_hiwhite;
"|_| \\_| \\___| \\__||_| |_| \\__,_| \\___||_|\\_\\"
/* win* is size and placement of window to change, x/y/w/h is baseline which can
decrease depending on alignment of win* in orientation.
Negative minh/minw: as much as possible, but at least as much as specified. */
/* win* is size and placement of window to change, x/y/w/h is baseline
which can decrease depending on alignment of win* in orientation.
Negative minh/minw: as much as possible, but at least as much as
specified. */
static void
set_window_position(int *winx, int *winy, int *winw, int *winh, int orientation,
set_window_position(int *winx, int *winy, int *winw, int *winh,
int orientation,
int *x, int *y, int *w, int *h, int border_space,
int minh, int minw)
{
@@ -107,7 +108,6 @@ set_window_position(int *winx, int *winy, int *winw, int *winh, int orientation,
}
/* Create the "main" nonvolitile windows used by nethack */
void
curses_create_main_windows()
{
@@ -178,10 +178,11 @@ curses_create_main_windows()
}
}
/* Figure out window positions and placements. Status and message area can be aligned
based on configuration. The priority alignment-wise is: status > msgarea > game.
Define everything as taking as much space as possible and shrink/move based on
alignment positions. */
/* Figure out window positions and placements. Status and message area
can be aligned based on configuration. The priority alignment-wise
is: status > msgarea > game.
Define everything as taking as much space as possible and shrink/move
based on alignment positions. */
{
int message_x = 0;
int message_y = 0;
@@ -204,6 +205,7 @@ curses_create_main_windows()
boolean status_vertical = FALSE;
boolean msg_vertical = FALSE;
if (status_orientation == ALIGN_LEFT ||
status_orientation == ALIGN_RIGHT)
status_vertical = TRUE;
@@ -217,8 +219,10 @@ curses_create_main_windows()
/* Vertical windows have priority. Otherwise, priotity is:
status > inv > msg */
if (status_vertical)
set_window_position(&status_x, &status_y, &status_width, &status_height,
status_orientation, &map_x, &map_y, &map_width, &map_height,
set_window_position(&status_x, &status_y,
&status_width, &status_height,
status_orientation,
&map_x, &map_y, &map_width, &map_height,
border_space, statusheight, 26);
if (iflags.perm_invent) {
@@ -228,24 +232,31 @@ curses_create_main_windows()
width = 25;
set_window_position(&inv_x, &inv_y, &inv_width, &inv_height,
ALIGN_RIGHT, &map_x, &map_y, &map_width, &map_height,
ALIGN_RIGHT, &map_x, &map_y,
&map_width, &map_height,
border_space, -1, width);
}
if (msg_vertical)
set_window_position(&message_x, &message_y, &message_width, &message_height,
message_orientation, &map_x, &map_y, &map_width, &map_height,
set_window_position(&message_x, &message_y,
&message_width, &message_height,
message_orientation,
&map_x, &map_y, &map_width, &map_height,
border_space, -1, -25);
/* Now draw horizontal windows */
if (!status_vertical)
set_window_position(&status_x, &status_y, &status_width, &status_height,
status_orientation, &map_x, &map_y, &map_width, &map_height,
set_window_position(&status_x, &status_y,
&status_width, &status_height,
status_orientation,
&map_x, &map_y, &map_width, &map_height,
border_space, statusheight, 26);
if (!msg_vertical)
set_window_position(&message_x, &message_y, &message_width, &message_height,
message_orientation, &map_x, &map_y, &map_width, &map_height,
set_window_position(&message_x, &message_y,
&message_width, &message_height,
message_orientation,
&map_x, &map_y, &map_width, &map_height,
border_space, -1, -25);
if (map_width > COLNO)
@@ -273,7 +284,8 @@ curses_create_main_windows()
curses_add_nhwin(INV_WIN, inv_height, inv_width, inv_y, inv_x,
ALIGN_RIGHT, borders);
curses_add_nhwin(MAP_WIN, map_height, map_width, map_y, map_x, 0, borders);
curses_add_nhwin(MAP_WIN, map_height, map_width,
map_y, map_x, 0, borders);
refresh();
@@ -290,9 +302,7 @@ curses_create_main_windows()
}
}
/* Initialize curses colors to colors used by NetHack */
void
curses_init_nhcolors()
{
@@ -312,7 +322,7 @@ curses_init_nhcolors()
int i;
boolean hicolor = FALSE;
int clr_remap[16] = {
static const int clr_remap[16] = {
COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_YELLOW,
COLOR_BLUE,
COLOR_MAGENTA, COLOR_CYAN, -1, COLOR_WHITE,
@@ -329,7 +339,8 @@ curses_init_nhcolors()
if (COLORS >= 16)
hicolor = TRUE;
/* Work around the crazy definitions above for more background colors... */
/* Work around the crazy definitions above for more background
colors... */
for (i = 0; i < (COLORS >= 16 ? 16 : 8); i++) {
init_pair((hicolor ? 49 : 9) + i, clr_remap[i], COLOR_GREEN);
init_pair((hicolor ? 65 : 33) + i, clr_remap[i], COLOR_YELLOW);
@@ -403,10 +414,8 @@ curses_init_nhcolors()
#endif
}
/* Allow player to pick character's role, race, gender, and alignment.
Borrowed from the Gnome window port. */
Borrowed from the Gnome window port. */
void
curses_choose_character()
{
@@ -427,7 +436,6 @@ curses_choose_character()
/* This part is irritating: we have to strip the choices off of
the string and put them in a separate string in order to use
curses_character_input_dialog for this prompt. */
while (cur_character != '[') {
cur_character = prompt[count];
count++;
@@ -455,7 +463,6 @@ curses_choose_character()
}
/* Add capital letters as choices that aren't displayed */
for (count = 0; tmpchoice[count]; count++) {
tmpchoice[count] = toupper(tmpchoice[count]);
}
@@ -493,7 +500,8 @@ curses_choose_character()
pickmap = (int *) alloc(sizeof (int) * (n + 1));
for (;;) {
for (n = 0, i = 0; roles[i].name.m; i++) {
if (ok_role(i, flags.initrace, flags.initgend, flags.initalign)) {
if (ok_role(i, flags.initrace,
flags.initgend, flags.initalign)) {
if (flags.initgend >= 0 && flags.female && roles[i].name.f)
choices[n] = roles[i].name.f;
else
@@ -514,8 +522,7 @@ curses_choose_character()
}
choices[n] = (const char *) 0;
if (n > 1)
sel =
curses_character_dialog(choices,
sel = curses_character_dialog(choices,
"Choose one of the following roles:");
else
sel = 0;
@@ -554,7 +561,8 @@ curses_choose_character()
/* Count the number of valid races */
n = 0; /* number valid */
for (i = 0; races[i].noun; i++) {
if (ok_race(flags.initrole, i, flags.initgend, flags.initalign))
if (ok_race(flags.initrole, i,
flags.initgend, flags.initalign))
n++;
}
if (n == 0) {
@@ -567,7 +575,8 @@ curses_choose_character()
choices = (const char **) alloc(sizeof (char *) * (n + 1));
pickmap = (int *) alloc(sizeof (int) * (n + 1));
for (n = 0, i = 0; races[i].noun; i++) {
if (ok_race(flags.initrole, i, flags.initgend, flags.initalign)) {
if (ok_race(flags.initrole, i,
flags.initgend, flags.initalign)) {
choices[n] = races[i].noun;
pickmap[n++] = i;
}
@@ -575,9 +584,8 @@ curses_choose_character()
choices[n] = (const char *) 0;
/* Permit the user to pick, if there is more than one */
if (n > 1)
sel =
curses_character_dialog(choices,
"Choose one of the following races:");
sel = curses_character_dialog(choices,
"Choose one of the following races:");
else
sel = 0;
if (sel >= 0)
@@ -613,7 +621,8 @@ curses_choose_character()
/* Count the number of valid genders */
n = 0; /* number valid */
for (i = 0; i < ROLE_GENDERS; i++) {
if (ok_gend(flags.initrole, flags.initrace, i, flags.initalign))
if (ok_gend(flags.initrole, flags.initrace,
i, flags.initalign))
n++;
}
if (n == 0) {
@@ -626,7 +635,8 @@ curses_choose_character()
choices = (const char **) alloc(sizeof (char *) * (n + 1));
pickmap = (int *) alloc(sizeof (int) * (n + 1));
for (n = 0, i = 0; i < ROLE_GENDERS; i++) {
if (ok_gend(flags.initrole, flags.initrace, i, flags.initalign)) {
if (ok_gend(flags.initrole, flags.initrace,
i, flags.initalign)) {
choices[n] = genders[i].adj;
pickmap[n++] = i;
}
@@ -634,9 +644,8 @@ curses_choose_character()
choices[n] = (const char *) 0;
/* Permit the user to pick, if there is more than one */
if (n > 1)
sel =
curses_character_dialog(choices,
"Choose one of the following genders:");
sel = curses_character_dialog(choices,
"Choose one of the following genders:");
else
sel = 0;
if (sel >= 0)
@@ -671,7 +680,8 @@ curses_choose_character()
/* Count the number of valid alignments */
n = 0; /* number valid */
for (i = 0; i < ROLE_ALIGNS; i++) {
if (ok_align(flags.initrole, flags.initrace, flags.initgend, i))
if (ok_align(flags.initrole, flags.initrace,
flags.initgend, i))
n++;
}
if (n == 0) {
@@ -683,7 +693,8 @@ curses_choose_character()
choices = (const char **) alloc(sizeof (char *) * (n + 1));
pickmap = (int *) alloc(sizeof (int) * (n + 1));
for (n = 0, i = 0; i < ROLE_ALIGNS; i++) {
if (ok_align(flags.initrole, flags.initrace, flags.initgend, i)) {
if (ok_align(flags.initrole, flags.initrace,
flags.initgend, i)) {
choices[n] = aligns[i].adj;
pickmap[n++] = i;
}
@@ -691,9 +702,8 @@ curses_choose_character()
choices[n] = (const char *) 0;
/* Permit the user to pick, if there is more than one */
if (n > 1)
sel =
curses_character_dialog(choices,
"Choose one of the following alignments:");
sel = curses_character_dialog(choices,
"Choose one of the following alignments:");
else
sel = 0;
if (sel >= 0)
@@ -716,9 +726,7 @@ curses_choose_character()
}
}
/* Prompt user for character race, role, alignment, or gender */
int
curses_character_dialog(const char **choices, const char *prompt)
{
@@ -771,14 +779,12 @@ curses_character_dialog(const char **choices, const char *prompt)
return ret;
}
/* Initialize and display options appropriately */
void
curses_init_options()
{
set_wc_option_mod_status(WC_ALIGN_MESSAGE | WC_ALIGN_STATUS | WC_COLOR |
WC_HILITE_PET | WC_POPUP_DIALOG, SET_IN_GAME);
set_wc_option_mod_status(WC_ALIGN_MESSAGE | WC_ALIGN_STATUS | WC_COLOR
| WC_HILITE_PET | WC_POPUP_DIALOG, SET_IN_GAME);
set_wc2_option_mod_status(WC2_GUICOLOR, SET_IN_GAME);
@@ -792,9 +798,10 @@ curses_init_options()
/* Make sure that DECgraphics is not set to true via the config
file, as this will cause display issues. We can't disable it in
options.c in case the game is compiled with both tty and curses. */
if (!symset[PRIMARY].name || !strcmpi(symset[PRIMARY].name, "DECgraphics")) {
load_symset("curses",PRIMARY);
load_symset("default",ROGUESET);
if (!symset[PRIMARY].name
|| !strcmpi(symset[PRIMARY].name, "DECgraphics")) {
load_symset("curses", PRIMARY);
load_symset("default", ROGUESET);
}
#ifdef PDCURSES
/* PDCurses for SDL, win32 and OS/2 has the ability to set the
@@ -830,7 +837,7 @@ curses_init_options()
if (!iflags.wc2_petattr) {
iflags.wc2_petattr = A_REVERSE;
} else { /* Pet attribute specified, so hilite_pet should be true */
} else { /* Pet attribute specified, so hilite_pet should be true */
iflags.hilite_pet = TRUE;
}
@@ -842,14 +849,11 @@ curses_init_options()
#endif
}
/* Display an ASCII splash screen if the splash_screen option is set */
void
curses_display_splash_window()
{
int x_start;
int y_start;
int i, x_start, y_start;
curses_get_window_xy(MAP_WIN, &x_start, &y_start);
@@ -857,8 +861,9 @@ curses_display_splash_window()
iflags.wc_splash_screen = FALSE; /* No room for s.s. */
}
curses_toggle_color_attr(stdscr, CLR_WHITE, A_NORMAL, ON);
if (iflags.wc_splash_screen) {
if (iflags.wc2_guicolor)
curses_toggle_color_attr(stdscr, CLR_WHITE, A_NORMAL, ON);
mvaddstr(y_start, x_start, NETHACK_SPLASH_A);
mvaddstr(y_start + 1, x_start, NETHACK_SPLASH_B);
mvaddstr(y_start + 2, x_start, NETHACK_SPLASH_C);
@@ -867,34 +872,18 @@ curses_display_splash_window()
mvaddstr(y_start + 5, x_start, NETHACK_SPLASH_F);
y_start += 7;
}
if (iflags.wc2_guicolor)
curses_toggle_color_attr(stdscr, CLR_WHITE, A_NORMAL, OFF);
curses_toggle_color_attr(stdscr, CLR_WHITE, A_NORMAL, OFF);
for (i = 1; i <= 4; ++i) {
mvaddstr(y_start, x_start, copyright_banner_line(i));
y_start++;
}
#ifdef COPYRIGHT_BANNER_A
mvaddstr(y_start, x_start, COPYRIGHT_BANNER_A);
y_start++;
#endif
#ifdef COPYRIGHT_BANNER_B
mvaddstr(y_start, x_start, COPYRIGHT_BANNER_B);
y_start++;
#endif
#ifdef COPYRIGHT_BANNER_C
mvaddstr(y_start, x_start, COPYRIGHT_BANNER_C);
y_start++;
#endif
#ifdef COPYRIGHT_BANNER_D /* Just in case */
mvaddstr(y_start, x_start, COPYRIGHT_BANNER_D);
y_start++;
#endif
refresh();
}
/* Resore colors and cursor state before exiting */
void
curses_cleanup()
{

View File

@@ -16,9 +16,7 @@ curses_update_inv(void)
{
WINDOW *win = curses_get_nhwin(INV_WIN);
boolean border;
int x = 0;
int y = 0;
attr_t attr = A_UNDERLINE;
int x = 0, y = 0;
/* Check if the inventory window is enabled in first place */
if (!win) {