Qt 'game' menu tweak for OSX

Change "_Quit-without-saving" in the Game dropdown menu to be
"\177Quit-without-saving".  That makes the prefix used on OSX to
prevent matching "^[&]?[Qq][Uu][Ii][Tt].*" be invisible.

Also change the order of the choices for the command+Q and
application dropdown menu entry "quit nethack" so that "cancel
and return to game" is the default for arbitrary response to the
confirmation prompt.  <return> and <space> select "quit without
saving".  Note that the nethack dropdown menu is OSX-specific
(a Qt feature to emulate other OSX applications) and its
nethack->Quit action is separate-from/in-addition-to Game->Quit
menu action mentioned above (which runs nethack's #quit command).
This commit is contained in:
PatR
2020-12-14 02:11:53 -08:00
parent 788e21ac43
commit d4313ff828

View File

@@ -545,7 +545,7 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
* application menu (and renamed in the process) even if the code
* here tries to put them in another menu.
* See QtWidgets/doc/qmenubar.html for slightly more information.
* setMenuRole() is supposed to be able to override this behavior.
* setMenuRole() can be used to override this behavior.
*/
#endif
QMenu* game=new QMenu;
@@ -578,7 +578,9 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
{ game,
#ifdef MACOSX
/* Qt on OSX would rename "Options" to "Preferences..." and
move it from intended destination to the application menu */
move it from intended destination to the application menu;
the ampersand produces &O which makes Alt+O into a keyboard
shortcut--except those are disabled by default by Qt on OSX */
"Run-time &" // rely on adjacent string concatenation
#endif
"Options", 3, doset},
@@ -587,9 +589,10 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
{ game, "Save-and-exit", 3, dosave},
{ game,
#ifdef MACOSX
/* need something to prevent matching leading "quit"
so that it isn't hijacked for the application menu */
"_&"
/* need something to prevent matching leading "quit" so that it
isn't hijacked for the application menu; the ampersand is to
make &Q be a keyboard shortcut (but see Options above) */
"\177&"
#endif
"Quit-without-saving", 3, done2},
@@ -986,29 +989,34 @@ void NetHackQtMainWindow::doQuit(bool)
{
// there is a separate Quit-without-saving menu entry in the game menu
// that leads to nethack's "Really quit?" prompt; OSX players can use
// either one, other implementations only have that other one but this
// routine is unconditional in case someone wants to change that
// either one, other implementations only have that other one (plus
// nethack's #quit command itself) but this routine is unconditional
// in case someone wants to change that
#ifdef MACOSX
QString info;
info.sprintf("This will end your NetHack session.%s",
!g.program_state.something_worth_saving ? ""
: "\n(Cancel quitting and use the Save command"
"\nto save your current game.)");
/* this is similar to closeEvent but the details are different */
/* this is similar to closeEvent but the details are different;
first choice (Cancel) is the default action for most arbitrary keys;
the second choice (Quit) is the action for <return> or <space>;
<escape> leaves the popup waiting for some other response;
the &<char> settings for Alt+<char> shortcuts don't work on OSX */
int act = QMessageBox::information(this, "NetHack", info,
"&Quit without saving",
"&Cancel and return to game",
"&Quit without saving",
0, 1);
switch (act) {
case 0:
// cancel
break; // return to game
case 1:
// quit -- bypass the prompting preformed by done2()
g.program_state.stopprint++;
::done(QUIT);
/*NOTREACHED*/
break;
case 1:
// cancel
break; // return to game
}
#endif
return;