Qt 'game' menu tweak for OSX
Change "_Quit-without-saving" in the Game dropdown menu to be "\177Quit-without-saving". That makes the prefix used on OSX to prevent matching "^[&]?[Qq][Uu][Ii][Tt].*" be invisible. Also change the order of the choices for the command+Q and application dropdown menu entry "quit nethack" so that "cancel and return to game" is the default for arbitrary response to the confirmation prompt. <return> and <space> select "quit without saving". Note that the nethack dropdown menu is OSX-specific (a Qt feature to emulate other OSX applications) and its nethack->Quit action is separate-from/in-addition-to Game->Quit menu action mentioned above (which runs nethack's #quit command).
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@@ -545,7 +545,7 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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* application menu (and renamed in the process) even if the code
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* here tries to put them in another menu.
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* See QtWidgets/doc/qmenubar.html for slightly more information.
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* setMenuRole() is supposed to be able to override this behavior.
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* setMenuRole() can be used to override this behavior.
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*/
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#endif
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QMenu* game=new QMenu;
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@@ -578,7 +578,9 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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{ game,
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#ifdef MACOSX
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/* Qt on OSX would rename "Options" to "Preferences..." and
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move it from intended destination to the application menu */
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move it from intended destination to the application menu;
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the ampersand produces &O which makes Alt+O into a keyboard
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shortcut--except those are disabled by default by Qt on OSX */
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"Run-time &" // rely on adjacent string concatenation
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#endif
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"Options", 3, doset},
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@@ -587,9 +589,10 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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{ game, "Save-and-exit", 3, dosave},
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{ game,
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#ifdef MACOSX
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/* need something to prevent matching leading "quit"
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so that it isn't hijacked for the application menu */
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"_&"
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/* need something to prevent matching leading "quit" so that it
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isn't hijacked for the application menu; the ampersand is to
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make &Q be a keyboard shortcut (but see Options above) */
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"\177&"
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#endif
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"Quit-without-saving", 3, done2},
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@@ -986,29 +989,34 @@ void NetHackQtMainWindow::doQuit(bool)
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{
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// there is a separate Quit-without-saving menu entry in the game menu
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// that leads to nethack's "Really quit?" prompt; OSX players can use
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// either one, other implementations only have that other one but this
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// routine is unconditional in case someone wants to change that
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// either one, other implementations only have that other one (plus
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// nethack's #quit command itself) but this routine is unconditional
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// in case someone wants to change that
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#ifdef MACOSX
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QString info;
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info.sprintf("This will end your NetHack session.%s",
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!g.program_state.something_worth_saving ? ""
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: "\n(Cancel quitting and use the Save command"
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"\nto save your current game.)");
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/* this is similar to closeEvent but the details are different */
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/* this is similar to closeEvent but the details are different;
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first choice (Cancel) is the default action for most arbitrary keys;
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the second choice (Quit) is the action for <return> or <space>;
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<escape> leaves the popup waiting for some other response;
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the &<char> settings for Alt+<char> shortcuts don't work on OSX */
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int act = QMessageBox::information(this, "NetHack", info,
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"&Quit without saving",
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"&Cancel and return to game",
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"&Quit without saving",
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0, 1);
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switch (act) {
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case 0:
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// cancel
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break; // return to game
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case 1:
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// quit -- bypass the prompting preformed by done2()
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g.program_state.stopprint++;
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::done(QUIT);
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/*NOTREACHED*/
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break;
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case 1:
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// cancel
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break; // return to game
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}
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#endif
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return;
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