Reveal branch stairs only after traversing them
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@@ -36,6 +36,7 @@ typedef struct stairway { /* basic stairway identifier */
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d_level tolev; /* where does it go */
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boolean up; /* up or down? */
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boolean isladder; /* ladder or stairway? */
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boolean u_traversed; /* hero has traversed this stair */
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struct stairway *next;
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} stairway;
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 37
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#define EDITLEVEL 38
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/*
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* Development status possibilities.
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10
src/do.c
10
src/do.c
@@ -1525,9 +1525,10 @@ goto_level(
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} else if (at_stairs && !In_endgame(&u.uz)) {
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if (up) {
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stairway *stway = stairway_find_from(&u.uz0, g.at_ladder);
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if (stway)
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if (stway) {
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u_on_newpos(stway->sx, stway->sy);
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else if (newdungeon)
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stway->u_traversed = TRUE;
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} else if (newdungeon)
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u_on_sstairs(1);
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else
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u_on_dnstairs();
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@@ -1542,9 +1543,10 @@ goto_level(
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g.at_ladder ? "ladder" : "stairs");
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} else { /* down */
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stairway *stway = stairway_find_from(&u.uz0, g.at_ladder);
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if (stway)
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if (stway) {
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u_on_newpos(stway->sx, stway->sy);
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else if (newdungeon)
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stway->u_traversed = TRUE;
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} else if (newdungeon)
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u_on_sstairs(0);
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else
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u_on_upstairs();
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@@ -1361,6 +1361,9 @@ next_level(boolean at_stairs)
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stairway *stway = stairway_at(u.ux, u.uy);
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d_level newlevel;
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if (at_stairs && stway)
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stway->u_traversed = TRUE;
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if (at_stairs && stway) {
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newlevel.dnum = stway->tolev.dnum;
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newlevel.dlevel = stway->tolev.dlevel;
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@@ -1379,6 +1382,9 @@ prev_level(boolean at_stairs)
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stairway *stway = stairway_at(u.ux, u.uy);
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d_level newlevel;
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if (at_stairs && stway)
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stway->u_traversed = TRUE;
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if (at_stairs && stway && stway->tolev.dnum != u.uz.dnum) {
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/* Taking an up dungeon branch. */
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/* KMH -- Upwards branches are okay if not level 1 */
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@@ -1464,6 +1470,7 @@ stairway_add(int x, int y, boolean up, boolean isladder, d_level *dest)
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tmp->sy = y;
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tmp->up = up;
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tmp->isladder = isladder;
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tmp->u_traversed = FALSE;
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assign_level(&(tmp->tolev), dest);
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tmp->next = g.stairs;
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g.stairs = tmp;
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@@ -2106,8 +2113,6 @@ tport_menu(winid win, char *entry, struct lchoice *lchoices,
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return;
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}
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/* this is only an approximation; to make it accurate, the stair list
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should track which stairs have been traversed */
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boolean
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known_branch_stairs(stairway *sway, char *outbuf, boolean stcase)
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{
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@@ -2126,7 +2131,7 @@ known_branch_stairs(stairway *sway, char *outbuf, boolean stcase)
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ledgr = ledger_no(&tolev);
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dest_visited = (g.level_info[ledgr].flags & VISITED) != 0;
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if (tolev.dnum == u.uz.dnum || !dest_visited) {
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if (tolev.dnum == u.uz.dnum || !sway->u_traversed) {
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if (outbuf) {
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Sprintf(outbuf, "%s %s", stairs, updown);
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if (dest_visited) {
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@@ -894,6 +894,7 @@ rest_stairs(NHFILE* nhfp)
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int buflen = 0;
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stairway stway = UNDEFINED_VALUES;
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int len = 0;
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stairway *newst;
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stairway_free_all();
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while (1) {
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@@ -915,6 +916,9 @@ rest_stairs(NHFILE* nhfp)
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}
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stairway_add(stway.sx, stway.sy, stway.up, stway.isladder,
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&(stway.tolev));
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newst = stairway_at(stway.sx, stway.sy);
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if (newst)
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newst->u_traversed = stway.u_traversed;
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}
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}
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