Merge branch 'NetHack-3.6.2'
This commit is contained in:
@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.274 $ $NHDT-Date: 1552521022 2019/03/13 23:50:22 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.276 $ $NHDT-Date: 1552697495 2019/03/16 00:51:35 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -392,6 +392,8 @@ if steed ate a mimic corpse and began masquerading as something, hero could
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kicking an object stack moves the topmost 1, but range calculation used the
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weight of the whole stack to decide how far it would move, possibly
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yielding "thump" result with no movement despite being a light item
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status lines' dungeon location field in the elemental planes now shows Earth
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or Air or Fire or Water instead of generic End Game
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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@@ -479,6 +481,8 @@ curses: when getting multi-character responses from player, support <delete>
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<escape> to core if ESC is typed when there is no input entered
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curses: extend preceding <delete> support to typing of extended command names
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curses: support hilite_pet and hilite_pile even when color is disabled
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curses: support color hilite_status rules even if 'guicolor' is off
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curses: update status if 'O' is used to add/change/remove hilite_status rules
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vms: add compile of isaac64.c to Makefile.src and vmsbuild.com
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15
src/botl.c
15
src/botl.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 botl.c $NHDT-Date: 1549755174 2019/02/09 23:32:54 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.134 $ */
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/* NetHack 3.6 botl.c $NHDT-Date: 1552697495 2019/03/16 00:51:35 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.135 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -375,13 +375,16 @@ char *buf;
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int ret = 1;
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/* TODO: Add in dungeon name */
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if (Is_knox(&u.uz))
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if (Is_knox(&u.uz)) {
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Sprintf(buf, "%s ", g.dungeons[u.uz.dnum].dname);
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else if (In_quest(&u.uz))
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} else if (In_quest(&u.uz)) {
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Sprintf(buf, "Home %d ", dunlev(&u.uz));
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else if (In_endgame(&u.uz))
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Sprintf(buf, Is_astralevel(&u.uz) ? "Astral Plane " : "End Game ");
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else {
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} else if (In_endgame(&u.uz)) {
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/* [3.6.2: this used to be "Astral Plane" or generic "End Game"] */
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(void) endgamelevelname(buf, depth(&u.uz));
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(void) strsubst(buf, "Plane of ", ""); /* just keep <element> */
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Strcat(buf, " ");
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} else {
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/* ports with more room may expand this one */
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Sprintf(buf, "Dlvl:%-2d ", depth(&u.uz));
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ret = 0;
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 hacklib.c $NHDT-Date: 1518922474 2018/02/18 02:54:34 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.54 $ */
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/* NetHack 3.6 hacklib.c $NHDT-Date: 1552639487 2019/03/15 08:44:47 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.67 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2007. */
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/* Copyright (c) Robert Patrick Rankin, 1991 */
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@@ -170,13 +170,14 @@ char *bp;
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return bp;
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}
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/* remove leading and trailing whitespace, in place */
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char*
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/* skip leading whitespace; remove trailing whitespace, in place */
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char *
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trimspaces(txt)
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char* txt;
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char *txt;
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{
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char* end;
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char *end;
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/* leading whitespace will remain in the buffer */
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while (*txt == ' ' || *txt == '\t')
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txt++;
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end = eos(txt);
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@@ -850,6 +850,9 @@ preference_update(preference)
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void
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curses_preference_update(const char *pref)
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{
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if (!strcmp(pref, "hilite_status") || !strcmp(pref, "align_status"))
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status_initialize(REASSESS_ONLY);
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if (!strcmp(pref, "align_status")
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|| !strcmp(pref, "align_message")) {
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curses_create_main_windows();
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@@ -87,7 +87,10 @@ curses_toggle_color_attr(WINDOW *win, int color, int attr, int onoff)
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int curses_color;
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/* if color is disabled, just show attribute */
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if ((win == mapwin) ? !iflags.wc_color : !iflags.wc2_guicolor) {
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if ((win == mapwin) ? !iflags.wc_color
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/* statuswin is for #if STATUS_HILITES
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but doesn't need to be conditional */
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: !(iflags.wc2_guicolor || win == statuswin)) {
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#endif
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if (attr != NONE) {
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if (onoff == ON)
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