Merge branch 'NetHack-3.6.2'

This commit is contained in:
nhmall
2019-03-15 20:57:59 -04:00
5 changed files with 27 additions and 13 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.274 $ $NHDT-Date: 1552521022 2019/03/13 23:50:22 $
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.276 $ $NHDT-Date: 1552697495 2019/03/16 00:51:35 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
@@ -392,6 +392,8 @@ if steed ate a mimic corpse and began masquerading as something, hero could
kicking an object stack moves the topmost 1, but range calculation used the
weight of the whole stack to decide how far it would move, possibly
yielding "thump" result with no movement despite being a light item
status lines' dungeon location field in the elemental planes now shows Earth
or Air or Fire or Water instead of generic End Game
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
@@ -479,6 +481,8 @@ curses: when getting multi-character responses from player, support <delete>
<escape> to core if ESC is typed when there is no input entered
curses: extend preceding <delete> support to typing of extended command names
curses: support hilite_pet and hilite_pile even when color is disabled
curses: support color hilite_status rules even if 'guicolor' is off
curses: update status if 'O' is used to add/change/remove hilite_status rules
vms: add compile of isaac64.c to Makefile.src and vmsbuild.com

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@@ -1,4 +1,4 @@
/* NetHack 3.6 botl.c $NHDT-Date: 1549755174 2019/02/09 23:32:54 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.134 $ */
/* NetHack 3.6 botl.c $NHDT-Date: 1552697495 2019/03/16 00:51:35 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.135 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2006. */
/* NetHack may be freely redistributed. See license for details. */
@@ -375,13 +375,16 @@ char *buf;
int ret = 1;
/* TODO: Add in dungeon name */
if (Is_knox(&u.uz))
if (Is_knox(&u.uz)) {
Sprintf(buf, "%s ", g.dungeons[u.uz.dnum].dname);
else if (In_quest(&u.uz))
} else if (In_quest(&u.uz)) {
Sprintf(buf, "Home %d ", dunlev(&u.uz));
else if (In_endgame(&u.uz))
Sprintf(buf, Is_astralevel(&u.uz) ? "Astral Plane " : "End Game ");
else {
} else if (In_endgame(&u.uz)) {
/* [3.6.2: this used to be "Astral Plane" or generic "End Game"] */
(void) endgamelevelname(buf, depth(&u.uz));
(void) strsubst(buf, "Plane of ", ""); /* just keep <element> */
Strcat(buf, " ");
} else {
/* ports with more room may expand this one */
Sprintf(buf, "Dlvl:%-2d ", depth(&u.uz));
ret = 0;

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@@ -1,4 +1,4 @@
/* NetHack 3.6 hacklib.c $NHDT-Date: 1518922474 2018/02/18 02:54:34 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.54 $ */
/* NetHack 3.6 hacklib.c $NHDT-Date: 1552639487 2019/03/15 08:44:47 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.67 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2007. */
/* Copyright (c) Robert Patrick Rankin, 1991 */
@@ -170,13 +170,14 @@ char *bp;
return bp;
}
/* remove leading and trailing whitespace, in place */
char*
/* skip leading whitespace; remove trailing whitespace, in place */
char *
trimspaces(txt)
char* txt;
char *txt;
{
char* end;
char *end;
/* leading whitespace will remain in the buffer */
while (*txt == ' ' || *txt == '\t')
txt++;
end = eos(txt);

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@@ -850,6 +850,9 @@ preference_update(preference)
void
curses_preference_update(const char *pref)
{
if (!strcmp(pref, "hilite_status") || !strcmp(pref, "align_status"))
status_initialize(REASSESS_ONLY);
if (!strcmp(pref, "align_status")
|| !strcmp(pref, "align_message")) {
curses_create_main_windows();

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@@ -87,7 +87,10 @@ curses_toggle_color_attr(WINDOW *win, int color, int attr, int onoff)
int curses_color;
/* if color is disabled, just show attribute */
if ((win == mapwin) ? !iflags.wc_color : !iflags.wc2_guicolor) {
if ((win == mapwin) ? !iflags.wc_color
/* statuswin is for #if STATUS_HILITES
but doesn't need to be conditional */
: !(iflags.wc2_guicolor || win == statuswin)) {
#endif
if (attr != NONE) {
if (onoff == ON)