fix #H8769 - steed drowns on Plane of Water
Air bubble movement on the Plane of Water manipulated <u.ux,u.uy> directly when changing hero's coordinates, leaving steed with old coordinates, resulting in dunking it when the old spot switched from air to water. Switch to u_on_newpos() which moves the steed with the hero and also handles clipping when the screen is too small to show the whole map at once.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.10 $ $NHDT-Date: 1558355176 2019/05/20 12:26:16 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.12 $ $NHDT-Date: 1558562367 2019/05/22 21:59:27 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -16,6 +16,7 @@ when examining the map with '/' or ';', picking a symbol which is used for
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billing and payment issue as a result of glob coalescing
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glob pricing did not consider weight properly
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glob shop interaction improved to handle more of the expected scenarios
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non-flying steed on Plane of Water would drown when air bubble moved hero
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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41
src/mkmaze.c
41
src/mkmaze.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mkmaze.c $NHDT-Date: 1555022325 2019/04/11 22:38:45 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.68 $ */
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/* NetHack 3.6 mkmaze.c $NHDT-Date: 1558562368 2019/05/22 21:59:28 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.70 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Pasi Kallinen, 2018. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -503,7 +503,7 @@ fixup_special()
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case LR_UPSTAIR:
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case LR_DOWNSTAIR:
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place_it:
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place_it:
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place_lregion(r->inarea.x1, r->inarea.y1, r->inarea.x2,
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r->inarea.y2, r->delarea.x1, r->delarea.y1,
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r->delarea.x2, r->delarea.y2, r->rtype, &lev);
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@@ -1399,14 +1399,15 @@ STATIC_DCL void FDECL(mv_bubble, (struct bubble *, int, int, BOOLEAN_P));
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void
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movebubbles()
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{
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static boolean up;
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struct bubble *b;
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int x, y, i, j;
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struct trap *btrap;
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static const struct rm water_pos = { cmap_to_glyph(S_water), WATER, 0, 0,
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0, 0, 0, 0, 0, 0 };
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static const struct rm air_pos = { cmap_to_glyph(S_cloud), AIR, 0, 0, 0,
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1, 0, 0, 0, 0 };
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static boolean up = FALSE;
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struct bubble *b;
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struct container *cons;
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struct trap *btrap;
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int x, y, i, j;
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/* set up the portal the first time bubbles are moved */
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if (!wportal)
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@@ -1437,9 +1438,6 @@ movebubbles()
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/* pick up objects, monsters, hero, and traps */
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if (OBJ_AT(x, y)) {
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struct obj *olist = (struct obj *) 0, *otmp;
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struct container *cons =
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(struct container *) alloc(
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sizeof(struct container));
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while ((otmp = level.objects[x][y]) != 0) {
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remove_object(otmp);
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@@ -1448,6 +1446,7 @@ movebubbles()
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olist = otmp;
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}
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cons = (struct container *) alloc(sizeof *cons);
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cons->x = x;
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cons->y = y;
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cons->what = CONS_OBJ;
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@@ -1457,10 +1456,8 @@ movebubbles()
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}
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if (MON_AT(x, y)) {
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struct monst *mon = m_at(x, y);
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struct container *cons =
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(struct container *) alloc(
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sizeof(struct container));
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cons = (struct container *) alloc(sizeof *cons);
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cons->x = x;
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cons->y = y;
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cons->what = CONS_MON;
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@@ -1478,10 +1475,7 @@ movebubbles()
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mon->mx = mon->my = 0;
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}
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if (!u.uswallow && x == u.ux && y == u.uy) {
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struct container *cons =
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(struct container *) alloc(
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sizeof(struct container));
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cons = (struct container *) alloc(sizeof *cons);
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cons->x = x;
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cons->y = y;
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cons->what = CONS_HERO;
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@@ -1491,10 +1485,7 @@ movebubbles()
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b->cons = cons;
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}
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if ((btrap = t_at(x, y)) != 0) {
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struct container *cons =
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(struct container *) alloc(
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sizeof(struct container));
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cons = (struct container *) alloc(sizeof *cons);
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cons->x = x;
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cons->y = y;
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cons->what = CONS_TRAP;
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@@ -1887,21 +1878,21 @@ boolean ini;
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}
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case CONS_HERO: {
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struct monst *mtmp = m_at(cons->x, cons->y);
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int ux0 = u.ux, uy0 = u.uy;
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/* change u.ux0 and u.uy0? */
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u.ux = cons->x;
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u.uy = cons->y;
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u_on_newpos(cons->x, cons->y);
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newsym(ux0, uy0); /* clean up old position */
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if (MON_AT(cons->x, cons->y)) {
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mnexto(m_at(cons->x, cons->y));
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if (mtmp) {
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mnexto(mtmp);
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}
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break;
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}
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case CONS_TRAP: {
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struct trap *btrap = (struct trap *) cons->list;
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btrap->tx = cons->x;
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btrap->ty = cons->y;
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break;
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