fix #H8769 - steed drowns on Plane of Water
Air bubble movement on the Plane of Water manipulated <u.ux,u.uy> directly when changing hero's coordinates, leaving steed with old coordinates, resulting in dunking it when the old spot switched from air to water. Switch to u_on_newpos() which moves the steed with the hero and also handles clipping when the screen is too small to show the whole map at once.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.10 $ $NHDT-Date: 1558355176 2019/05/20 12:26:16 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.12 $ $NHDT-Date: 1558562367 2019/05/22 21:59:27 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -16,6 +16,7 @@ when examining the map with '/' or ';', picking a symbol which is used for
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billing and payment issue as a result of glob coalescing
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glob pricing did not consider weight properly
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glob shop interaction improved to handle more of the expected scenarios
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non-flying steed on Plane of Water would drown when air bubble moved hero
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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