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include/region.h
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46
include/region.h
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/* SCCS Id: @(#)region.h 3.3 96/06/17 */
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/* Copyright (c) 1996 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef REGION_H
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#define REGION_H
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/* generic callback function */
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typedef boolean FDECL((*callback_proc), (genericptr_t, genericptr_t));
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typedef struct {
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NhRect bounding_box; /* Bounding box of the region */
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NhRect *rects; /* Rectangles composing the region */
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short nrects; /* Number of rectangles */
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boolean attach_2_u; /* Region attached to player ? */
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unsigned int attach_2_m; /* Region attached to monster ? */
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/*struct obj *attach_2_o;*/ /* Region attached to object ? UNUSED YET */
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const char* enter_msg; /* Message when entering */
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const char* leave_msg; /* Message when leaving */
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short ttl; /* Time to live. -1 is forever */
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short expire_f; /* Function to call when region's ttl expire */
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short can_enter_f; /* Function to call to check wether the player
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can, or can not, enter the region */
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short enter_f; /* Function to call when the player enters*/
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short can_leave_f; /* Function to call to check wether the player
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can, or can not, leave the region */
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short leave_f; /* Function to call when the player leaves */
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short inside_f; /* Function to call every turn if player's
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inside */
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boolean player_inside; /* Is the player inside this region */
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unsigned int* monsters; /* Monsters currently inside this region */
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short n_monst; /* Number of monsters inside this region */
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short max_monst; /* Maximum number of monsters that can be
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listed without having to grow the array */
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#define MONST_INC 5
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/* Should probably do the same thing about objects */
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boolean visible; /* Is the region visible ? */
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int glyph; /* Which glyph to use if visible */
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genericptr_t arg; /* Optional user argument (Ex: strength of
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force field, damage of a fire zone, ...*/
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} NhRegion;
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#endif /* REGION_H */
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