Added sounds for minotaurs.

This commit is contained in:
Connor Gregorich-Trevor
2020-02-05 19:54:01 -06:00
parent b9f3a33ec9
commit d6a99a5586
2 changed files with 11 additions and 1 deletions

View File

@@ -45,7 +45,8 @@
#define MS_PRIEST 36 /* ask for contribution; do cleansing */
#define MS_SPELL 37 /* spellcaster not matching any of the above */
#define MS_WERE 38 /* lycanthrope in human form */
#define MS_BOAST 39 /* giants */
#define MS_MOO 39 /* minotaurs */
#define MS_BOAST 40 /* giants */
#define MR_FIRE 0x01 /* resists fire */
#define MR_COLD 0x02 /* resists cold */

View File

@@ -339,6 +339,9 @@ register struct monst *mtmp;
case MS_WAIL:
ret = "wail";
break;
case MS_MOO:
ret = "low";
break;
case MS_SILENT:
ret = "commotion";
break;
@@ -750,6 +753,12 @@ register struct monst *mtmp;
#endif
}
break;
case MS_MOO:
if (!mtmp->mpeaceful)
pline_msg = "bellows!";
else
pline_msg = "moos.";
break;
case MS_BOAST: /* giants */
if (!mtmp->mpeaceful) {
switch (rn2(4)) {