Added sounds for minotaurs.
This commit is contained in:
+2
-1
@@ -45,7 +45,8 @@
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#define MS_PRIEST 36 /* ask for contribution; do cleansing */
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#define MS_PRIEST 36 /* ask for contribution; do cleansing */
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#define MS_SPELL 37 /* spellcaster not matching any of the above */
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#define MS_SPELL 37 /* spellcaster not matching any of the above */
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#define MS_WERE 38 /* lycanthrope in human form */
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#define MS_WERE 38 /* lycanthrope in human form */
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#define MS_BOAST 39 /* giants */
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#define MS_MOO 39 /* minotaurs */
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#define MS_BOAST 40 /* giants */
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#define MR_FIRE 0x01 /* resists fire */
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#define MR_FIRE 0x01 /* resists fire */
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#define MR_COLD 0x02 /* resists cold */
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#define MR_COLD 0x02 /* resists cold */
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@@ -339,6 +339,9 @@ register struct monst *mtmp;
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case MS_WAIL:
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case MS_WAIL:
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ret = "wail";
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ret = "wail";
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break;
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break;
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case MS_MOO:
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ret = "low";
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break;
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case MS_SILENT:
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case MS_SILENT:
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ret = "commotion";
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ret = "commotion";
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break;
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break;
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@@ -750,6 +753,12 @@ register struct monst *mtmp;
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#endif
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#endif
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}
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}
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break;
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break;
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case MS_MOO:
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if (!mtmp->mpeaceful)
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pline_msg = "bellows!";
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else
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pline_msg = "moos.";
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break;
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case MS_BOAST: /* giants */
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case MS_BOAST: /* giants */
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if (!mtmp->mpeaceful) {
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if (!mtmp->mpeaceful) {
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switch (rn2(4)) {
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switch (rn2(4)) {
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