Reorganize mcastu code

Merge the two different enums, so all monster spells are in one
list.  This should have no functional difference, but cleans up
the code a bit.
This commit is contained in:
Pasi Kallinen
2026-03-23 11:42:51 +02:00
parent 10eedbe2f0
commit d6cbaca654

View File

@@ -5,44 +5,40 @@
#include "hack.h"
/* monster mage spells */
enum mcast_mage_spells {
MGC_PSI_BOLT = 0,
MGC_CURE_SELF,
MGC_HASTE_SELF,
MGC_STUN_YOU,
MGC_DISAPPEAR,
MGC_WEAKEN_YOU,
MGC_DESTRY_ARMR,
MGC_CURSE_ITEMS,
MGC_AGGRAVATION,
MGC_SUMMON_MONS,
MGC_CLONE_WIZ,
MGC_DEATH_TOUCH
};
enum mcast_spells {
MCAST_PSI_BOLT = 0,
MCAST_OPEN_WOUNDS,
MCAST_LIGHTNING,
MCAST_FIRE_PILLAR,
MCAST_GEYSER,
MCAST_DEATH_TOUCH,
/* monster cleric spells */
enum mcast_cleric_spells {
CLC_OPEN_WOUNDS = 0,
CLC_CURE_SELF,
CLC_CONFUSE_YOU,
CLC_PARALYZE,
CLC_BLIND_YOU,
CLC_INSECTS,
CLC_CURSE_ITEMS,
CLC_LIGHTNING,
CLC_FIRE_PILLAR,
CLC_GEYSER
MCAST_CURE_SELF,
MCAST_HASTE_SELF,
MCAST_DISAPPEAR,
MCAST_AGGRAVATION,
MCAST_STUN_YOU,
MCAST_WEAKEN_YOU,
MCAST_CONFUSE_YOU,
MCAST_PARALYZE,
MCAST_BLIND_YOU,
MCAST_DESTRY_ARMR,
MCAST_CURSE_ITEMS,
MCAST_INSECTS,
MCAST_SUMMON_MONS,
MCAST_CLONE_WIZ
};
staticfn void cursetxt(struct monst *, boolean);
staticfn int choose_magic_spell(int);
staticfn int choose_clerical_spell(int);
staticfn int choose_magic_spell(struct monst *);
staticfn int choose_clerical_spell(struct monst *);
staticfn int m_cure_self(struct monst *, int);
staticfn void cast_wizard_spell(struct monst *, int, int);
staticfn void cast_cleric_spell(struct monst *, int, int);
staticfn boolean is_undirected_spell(unsigned int, int);
staticfn boolean spell_would_be_useless(struct monst *, unsigned int, int);
staticfn void mcast_spell(struct monst *, int, int);
staticfn boolean is_undirected_spell(int);
staticfn boolean spell_would_be_useless(struct monst *, int);
/* feedback when frustrated monster couldn't cast a spell */
staticfn void
@@ -73,8 +69,10 @@ cursetxt(struct monst *mtmp, boolean undirected)
/* convert a level-based random selection into a specific mage spell;
inappropriate choices will be screened out by spell_would_be_useless() */
staticfn int
choose_magic_spell(int spellval)
choose_magic_spell(struct monst *mtmp)
{
int spellval = rn2(mtmp->m_lev);
/* for 3.4.3 and earlier, val greater than 22 selected default spell */
while (spellval > 24 && rn2(25))
spellval = rn2(spellval);
@@ -83,52 +81,54 @@ choose_magic_spell(int spellval)
case 24:
case 23:
if (Antimagic || Hallucination)
return MGC_PSI_BOLT;
return MCAST_PSI_BOLT;
FALLTHROUGH;
/*FALLTHRU*/
case 22:
case 21:
case 20:
return MGC_DEATH_TOUCH;
return MCAST_DEATH_TOUCH;
case 19:
case 18:
return MGC_CLONE_WIZ;
return MCAST_CLONE_WIZ;
case 17:
case 16:
case 15:
return MGC_SUMMON_MONS;
return MCAST_SUMMON_MONS;
case 14:
case 13:
return MGC_AGGRAVATION;
return MCAST_AGGRAVATION;
case 12:
case 11:
case 10:
return MGC_CURSE_ITEMS;
return MCAST_CURSE_ITEMS;
case 9:
case 8:
return MGC_DESTRY_ARMR;
return MCAST_DESTRY_ARMR;
case 7:
case 6:
return MGC_WEAKEN_YOU;
return MCAST_WEAKEN_YOU;
case 5:
case 4:
return MGC_DISAPPEAR;
return MCAST_DISAPPEAR;
case 3:
return MGC_STUN_YOU;
return MCAST_STUN_YOU;
case 2:
return MGC_HASTE_SELF;
return MCAST_HASTE_SELF;
case 1:
return MGC_CURE_SELF;
return MCAST_CURE_SELF;
case 0:
default:
return MGC_PSI_BOLT;
return MCAST_PSI_BOLT;
}
}
/* convert a level-based random selection into a specific cleric spell */
staticfn int
choose_clerical_spell(int spellnum)
choose_clerical_spell(struct monst *mtmp)
{
int spellnum = rn2(mtmp->m_lev);
/* for 3.4.3 and earlier, num greater than 13 selected the default spell
*/
while (spellnum > 15 && rn2(16))
@@ -138,34 +138,34 @@ choose_clerical_spell(int spellnum)
case 15:
case 14:
if (rn2(3))
return CLC_OPEN_WOUNDS;
return MCAST_OPEN_WOUNDS;
FALLTHROUGH;
/*FALLTHRU*/
case 13:
return CLC_GEYSER;
return MCAST_GEYSER;
case 12:
return CLC_FIRE_PILLAR;
return MCAST_FIRE_PILLAR;
case 11:
return CLC_LIGHTNING;
return MCAST_LIGHTNING;
case 10:
case 9:
return CLC_CURSE_ITEMS;
return MCAST_CURSE_ITEMS;
case 8:
return CLC_INSECTS;
return MCAST_INSECTS;
case 7:
case 6:
return CLC_BLIND_YOU;
return MCAST_BLIND_YOU;
case 5:
case 4:
return CLC_PARALYZE;
return MCAST_PARALYZE;
case 3:
case 2:
return CLC_CONFUSE_YOU;
return MCAST_CONFUSE_YOU;
case 1:
return CLC_CURE_SELF;
return MCAST_CURE_SELF;
case 0:
default:
return CLC_OPEN_WOUNDS;
return MCAST_OPEN_WOUNDS;
}
}
@@ -200,15 +200,14 @@ castmu(
int cnt = 40;
do {
spellnum = rn2(ml);
if (mattk->adtyp == AD_SPEL)
spellnum = choose_magic_spell(spellnum);
spellnum = choose_magic_spell(mtmp);
else
spellnum = choose_clerical_spell(spellnum);
spellnum = choose_clerical_spell(mtmp);
/* not trying to attack? don't allow directed spells */
if (!thinks_it_foundyou) {
if (!is_undirected_spell(mattk->adtyp, spellnum)
|| spell_would_be_useless(mtmp, mattk->adtyp, spellnum)) {
if (!is_undirected_spell(spellnum)
|| spell_would_be_useless(mtmp, spellnum)) {
if (foundyou)
impossible(
"spellcasting monster found you and doesn't know it?");
@@ -217,7 +216,7 @@ castmu(
break;
}
} while (--cnt > 0
&& spell_would_be_useless(mtmp, mattk->adtyp, spellnum));
&& spell_would_be_useless(mtmp, spellnum));
if (cnt == 0)
return M_ATTK_MISS;
}
@@ -225,10 +224,12 @@ castmu(
/* monster unable to cast spells? */
if (mtmp->mcan || mtmp->mspec_used || !ml
|| m_seenres(mtmp, cvt_adtyp_to_mseenres(mattk->adtyp))) {
cursetxt(mtmp, is_undirected_spell(mattk->adtyp, spellnum));
cursetxt(mtmp, is_undirected_spell(spellnum));
return M_ATTK_MISS;
}
debugpline3("castmu:%s,lvl:%i,spell:%i", noit_Monnam(mtmp), ml, spellnum);
if (mattk->adtyp == AD_SPEL || mattk->adtyp == AD_CLRC) {
/* monst->m_lev is unsigned (uchar), monst->mspec_used is int */
mtmp->mspec_used = (int) ((mtmp->m_lev < 8) ? (10 - mtmp->m_lev) : 2);
@@ -245,7 +246,7 @@ castmu(
* for fire mis-aimed at ice.
*/
if (!foundyou && thinks_it_foundyou
&& !is_undirected_spell(mattk->adtyp, spellnum)) {
&& !is_undirected_spell(spellnum)) {
pline_mon(mtmp, "%s casts a spell at %s!",
canseemon(mtmp) ? Monnam(mtmp) : "Something",
is_waterwall(mtmp->mux, mtmp->muy) ? "empty water"
@@ -262,10 +263,10 @@ castmu(
}
return M_ATTK_MISS;
}
if (canspotmon(mtmp) || !is_undirected_spell(mattk->adtyp, spellnum)) {
if (canspotmon(mtmp) || !is_undirected_spell(spellnum)) {
pline_mon(mtmp, "%s casts a spell%s!",
canspotmon(mtmp) ? Monnam(mtmp) : "Something",
is_undirected_spell(mattk->adtyp, spellnum) ? ""
is_undirected_spell(spellnum) ? ""
: (Invis && !perceives(mtmp->data)
&& !u_at(mtmp->mux, mtmp->muy))
? " at a spot near you"
@@ -344,10 +345,7 @@ castmu(
break;
case AD_SPEL: /* wizard spell */
case AD_CLRC: /* clerical spell */
if (mattk->adtyp == AD_SPEL)
cast_wizard_spell(mtmp, dmg, spellnum);
else
cast_cleric_spell(mtmp, dmg, spellnum);
mcast_spell(mtmp, dmg, spellnum);
dmg = 0; /* done by the spell casting functions */
break;
} /* switch */
@@ -446,20 +444,22 @@ death_inflicted_by(
and spell_would_be_useless().
*/
staticfn void
cast_wizard_spell(struct monst *mtmp, int dmg, int spellnum)
mcast_spell(struct monst *mtmp, int dmg, int spellnum)
{
int orig_dmg = 0;
if (dmg < 0) {
impossible("monster cast wizard spell (%d) with negative dmg (%d)?",
impossible("monster cast spell (%d) with negative dmg (%d)?",
spellnum, dmg);
return;
}
if (dmg == 0 && !is_undirected_spell(AD_SPEL, spellnum)) {
if (dmg == 0 && !is_undirected_spell(spellnum)) {
impossible("cast directed wizard spell (%d) with dmg=0?", spellnum);
return;
}
switch (spellnum) {
case MGC_DEATH_TOUCH:
case MCAST_DEATH_TOUCH:
pline("Oh no, %s's using the touch of death!", mhe(mtmp));
if (nonliving(gy.youmonst.data) || is_demon(gy.youmonst.data)) {
You("seem no deader than before.");
@@ -479,7 +479,7 @@ cast_wizard_spell(struct monst *mtmp, int dmg, int spellnum)
}
dmg = 0;
break;
case MGC_CLONE_WIZ:
case MCAST_CLONE_WIZ:
if (mtmp->iswiz && svc.context.no_of_wizards == 1) {
pline("Double Trouble...");
clonewiz();
@@ -487,7 +487,7 @@ cast_wizard_spell(struct monst *mtmp, int dmg, int spellnum)
} else
impossible("bad wizard cloning?");
break;
case MGC_SUMMON_MONS: {
case MCAST_SUMMON_MONS: {
int count = nasty(mtmp);
if (!count) {
@@ -515,17 +515,17 @@ cast_wizard_spell(struct monst *mtmp, int dmg, int spellnum)
dmg = 0;
break;
}
case MGC_AGGRAVATION:
case MCAST_AGGRAVATION:
You_feel("that monsters are aware of your presence.");
aggravate();
dmg = 0;
break;
case MGC_CURSE_ITEMS:
case MCAST_CURSE_ITEMS:
You_feel("as if you need some help.");
rndcurse();
dmg = 0;
break;
case MGC_DESTRY_ARMR:
case MCAST_DESTRY_ARMR:
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
@@ -539,7 +539,7 @@ cast_wizard_spell(struct monst *mtmp, int dmg, int spellnum)
}
dmg = 0;
break;
case MGC_WEAKEN_YOU: /* drain strength */
case MCAST_WEAKEN_YOU: /* drain strength */
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
@@ -561,7 +561,7 @@ cast_wizard_spell(struct monst *mtmp, int dmg, int spellnum)
}
dmg = 0;
break;
case MGC_DISAPPEAR: /* makes self invisible */
case MCAST_DISAPPEAR: /* makes self invisible */
if (!mtmp->minvis && !mtmp->invis_blkd) {
if (canseemon(mtmp))
pline_mon(mtmp, "%s suddenly %s!", Monnam(mtmp),
@@ -573,7 +573,7 @@ cast_wizard_spell(struct monst *mtmp, int dmg, int spellnum)
} else
impossible("no reason for monster to cast disappear spell?");
break;
case MGC_STUN_YOU:
case MCAST_STUN_YOU:
if (Antimagic || Free_action) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
@@ -590,14 +590,14 @@ cast_wizard_spell(struct monst *mtmp, int dmg, int spellnum)
}
dmg = 0;
break;
case MGC_HASTE_SELF:
case MCAST_HASTE_SELF:
mon_adjust_speed(mtmp, 1, (struct obj *) 0);
dmg = 0;
break;
case MGC_CURE_SELF:
case MCAST_CURE_SELF:
dmg = m_cure_self(mtmp, dmg);
break;
case MGC_PSI_BOLT:
case MCAST_PSI_BOLT:
/* prior to 3.4.0 Antimagic was setting the damage to 1--this
made the spell virtually harmless to players with magic res. */
if (Antimagic) {
@@ -616,35 +616,7 @@ cast_wizard_spell(struct monst *mtmp, int dmg, int spellnum)
else
Your("%s suddenly aches very painfully!", body_part(HEAD));
break;
default:
impossible("mcastu: invalid magic spell (%d)", spellnum);
dmg = 0;
break;
}
if (dmg)
mdamageu(mtmp, dmg);
}
DISABLE_WARNING_FORMAT_NONLITERAL
staticfn void
cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
{
int orig_dmg = 0;
if (dmg < 0) {
impossible("monster cast cleric spell (%d) with negative dmg (%d)?",
spellnum, dmg);
return;
}
if (dmg == 0 && !is_undirected_spell(AD_CLRC, spellnum)) {
impossible("cast directed cleric spell (%d) with dmg=0?", spellnum);
return;
}
switch (spellnum) {
case CLC_GEYSER:
case MCAST_GEYSER:
/* this is physical damage (force not heat),
* not magical damage or fire damage
*/
@@ -657,7 +629,7 @@ cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
water_damage_chain(level.objects[u.ux][u.uy], TRUE);
#endif
break;
case CLC_FIRE_PILLAR:
case MCAST_FIRE_PILLAR:
pline("A pillar of fire strikes all around you!");
orig_dmg = dmg = d(8, 6);
if (Fire_resistance) {
@@ -677,7 +649,7 @@ cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
/* burn up flammable items on the floor, melt ice terrain */
mon_spell_hits_spot(mtmp, AD_FIRE, u.ux, u.uy);
break;
case CLC_LIGHTNING: {
case MCAST_LIGHTNING: {
boolean reflects;
Soundeffect(se_bolt_of_lightning, 80);
@@ -708,12 +680,7 @@ cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
(void) flashburn((long) rnd(100), TRUE);
break;
}
case CLC_CURSE_ITEMS:
You_feel("as if you need some help.");
rndcurse();
dmg = 0;
break;
case CLC_INSECTS: {
case MCAST_INSECTS: {
/* Try for insects, and if there are none
left, go for (sticks to) snakes. -3. */
struct permonst *pm = mkclass(S_ANT, 0);
@@ -788,13 +755,15 @@ cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
} else {
fmt = "%s summons %s!";
}
if (fmt)
if (fmt) {
DISABLE_WARNING_FORMAT_NONLITERAL;
pline_mon(mtmp, fmt, Monnam(mtmp), what);
RESTORE_WARNING_FORMAT_NONLITERAL;
}
dmg = 0;
break;
}
case CLC_BLIND_YOU:
case MCAST_BLIND_YOU:
/* note: resists_blnd() doesn't apply here */
if (!Blinded) {
int num_eyes = eyecount(gy.youmonst.data);
@@ -809,7 +778,7 @@ cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
} else
impossible("no reason for monster to cast blindness spell?");
break;
case CLC_PARALYZE:
case MCAST_PARALYZE:
if (Antimagic || Free_action) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
@@ -829,7 +798,7 @@ cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
gn.nomovemsg = 0;
dmg = 0;
break;
case CLC_CONFUSE_YOU:
case MCAST_CONFUSE_YOU:
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
@@ -849,10 +818,7 @@ cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
}
dmg = 0;
break;
case CLC_CURE_SELF:
dmg = m_cure_self(mtmp, dmg);
break;
case CLC_OPEN_WOUNDS:
case MCAST_OPEN_WOUNDS:
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
@@ -870,7 +836,7 @@ cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
Your("body is covered with painful wounds!");
break;
default:
impossible("mcastu: invalid clerical spell (%d)", spellnum);
impossible("mcastu: invalid magic spell (%d)", spellnum);
dmg = 0;
break;
}
@@ -879,38 +845,27 @@ cast_cleric_spell(struct monst *mtmp, int dmg, int spellnum)
mdamageu(mtmp, dmg);
}
RESTORE_WARNING_FORMAT_NONLITERAL
staticfn boolean
is_undirected_spell(unsigned int adtyp, int spellnum)
is_undirected_spell(int spellnum)
{
if (adtyp == AD_SPEL) {
switch (spellnum) {
case MGC_CLONE_WIZ:
case MGC_SUMMON_MONS:
case MGC_AGGRAVATION:
case MGC_DISAPPEAR:
case MGC_HASTE_SELF:
case MGC_CURE_SELF:
return TRUE;
default:
break;
}
} else if (adtyp == AD_CLRC) {
switch (spellnum) {
case CLC_INSECTS:
case CLC_CURE_SELF:
return TRUE;
default:
break;
}
switch (spellnum) {
case MCAST_CLONE_WIZ:
case MCAST_SUMMON_MONS:
case MCAST_AGGRAVATION:
case MCAST_DISAPPEAR:
case MCAST_HASTE_SELF:
case MCAST_CURE_SELF:
case MCAST_INSECTS:
return TRUE;
default:
break;
}
return FALSE;
}
/* Some spells are useless under some circumstances. */
staticfn boolean
spell_would_be_useless(struct monst *mtmp, unsigned int adtyp, int spellnum)
spell_would_be_useless(struct monst *mtmp, int spellnum)
{
/* Some spells don't require the player to really be there and can be cast
* by the monster when you're invisible, yet still shouldn't be cast when
@@ -920,58 +875,63 @@ spell_would_be_useless(struct monst *mtmp, unsigned int adtyp, int spellnum)
*/
boolean mcouldseeu = couldsee(mtmp->mx, mtmp->my);
if (adtyp == AD_SPEL) {
switch (spellnum) {
case MCAST_CLONE_WIZ:
/* only the Wizard is allowed to clone himself */
if (!mtmp->iswiz || svc.context.no_of_wizards > 1)
return TRUE;
if (!mcouldseeu)
return TRUE;
break;
case MCAST_SUMMON_MONS:
/* don't summon monsters if it doesn't think you're around */
if (!mcouldseeu || mtmp->mpeaceful)
return TRUE;
break;
case MCAST_AGGRAVATION:
/* aggravate monsters, etc. won't be cast by peaceful monsters */
if (mtmp->mpeaceful
&& (spellnum == MGC_AGGRAVATION || spellnum == MGC_SUMMON_MONS
|| spellnum == MGC_CLONE_WIZ))
if (!mcouldseeu || mtmp->mpeaceful)
return TRUE;
/* aggravation (global wakeup) when everyone is already active */
/* if nothing needs to be awakened then this spell is useless
but caster might not realize that [chance to pick it then
must be very small otherwise caller's many retry attempts
will eventually end up picking it too often] */
if (!has_aggravatables(mtmp))
return rn2(100) ? TRUE : FALSE;
break;
case MCAST_HASTE_SELF:
/* haste self when already fast */
if (mtmp->permspeed == MFAST && spellnum == MGC_HASTE_SELF)
if (mtmp->permspeed == MFAST)
return TRUE;
break;
case MCAST_DISAPPEAR:
/* invisibility when already invisible */
if ((mtmp->minvis || mtmp->invis_blkd) && spellnum == MGC_DISAPPEAR)
if (mtmp->minvis || mtmp->invis_blkd)
return TRUE;
/* peaceful monster won't cast invisibility if you can't see
invisible,
same as when monsters drink potions of invisibility. This doesn't
really make a lot of sense, but lets the player avoid hitting
peaceful monsters by mistake */
if (mtmp->mpeaceful && !See_invisible && spellnum == MGC_DISAPPEAR)
if (mtmp->mpeaceful && !See_invisible)
return TRUE;
break;
case MCAST_CURE_SELF:
/* healing when already healed */
if (mtmp->mhp == mtmp->mhpmax && spellnum == MGC_CURE_SELF)
if (mtmp->mhp == mtmp->mhpmax)
return TRUE;
/* don't summon monsters if it doesn't think you're around */
if (!mcouldseeu && (spellnum == MGC_SUMMON_MONS
|| (!mtmp->iswiz && spellnum == MGC_CLONE_WIZ)))
break;
case MCAST_INSECTS:
/* summon insects/sticks to snakes won't be cast by peaceful monsters */
if (!mcouldseeu || mtmp->mpeaceful)
return TRUE;
if ((!mtmp->iswiz || svc.context.no_of_wizards > 1)
&& spellnum == MGC_CLONE_WIZ)
return TRUE;
/* aggravation (global wakeup) when everyone is already active */
if (spellnum == MGC_AGGRAVATION) {
/* if nothing needs to be awakened then this spell is useless
but caster might not realize that [chance to pick it then
must be very small otherwise caller's many retry attempts
will eventually end up picking it too often] */
if (!has_aggravatables(mtmp))
return rn2(100) ? TRUE : FALSE;
}
} else if (adtyp == AD_CLRC) {
/* summon insects/sticks to snakes won't be cast by peaceful monsters
*/
if (mtmp->mpeaceful && spellnum == CLC_INSECTS)
return TRUE;
/* healing when already healed */
if (mtmp->mhp == mtmp->mhpmax && spellnum == CLC_CURE_SELF)
return TRUE;
/* don't summon insects if it doesn't think you're around */
if (!mcouldseeu && spellnum == CLC_INSECTS)
return TRUE;
/* blindness spell on blinded player */
if (Blinded && spellnum == CLC_BLIND_YOU)
break;
case MCAST_BLIND_YOU:
if (Blinded)
return TRUE;
break;
default:
}
return FALSE;
}