zeromonst

Make 'zeromonst' global instead of local to makemon.c.  Its address
isn't used as a special value like &zeroobj, but it is useful to
have available for initializing various pseudo-monsters.

modified:
  include/decl.h
  src/decl.c, makemon.c, mkobj.c, mplayer.c, teleport.c
This commit is contained in:
PatR
2016-03-26 16:42:24 -07:00
parent 862d37c77a
commit d6fa06f8e8
6 changed files with 15 additions and 12 deletions

View File

@@ -243,7 +243,8 @@ E NEARDATA struct obj *migrating_objs;
E NEARDATA struct obj *billobjs;
E NEARDATA struct obj *current_wand, *thrownobj, *kickedobj;
E NEARDATA struct obj zeroobj; /* init'd and defined in decl.c */
E NEARDATA struct obj zeroobj; /* for init; &zeroobj used as special value */
E NEARDATA anything zeroany; /* init'd and defined in decl.c */
#include "you.h"
@@ -256,7 +257,8 @@ E NEARDATA struct u_realtime urealtime;
#include "pm.h"
#endif
E NEARDATA struct monst youmonst; /* init'd and defined in decl.c */
E NEARDATA struct monst zeromonst; /* for init of new or temp monsters */
E NEARDATA struct monst youmonst; /* monster details when hero is poly'd */
E NEARDATA struct monst *mydogs, *migrating_mons;
E NEARDATA struct mvitals {

View File

@@ -194,8 +194,9 @@ NEARDATA struct obj *migrating_objs = (struct obj *) 0;
/* objects not yet paid for */
NEARDATA struct obj *billobjs = (struct obj *) 0;
/* used to zero all elements of a struct obj */
/* used to zero all elements of a struct obj and a struct monst */
NEARDATA struct obj zeroobj = DUMMY;
NEARDATA struct monst zeromonst = DUMMY;
/* used to zero out union any; initializer deliberately omitted */
NEARDATA anything zeroany;

View File

@@ -6,8 +6,6 @@
#include <ctype.h>
STATIC_VAR NEARDATA struct monst zeromonst;
/* this assumes that a human quest leader or nemesis is an archetype
of the corresponding role; that isn't so for some roles (tourist
for instance) but is for the priests and monks we use it for... */
@@ -23,7 +21,8 @@ STATIC_DCL void FDECL(m_initgrp, (struct monst *, int, int, int));
STATIC_DCL void FDECL(m_initthrow, (struct monst *, int, int));
STATIC_DCL void FDECL(m_initweap, (struct monst *));
STATIC_DCL void FDECL(m_initinv, (struct monst *));
STATIC_DCL boolean FDECL(makemon_rnd_goodpos, (struct monst *, unsigned, coord *));
STATIC_DCL boolean FDECL(makemon_rnd_goodpos, (struct monst *,
unsigned, coord *));
extern const int monstr[];

View File

@@ -107,13 +107,11 @@ struct obj *otmp;
{
if (!otmp->oextra)
otmp->oextra = newoextra();
if (!OMONST(otmp)) {
struct monst *m = newmonst();
/* newmonst() allocates memory but doesn't initialize anything */
(void) memset((genericptr_t) m, 0, sizeof (struct monst));
m->mextra = (struct mextra *) 0;
m->nmon = (struct monst *) 0;
*m = zeromonst;
OMONST(otmp) = m;
}
}

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@@ -331,12 +331,13 @@ boolean special;
int pm, x, y;
struct monst fakemon;
fakemon = zeromonst;
while (num) {
int tryct = 0;
/* roll for character class */
pm = PM_ARCHEOLOGIST + rn2(PM_WIZARD - PM_ARCHEOLOGIST + 1);
fakemon.data = &mons[pm];
set_mon_data(&fakemon, &mons[pm], -1);
/* roll for an available location */
do {

View File

@@ -128,7 +128,9 @@ unsigned entflags;
/* default to player's original monster type */
mdat = &mons[u.umonster];
}
fakemon.data = mdat; /* set up for goodpos */
fakemon = zeromonst;
set_mon_data(&fakemon, mdat, -1); /* set up for goodpos */
good_ptr = good;
range = 1;
/*