zeromonst

Make 'zeromonst' global instead of local to makemon.c.  Its address
isn't used as a special value like &zeroobj, but it is useful to
have available for initializing various pseudo-monsters.

modified:
  include/decl.h
  src/decl.c, makemon.c, mkobj.c, mplayer.c, teleport.c
This commit is contained in:
PatR
2016-03-26 16:42:24 -07:00
parent 862d37c77a
commit d6fa06f8e8
6 changed files with 15 additions and 12 deletions

View File

@@ -6,8 +6,6 @@
#include <ctype.h>
STATIC_VAR NEARDATA struct monst zeromonst;
/* this assumes that a human quest leader or nemesis is an archetype
of the corresponding role; that isn't so for some roles (tourist
for instance) but is for the priests and monks we use it for... */
@@ -23,7 +21,8 @@ STATIC_DCL void FDECL(m_initgrp, (struct monst *, int, int, int));
STATIC_DCL void FDECL(m_initthrow, (struct monst *, int, int));
STATIC_DCL void FDECL(m_initweap, (struct monst *));
STATIC_DCL void FDECL(m_initinv, (struct monst *));
STATIC_DCL boolean FDECL(makemon_rnd_goodpos, (struct monst *, unsigned, coord *));
STATIC_DCL boolean FDECL(makemon_rnd_goodpos, (struct monst *,
unsigned, coord *));
extern const int monstr[];