zeromonst

Make 'zeromonst' global instead of local to makemon.c.  Its address
isn't used as a special value like &zeroobj, but it is useful to
have available for initializing various pseudo-monsters.

modified:
  include/decl.h
  src/decl.c, makemon.c, mkobj.c, mplayer.c, teleport.c
This commit is contained in:
PatR
2016-03-26 16:42:24 -07:00
parent 862d37c77a
commit d6fa06f8e8
6 changed files with 15 additions and 12 deletions

View File

@@ -331,12 +331,13 @@ boolean special;
int pm, x, y;
struct monst fakemon;
fakemon = zeromonst;
while (num) {
int tryct = 0;
/* roll for character class */
pm = PM_ARCHEOLOGIST + rn2(PM_WIZARD - PM_ARCHEOLOGIST + 1);
fakemon.data = &mons[pm];
set_mon_data(&fakemon, &mons[pm], -1);
/* roll for an available location */
do {