animating quest guardian statues

Also a related bug: the guard against animating a unique
monster via tossing a statue onto a statue trap location, was
causing stone to flesh to silently ignore any statue of a unique
monster which seemed very uncharacteristic of the spell.

After this patch, statues of quest guardians and statues of
unique monsters will animate as shape-shifters posing as those
monsters, not the monsters themselves.
This commit is contained in:
nethack.allison
2003-08-19 02:52:03 +00:00
parent f97f7a0618
commit d72700c070
2 changed files with 13 additions and 2 deletions

View File

@@ -130,6 +130,8 @@ there was no check for iron bars in dokick() so it defaulted to "empty space"
if you couldn't see the rat created in a sink for some reason other than
blindness, you would get "Eek there's it in the sink."
digging a pit while stuck in the floor should always free the player
quest guardians can no longer be created via stone-to-flesh on their statue
stone-to-flesh no longer silently ignored by a statue of a unique monster
Platform- and/or Interface-Specific Fixes