animating quest guardian statues
Also a related bug: the guard against animating a unique monster via tossing a statue onto a statue trap location, was causing stone to flesh to silently ignore any statue of a unique monster which seemed very uncharacteristic of the spell. After this patch, statues of quest guardians and statues of unique monsters will animate as shape-shifters posing as those monsters, not the monsters themselves.
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@@ -130,6 +130,8 @@ there was no check for iron bars in dokick() so it defaulted to "empty space"
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if you couldn't see the rat created in a sink for some reason other than
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blindness, you would get "Eek there's it in the sink."
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digging a pit while stuck in the floor should always free the player
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quest guardians can no longer be created via stone-to-flesh on their statue
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stone-to-flesh no longer silently ignored by a statue of a unique monster
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Platform- and/or Interface-Specific Fixes
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