U592 - stuck in the floor
Digging a pit in the location where you're stuck should always free you. This would not occur if you used a wand of digging to do the digging, especially if you did so while levitating.
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@@ -129,6 +129,7 @@ avoid "singular of null?" warning for info lookup of obscure user input
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there was no check for iron bars in dokick() so it defaulted to "empty space"
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if you couldn't see the rat created in a sink for some reason other than
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blindness, you would get "Eek there's it in the sink."
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digging a pit while stuck in the floor should always free the player
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Platform- and/or Interface-Specific Fixes
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@@ -492,8 +492,10 @@ int ttyp;
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boolean at_u = (x == u.ux) && (y == u.uy);
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boolean wont_fall = Levitation || Flying;
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if (u.utrap && u.utraptype == TT_BURIEDBALL)
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buried_ball_to_punishment();
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if (u.utrap) {
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if (u.utraptype == TT_BURIEDBALL) buried_ball_to_punishment();
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else if (u.utraptype == TT_INFLOOR) u.utrap = 0;
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}
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/* these furniture checks were in dighole(), but wand
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breaking bypasses that routine and calls us directly */
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