Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2
This commit is contained in:
@@ -205,6 +205,17 @@ successfully paying for shop damage with shop credit would be followed by
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if a migrating monster was killed off because there was no room on the
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destination level, it would leave a corpse even if it was a type
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which should never leave one (demon, golem, blob, &c)
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monsters accompanying hero during level change (usually pets) who failed to
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arrive and tried to re-migrate were being removed from the map after
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already having been removed [impossible "no monster to remove" if
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compiled with EXTRA_SANITY_CHECKS enabled] during migration handling
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monsters accompanying hero during level change (usually pets) who failed to
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arrive and tried to re-migrate (for hero's next visit to the level)
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ended up being killed because the migration attempt happened right
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away (same visit by hero, so level still full) and they weren't
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accompanying hero on the second attempt
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fix for above (all failed arrivals will re-migrate) makes the earlier fix (for
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invalid corpse being left by monst killed upon migration failure) moot
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end of game while carrying Schroedinger's Box would reveal cat-or-corpse
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for inventory disclosure or put that info into dumplog, but not both
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attempting to untrap an adjacent trap while on the edge of--not in--a pit
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18
include/rm.h
18
include/rm.h
@@ -1,4 +1,4 @@
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/* NetHack 3.6 rm.h $NHDT-Date: 1432512776 2015/05/25 00:12:56 $ $NHDT-Branch: master $:$NHDT-Revision: 1.41 $ */
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/* NetHack 3.6 rm.h $NHDT-Date: 1543052680 2018/11/24 09:44:40 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.59 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Pasi Kallinen, 2017. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -631,13 +631,17 @@ extern dlevel_t level; /* structure describing the current level */
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(level.monsters[x][y] != (struct monst *) 0 \
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&& (level.monsters[x][y])->mburied)
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#ifdef EXTRA_SANITY_CHECKS
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#define place_worm_seg(m, x, y) do { \
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if (level.monsters[x][y] && level.monsters[x][y] != m) impossible("place_worm_seg over mon"); \
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level.monsters[x][y] = m; \
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#define place_worm_seg(m, x, y) \
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do { \
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if (level.monsters[x][y] && level.monsters[x][y] != m) \
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impossible("place_worm_seg over mon"); \
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level.monsters[x][y] = m; \
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} while(0)
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#define remove_monster(x, y) do { \
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if (!level.monsters[x][y]) impossible("no monster to remove"); \
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level.monsters[x][y] = (struct monst *) 0; \
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#define remove_monster(x, y) \
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do { \
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if (!level.monsters[x][y]) \
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impossible("no monster to remove"); \
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level.monsters[x][y] = (struct monst *) 0; \
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} while(0)
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#else
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#define place_worm_seg(m, x, y) level.monsters[x][y] = m
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7
src/do.c
7
src/do.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 do.c $NHDT-Date: 1542765356 2018/11/21 01:55:56 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.174 $ */
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/* NetHack 3.6 do.c $NHDT-Date: 1543052696 2018/11/24 09:44:56 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.175 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1446,10 +1446,9 @@ boolean at_stairs, falling, portal;
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with the situation, so only say something when debugging */
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if (wizard)
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pline("(monster in hero's way)");
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if (!rloc(mtmp, TRUE) || m_at(u.ux, u.uy))
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if (!rloc(mtmp, TRUE) || (mtmp = m_at(u.ux, u.uy)) != 0)
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/* no room to move it; send it away, to return later */
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migrate_to_level(mtmp, ledger_no(&u.uz), MIGR_RANDOM,
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(coord *) 0);
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m_into_limbo(mtmp);
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}
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}
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91
src/dog.c
91
src/dog.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 dog.c $NHDT-Date: 1502753406 2017/08/14 23:30:06 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.60 $ */
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/* NetHack 3.6 dog.c $NHDT-Date: 1543052701 2018/11/24 09:45:01 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.84 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -224,7 +224,7 @@ update_mlstmv()
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void
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losedogs()
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{
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register struct monst *mtmp, *mtmp0 = 0, *mtmp2;
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register struct monst *mtmp, *mtmp0, *mtmp2;
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int dismissKops = 0;
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/*
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@@ -279,17 +279,26 @@ losedogs()
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mon_arrive(mtmp, TRUE);
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}
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/* time for migrating monsters to arrive */
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/* time for migrating monsters to arrive;
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monsters who belong on this level but fail to arrive get put
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back onto the list (at head), so traversing it is tricky */
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for (mtmp = migrating_mons; mtmp; mtmp = mtmp2) {
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mtmp2 = mtmp->nmon;
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if (mtmp->mux == u.uz.dnum && mtmp->muy == u.uz.dlevel) {
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if (mtmp == migrating_mons)
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/* remove mtmp from migrating_mons list */
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if (mtmp == migrating_mons) {
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migrating_mons = mtmp->nmon;
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else
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mtmp0->nmon = mtmp->nmon;
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} else {
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for (mtmp0 = migrating_mons; mtmp0; mtmp0 = mtmp0->nmon)
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if (mtmp0->nmon == mtmp) {
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mtmp0->nmon = mtmp->nmon;
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break;
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}
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if (!mtmp0)
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panic("losedogs: can't find migrating mon");
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}
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mon_arrive(mtmp, FALSE);
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} else
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mtmp0 = mtmp;
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}
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}
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}
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@@ -300,9 +309,9 @@ struct monst *mtmp;
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boolean with_you;
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{
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struct trap *t;
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struct obj *obj;
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xchar xlocale, ylocale, xyloc, xyflags, wander;
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int num_segs;
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boolean failed_to_place = FALSE;
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mtmp->nmon = fmon;
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fmon = mtmp;
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@@ -328,7 +337,7 @@ boolean with_you;
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xyflags = mtmp->mtrack[0].y;
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xlocale = mtmp->mtrack[1].x;
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ylocale = mtmp->mtrack[1].y;
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memset(mtmp->mtrack, 0, sizeof(mtmp->mtrack));
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memset(mtmp->mtrack, 0, sizeof mtmp->mtrack);
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if (mtmp == u.usteed)
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return; /* don't place steed on the map */
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@@ -447,47 +456,13 @@ boolean with_you;
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mtmp->mx = 0; /*(already is 0)*/
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mtmp->my = xyflags;
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if (xlocale) {
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if (!mnearto(mtmp, xlocale, ylocale, FALSE))
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goto fail_mon_placement;
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} else {
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if (!rloc(mtmp, TRUE)) {
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/*
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* Failed to place migrating monster,
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* probably because the level is full.
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* Dump the monster's cargo and leave the monster dead.
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*
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* TODO? Put back on migrating_mons list instead so
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* that if hero leaves this level and then returns,
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* monster will have another chance to arrive.
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*/
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fail_mon_placement:
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while ((obj = mtmp->minvent) != 0) {
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obj_extract_self(obj);
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obj_no_longer_held(obj);
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if (obj->owornmask & W_WEP)
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setmnotwielded(mtmp, obj);
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obj->owornmask = 0L;
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if (xlocale && ylocale)
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place_object(obj, xlocale, ylocale);
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else if (rloco(obj)) {
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if (!get_obj_location(obj, &xlocale, &ylocale, 0))
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impossible("Can't find relocated object.");
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}
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}
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/*
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* TODO? Maybe switch to make_corpse() [won't be needed if
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* we re-migrate as suggested above], probably with new
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* CORPSTAT_NOOBJS flag to suppress dragon scales and such.
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*/
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if (!(mvitals[monsndx(mtmp->data)].mvflags & G_NOCORPSE)
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&& !LEVEL_SPECIFIC_NOCORPSE(mtmp->data))
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(void) mkcorpstat(CORPSE, mtmp, mtmp->data,
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xlocale, ylocale, CORPSTAT_NONE);
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mtmp->mx = mtmp->my = 0; /* for mongone, mon is not anywhere */
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mongone(mtmp);
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}
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}
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if (xlocale)
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failed_to_place = !mnearto(mtmp, xlocale, ylocale, FALSE);
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else
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failed_to_place = !rloc(mtmp, TRUE);
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if (failed_to_place)
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m_into_limbo(mtmp); /* try again next time hero comes to this level */
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}
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/* heal monster for time spent elsewhere */
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@@ -708,7 +683,7 @@ xchar tolev; /* destination level */
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xchar xyloc; /* MIGR_xxx destination xy location: */
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coord *cc; /* optional destination coordinates */
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{
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register struct obj *obj;
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struct obj *obj;
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d_level new_lev;
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xchar xyflags;
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int num_segs = 0; /* count of worm segments */
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@@ -717,12 +692,12 @@ coord *cc; /* optional destination coordinates */
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set_residency(mtmp, TRUE);
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if (mtmp->wormno) {
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register int cnt;
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int cnt = count_wsegs(mtmp);
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/* **** NOTE: worm is truncated to # segs = max wormno size **** */
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cnt = count_wsegs(mtmp);
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num_segs = min(cnt, MAX_NUM_WORMS - 1);
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wormgone(mtmp);
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place_monster(mtmp, mtmp->mx, mtmp->my);
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num_segs = min(cnt, MAX_NUM_WORMS - 1); /* used below */
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wormgone(mtmp); /* destroys tail and takes head off map */
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place_monster(mtmp, mtmp->mx, mtmp->my); /* put head back for relmon */
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}
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/* set minvent's obj->no_charge to 0 */
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@@ -755,7 +730,7 @@ coord *cc; /* optional destination coordinates */
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mtmp->muy = new_lev.dlevel;
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mtmp->mx = mtmp->my = 0; /* this implies migration */
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if (mtmp == context.polearm.hitmon)
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context.polearm.hitmon = NULL;
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context.polearm.hitmon = (struct monst *) 0;
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}
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/* return quality of food; the lower the better */
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20
src/mon.c
20
src/mon.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mon.c $NHDT-Date: 1539479657 2018/10/14 01:14:17 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.260 $ */
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/* NetHack 3.6 mon.c $NHDT-Date: 1543052701 2018/11/24 09:45:01 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.270 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1618,8 +1618,9 @@ struct monst *mon;
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struct monst **monst_list; /* &migrating_mons or &mydogs or null */
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{
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struct monst *mtmp;
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boolean unhide = (monst_list != 0);
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int mx = mon->mx, my = mon->my;
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boolean on_map = (m_at(mx, my) == mon),
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unhide = (monst_list != 0);
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if (!fmon)
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panic("relmon: no fmon available.");
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@@ -1633,10 +1634,12 @@ struct monst **monst_list; /* &migrating_mons or &mydogs or null */
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seemimic(mon);
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}
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if (mon->wormno)
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remove_worm(mon);
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else
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remove_monster(mx, my);
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if (on_map) {
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if (mon->wormno)
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remove_worm(mon);
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else
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remove_monster(mx, my);
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}
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if (mon == fmon) {
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fmon = fmon->nmon;
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@@ -1652,7 +1655,8 @@ struct monst **monst_list; /* &migrating_mons or &mydogs or null */
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}
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if (unhide) {
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newsym(mx, my);
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if (on_map)
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newsym(mx, my);
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/* insert into mydogs or migrating_mons */
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mon->nmon = *monst_list;
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*monst_list = mon;
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@@ -2515,7 +2519,7 @@ struct monst *mtmp;
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{
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unstuck(mtmp);
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mdrop_special_objs(mtmp);
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migrate_to_level(mtmp, ledger_no(&u.uz), MIGR_APPROX_XY, NULL);
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migrate_to_level(mtmp, ledger_no(&u.uz), MIGR_APPROX_XY, (coord *) 0);
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}
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/* make monster mtmp next to you (if possible);
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