livelog tweaks
Log all level gains and loses. For the existing logging of changes in rank, mention the level number with the new title. Classifying level loss as "minor achievement" seems weird but I didn't see any choice more appropriate. Make '#chronicle' autocomplete. That makes "#ch" ambiguous, but better to have to type #cha to chat than to have to completely spell out #chronicle. (Changing it to #journal would make #j ambigious but might still be an improvement.)
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@@ -2155,7 +2155,7 @@ struct ext_func_tab extcmdlist[] = {
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{ M('a'), "adjust", "adjust inventory letters",
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doorganize, IFBURIED | AUTOCOMPLETE, NULL },
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{ M('A'), "annotate", "name current level",
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donamelevel, IFBURIED | AUTOCOMPLETE, NULL },
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donamelevel, IFBURIED | AUTOCOMPLETE | GENERALCMD, NULL },
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{ 'a', "apply", "apply (use) a tool (pick-axe, key, lamp...)",
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doapply, CMD_M_PREFIX, NULL },
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{ C('x'), "attributes", "show your attributes",
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@@ -2169,11 +2169,11 @@ struct ext_func_tab extcmdlist[] = {
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{ M('c'), "chat", "talk to someone",
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dotalk, IFBURIED | AUTOCOMPLETE, NULL },
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{ '\0', "chronicle", "show journal of major events",
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do_gamelog, IFBURIED | GENERALCMD, NULL },
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do_gamelog, IFBURIED | AUTOCOMPLETE | GENERALCMD, NULL },
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{ 'c', "close", "close a door",
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doclose, 0, NULL },
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{ M('C'), "conduct", "list voluntary challenges you have maintained",
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doconduct, IFBURIED | AUTOCOMPLETE, NULL },
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doconduct, IFBURIED | AUTOCOMPLETE | GENERALCMD, NULL },
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{ M('d'), "dip", "dip an object into something",
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dodip, AUTOCOMPLETE, NULL },
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{ '>', "down", "go down a staircase",
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@@ -2248,7 +2248,7 @@ struct ext_func_tab extcmdlist[] = {
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/* #overview used to need autocomplete and has retained that even
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after being assigned to ^O [old wizard mode ^O is now #wizwhere] */
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{ C('o'), "overview", "show a summary of the explored dungeon",
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dooverview, IFBURIED | AUTOCOMPLETE, NULL },
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dooverview, IFBURIED | AUTOCOMPLETE | GENERALCMD, NULL },
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/* [should #panic actually autocomplete?] */
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{ '\0', "panic", "test panic routine (fatal to game)",
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wiz_panic, IFBURIED | AUTOCOMPLETE | WIZMODECMD, NULL },
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@@ -225,6 +225,7 @@ losexp(const char *drainer) /* cause of death, if drain should be fatal */
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u.ulevel -= 1;
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/* remove intrinsic abilities */
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adjabil(u.ulevel + 1, u.ulevel);
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livelog_printf(LL_MINORAC, "lost experience level %d", u.ulevel);
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} else {
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if (drainer) {
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g.killer.format = KILLED_BY;
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@@ -234,6 +235,7 @@ losexp(const char *drainer) /* cause of death, if drain should be fatal */
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}
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/* no drainer or lifesaved */
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u.uexp = 0;
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livelog_printf(LL_MINORAC, "lost all experience");
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}
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num = (int) u.uhpinc[u.ulevel];
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u.uhpmax -= num;
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@@ -333,6 +335,9 @@ pluslvl(boolean incr) /* true iff via incremental experience growth */
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newrank = xlev_to_rank(u.ulevel);
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if (newrank > oldrank)
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record_achievement(achieve_rank(newrank));
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else
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livelog_printf(LL_MINORAC, "gained experience level %d",
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u.ulevel);
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}
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g.context.botl = TRUE;
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}
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@@ -2282,11 +2282,14 @@ record_achievement(schar achidx)
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if (g.program_state.gameover)
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return; /* don't livelog achievements recorded at end of game */
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if (absidx >= ACH_RNK1 && absidx <= ACH_RNK8) {
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livelog_printf(achieve_msg[absidx].llflag, "attained the rank of %s",
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livelog_printf(achieve_msg[absidx].llflag,
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"attained the rank of %s (level %d)",
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rank_of(rank_to_xlev(absidx - (ACH_RNK1 - 1)),
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Role_switch, (achidx < 0) ? TRUE : FALSE));
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Role_switch, (achidx < 0) ? TRUE : FALSE),
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u.ulevel);
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} else
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livelog_printf(achieve_msg[absidx].llflag, "%s", achieve_msg[absidx].msg);
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livelog_printf(achieve_msg[absidx].llflag, "%s",
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achieve_msg[absidx].msg);
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}
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/* discard a recorded achievement; return True if removed, False otherwise */
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