Unhide monster when rolling boulder explodes

This commit is contained in:
Pasi Kallinen
2022-03-16 16:43:42 +02:00
parent c6363d74a7
commit d76cf9377d

View File

@@ -842,6 +842,7 @@ scatter(int sx, int sy, /* location of objects to scatter */
(void) hideunder(&g.youmonst);
if (((mtmp = m_at(sx, sy)) != 0) && mtmp->mtrapped)
mtmp->mtrapped = 0;
maybe_unhide_at(sx, sy);
if (lostgoods) /* implies shop_origin and therefore shkp valid */
credit_report(shkp, 1, FALSE);
return total;