Unhide monster when rolling boulder explodes
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@@ -842,6 +842,7 @@ scatter(int sx, int sy, /* location of objects to scatter */
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(void) hideunder(&g.youmonst);
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if (((mtmp = m_at(sx, sy)) != 0) && mtmp->mtrapped)
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mtmp->mtrapped = 0;
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maybe_unhide_at(sx, sy);
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if (lostgoods) /* implies shop_origin and therefore shkp valid */
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credit_report(shkp, 1, FALSE);
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return total;
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