Monsters using wands of teleportation more

Previously monsters used wands of teleportation at hero, if hero was
standing on top of stairs, or on a scary thing (eg. Elbereth or
scroll of scare monster).

Allow monsters to recognize when hero is behind a chokepoint and
monster has friends with them, hopefully teleporting the hero
out of the chokepoint.
This commit is contained in:
Pasi Kallinen
2022-08-16 12:17:54 +03:00
parent 44fc8576ed
commit d7d4ed3dfe

View File

@@ -22,6 +22,8 @@ static void mquaffmsg(struct monst *, struct obj *);
static boolean m_use_healing(struct monst *);
static boolean linedup_chk_corpse(coordxy, coordxy);
static void m_use_undead_turning(struct monst *, struct obj *);
static boolean hero_behind_chokepoint(struct monst *);
static boolean mon_has_friends(struct monst *);
static int mbhitm(struct monst *, struct obj *);
static void mbhit(struct monst *, int, int (*)(MONST_P, OBJ_P),
int (*)(OBJ_P, OBJ_P), struct obj *);
@@ -1193,6 +1195,57 @@ m_use_undead_turning(struct monst* mtmp, struct obj* obj)
}
}
/* from monster's point of view, is hero behind a chokepoint? */
static boolean
hero_behind_chokepoint(struct monst *mtmp)
{
coordxy dx = sgn(mtmp->mx - mtmp->mux);
coordxy dy = sgn(mtmp->my - mtmp->muy);
coordxy x = mtmp->mux + dx;
coordxy y = mtmp->muy + dy;
int dir = xytod(dx, dy);
int dir_l = DIR_CLAMP(DIR_LEFT2(dir));
int dir_r = DIR_CLAMP(DIR_RIGHT2(dir));
coord c1, c2;
dtoxy(&c1, dir_l);
dtoxy(&c2, dir_r);
c1.x += x, c2.x += x;
c1.y += y, c2.y += y;
if ((!isok(c1.x, c1.y) || !accessible(c1.x, c1.y))
&& (!isok(c2.x, c2.y) || !accessible(c2.x, c2.y)))
return TRUE;
return FALSE;
}
/* hostile monster has other hostiles next to it */
static boolean
mon_has_friends(struct monst *mtmp)
{
coordxy dx, dy;
int n = 0;
struct monst *mon2;
if (mtmp->mtame || mtmp->mpeaceful)
return FALSE;
for (dx = -1; dx <= 1; dx++)
for (dy = -1; dy <= 1; dy++) {
coordxy x = mtmp->mx + dx;
coordxy y = mtmp->my + dy;
if (isok(x, y) && (mon2 = m_at(x, y)) != 0
&& !mon2->mtame && !mon2->mpeaceful)
n++;
}
return (n > 1) ? TRUE : FALSE;
}
/* Select an offensive item/action for a monster. Returns TRUE iff one is
* found.
*/
@@ -1291,6 +1344,7 @@ find_offensive(struct monst* mtmp)
|| !(mtmp->mtrapseen & (1 << (TELEP_TRAP - 1))))
/* do try to move hero to a more vulnerable spot */
&& (onscary(u.ux, u.uy, mtmp)
|| (hero_behind_chokepoint(mtmp) && mon_has_friends(mtmp))
|| (stairway_at(u.ux, u.uy)))) {
g.m.offensive = obj;
g.m.has_offense = MUSE_WAN_TELEPORTATION;