more #adjust (#H6571)

Make the suggested change that only adjusting something into its own
slot be the way to collect/merge compatible stacks with it, instead
of any #adjust without a split count.  This removes the previous
special case for a count that matches the stack size.  Having to
know the exact count was not a burden on the player, but being able
to move things around without merging with other stacks makes more
sense than the original behavior or the hack to work-around that
behavior.
This commit is contained in:
PatR
2017-12-05 03:38:23 -08:00
parent fdf07f932b
commit d7f26afba8
4 changed files with 102 additions and 70 deletions

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@@ -1,4 +1,4 @@
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.240 $ $NHDT-Date: 1512098127 2017/12/01 03:15:27 $
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.241 $ $NHDT-Date: 1512473628 2017/12/05 11:33:48 $
.ds h0 "NetHack Guidebook
.ds h1
.ds h2 %
@@ -930,11 +930,19 @@ being moved.
``#adjust'' can also be used to split a stack of objects; when
choosing the item to adjust, enter a count prior to its letter.
.lp ""
When no count is given, other compatible stacks are merged with the source
stack as it's moved to the destination. When a split count is given, the
only stack that might be merged is the one already in the destination.
To move a whole stack without having other compatible ones merge with it,
specify a ``split'' count which matches the full stack size.
Adjusting without a count used to collect all compatible stacks when
moving to the destination. That behavior has been changed; to gather
compatible stacks, ``#adjust'' a stack into its own inventory slot.
If it has a name assigned, other stacks with the same name or with
no name will merge provided that all their other attributes match.
If it does not have a name, only other stacks with no name are eligible.
In either case, otherwise compatible stacks with a different name
will not be merged. This contrasts with using ``#adjust'' to move
from one slot to a different slot. In that situation, moving (no
count given) a compatible stack will merge if either stack has a
name when the other doesn't and give that name to the result, while
splitting (count given) will ignore the source stack's name when
deciding whether to merge with the destination stack.
.lp #annotate
Allows you to specify one line of text to associate with the current
dungeon level. All levels with annotations are displayed by the

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@@ -1110,11 +1110,19 @@ being moved.
``{\tt \#adjust}'' can also be used to split a stack of objects; when
choosing the item to adjust, enter a count prior to its letter.\\
%.lp ""
When no count is given, other compatible stacks are merged with the source
stack as it's moved to the destination. When a split count is given, the
only stack that might be merged is the one already in the destination.
To move a whole stack without having other compatible ones merge with it,
specify a ``split'' count which matches the full stack size.
Adjusting without a count used to collect all compatible stacks when
moving to the destination. That behavior has been changed; to gather
compatible stacks, ``{\tt \#adjust}'' a stack into its own inventory slot.
If it has a name assigned, other stacks with the same name or with
no name will merge provided that all their other attributes match.
If it does not have a name, only other stacks with no name are eligible.
In either case, otherwise compatible stacks with a different name
will not be merged. This contrasts with using ``{\tt \#adjust}'' to move
from one slot to a different slot. In that situation, moving (no
count given) a compatible stack will merge if either stack has a
name when the other doesn't and give that name to the result, while
splitting (count given) will ignore the source stack's name when
deciding whether to merge with the destination stack.
%.lp
\item[\tb{\#annotate}]
Allows you to specify one line of text to associate with the current

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@@ -720,9 +720,9 @@ Master Key of Thievery always finds door and chest traps if used to lock or
"Elbereth" now erodes based on attacks by the player, not monsters scared
option herecmd_menu to make a mouse click on your character pop up
a context menu, and extended command #herecmdmenu to do the same
for #adjust, specifying a split count which matches an inventory slot's full
size will move or swap that stack without combining other compatible
stacks (except for the one in the destination slot, if applicable)
change #adjust's behavior when collecting compatible stacks; that used to
occur for any #adjust which lacked a split count, now it only happens
when 'adjusting' into a stack's own inventory slot
Platform- and/or Interface-Specific New Features

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@@ -1,4 +1,4 @@
/* NetHack 3.6 invent.c $NHDT-Date: 1512096431 2017/12/01 02:47:11 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.222 $ */
/* NetHack 3.6 invent.c $NHDT-Date: 1512473628 2017/12/05 11:33:48 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.223 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1472,9 +1472,6 @@ redo_menu:
else if (otmp->otyp == LOADSTONE && otmp->cursed)
/* kludge for canletgo()'s can't-drop-this message */
otmp->corpsenm = (int) cnt;
} else if (!strcmp(word, "adjust")) {
/* specifying stack's full count means something to #adjust */
otmp->nomerge = 1;
}
}
return otmp;
@@ -3539,10 +3536,18 @@ reassign()
* then a 'to' slot for its destination. Open slots and those
* filled by compatible stacks are listed as likely candidates
* but user can pick any inventory letter (including 'from').
* All compatible items found are gathered into the 'from'
* stack as it is moved. If the 'to' slot isn't empty and
* doesn't merge, then its stack is swapped to the 'from' slot.
*
* to == from, 'from' has a name
* All compatible items (same name or no name) are gathered
* into the 'from' stack. No count is allowed.
* to == from, 'from' does not have a name
* All compatible items without a name are gathered into the
* 'from' stack. No count is allowed. Compatible stacks with
* names are left as-is.
* to != from, no count
* Move 'from' to 'to'. If 'to' is not empty, merge 'from'
* into it if possible, otherwise swap it with the 'from' slot.
* to != from, count given
* If the user specifies a count when choosing the 'from' slot,
* and that count is less than the full size of the stack,
* then the stack will be split. The 'count' portion is moved
@@ -3552,10 +3557,19 @@ reassign()
* will be moved to an open slot; if there isn't any open slot
* available, the adjustment attempt fails.
*
* Splitting has one special case: if 'to' slot is non-empty
* and is compatible with 'from' in all respects except for
* user-assigned names, the 'count' portion being moved is
* effectively renamed so that it will merge with 'to' stack.
* To minimize merging for 'from == to', unnamed stacks will
* merge with named 'from' but named ones won't merge with
* unnamed 'from'. Otherwise attempting to collect all unnamed
* stacks would lump the first compatible named stack with them
* and give them its name.
*
* To maximize merging for 'from != to', compatible stacks will
* merge when either lacks a name (or they already have the same
* name). When no count is given and one stack has a name and
* the other doesn't, the merged result will have that name.
* However, when splitting results in a merger, the name of the
* destination overrides that of the source, even if destination
* is unnamed and source is named.
*/
int
doorganize() /* inventory organizer by Del Lamb */
@@ -3569,8 +3583,9 @@ doorganize() /* inventory organizer by Del Lamb */
char lets[1 + 52 + 1 + 1]; /* room for '$a-zA-Z#\0' */
char qbuf[QBUFSZ];
char allowall[4]; /* { ALLOW_COUNT, ALL_CLASSES, 0, 0 } */
char *objname, *otmpname;
const char *adj_type;
boolean ever_mind = FALSE, dont_collect = FALSE;
boolean ever_mind = FALSE, collect;
if (!invent) {
You("aren't carrying anything to adjust.");
@@ -3602,19 +3617,12 @@ doorganize() /* inventory organizer by Del Lamb */
/* figure out whether user gave a split count to getobj() */
splitting = bumped = 0;
if (obj->nomerge) {
/* player specified full count; no split occurred and we'll
avoid collecting compatible stacks when moving this one */
obj->nomerge = 0;
dont_collect = TRUE;
} else {
for (otmp = invent; otmp; otmp = otmp->nobj)
if (otmp->nobj == obj) { /* knowledge of splitobj() operation */
if (otmp->invlet == obj->invlet)
splitting = otmp;
break;
}
}
for (otmp = invent; otmp; otmp = otmp->nobj)
if (otmp->nobj == obj) { /* knowledge of splitobj() operation */
if (otmp->invlet == obj->invlet)
splitting = otmp;
break;
}
/* initialize the list with all lower and upper case letters */
lets[GOLD_INDX] = (obj->oclass == COIN_CLASS) ? GOLD_SYM : ' ';
@@ -3668,7 +3676,7 @@ doorganize() /* inventory organizer by Del Lamb */
/* adjusting to same slot is meaningful since all
compatible stacks get collected along the way,
but splitting to same slot is not */
|| ((splitting || dont_collect) && let == obj->invlet)) {
|| (splitting && let == obj->invlet)) {
noadjust:
if (splitting)
(void) merged(&splitting, &obj);
@@ -3691,8 +3699,9 @@ doorganize() /* inventory organizer by Del Lamb */
pline("Select an inventory slot letter."); /* else try again */
}
collect = (let == obj->invlet);
/* change the inventory and print the resulting item */
adj_type = !splitting ? "Moving:" : "Splitting:";
adj_type = collect ? "Collecting" : !splitting ? "Moving:" : "Splitting:";
/*
* don't use freeinv/addinv to avoid double-touching artifacts,
@@ -3701,45 +3710,52 @@ doorganize() /* inventory organizer by Del Lamb */
extract_nobj(obj, &invent);
for (otmp = invent; otmp;) {
if (!splitting && !dont_collect) {
if (merged(&otmp, &obj)) {
/* it's tempting to pull this outside the loop, but merged() could
free ONAME(obj) [via obfree()] and replace it with ONAME(otmp) */
objname = has_oname(obj) ? ONAME(obj) : (char *) 0;
if (collect) {
/* Collecting: #adjust an inventory stack into its same slot;
keep it there and merge other compatible stacks into it.
Traditional inventory behavior is to merge unnamed stacks
with compatible named ones; we only want that if it is
the 'from' stack (obj) with a name and candidate (otmp)
without one, not unnamed 'from' with named candidate. */
otmpname = has_oname(otmp) ? ONAME(otmp) : (char *) 0;
if ((!otmpname || (objname && !strcmp(objname, otmpname)))
&& merged(&otmp, &obj)) {
adj_type = "Merging:";
obj = otmp;
otmp = otmp->nobj;
extract_nobj(obj, &invent);
continue; /* otmp has already been updated */
} else if (otmp->invlet == let) {
}
} else if (otmp->invlet == let) {
/* Moving or splitting: don't merge extra compatible stacks.
Found 'otmp' in destination slot; merge if compatible,
otherwise bump whatever is there to an open slot. */
if (!splitting) {
adj_type = "Swapping:";
otmp->invlet = obj->invlet;
}
} else {
/* splitting: don't merge extra compatible stacks;
if destination is compatible, do merge with it,
otherwise bump whatever is there to an open slot */
if (otmp->invlet == let) {
int olth = 0;
if (has_oname(obj))
olth = strlen(ONAME(obj));
/* ugly hack: if these objects aren't going to merge
solely because they have conflicting user-assigned
names, strip off the name of the one being moved */
if (olth && !obj->oartifact && !mergable(otmp, obj)) {
char *holdname = ONAME(obj);
} else {
/* strip 'from' name if it has one */
if (objname && !obj->oartifact)
ONAME(obj) = (char *) 0;
/* restore name iff merging is still not possible */
if (!mergable(otmp, obj)) {
ONAME(obj) = holdname;
holdname = (char *) 0;
} else
free((genericptr_t) holdname);
if (!mergable(otmp, obj)) {
/* won't merge; put 'from' name back */
if (objname)
ONAME(obj) = objname;
} else {
/* will merge; discard 'from' name */
if (objname)
free((genericptr_t) objname), objname = 0;
}
if (merged(&otmp, &obj)) {
adj_type = "Splitting and merging:";
obj = otmp;
extract_nobj(obj, &invent);
} else if (inv_cnt(FALSE) >= 52 && !dont_collect) {
} else if (inv_cnt(FALSE) >= 52) {
(void) merged(&splitting, &obj); /* undo split */
/* "knapsack cannot accommodate any more items" */
Your("pack is too full.");
@@ -3748,9 +3764,9 @@ doorganize() /* inventory organizer by Del Lamb */
bumped = otmp;
extract_nobj(bumped, &invent);
}
break;
} /* found 'to' slot */
} /* splitting */
} /* moving vs splitting */
break; /* not collecting and found 'to' slot */
} /* collect */
otmp = otmp->nobj;
}