more #adjust (#H6571)

Make the suggested change that only adjusting something into its own
slot be the way to collect/merge compatible stacks with it, instead
of any #adjust without a split count.  This removes the previous
special case for a count that matches the stack size.  Having to
know the exact count was not a burden on the player, but being able
to move things around without merging with other stacks makes more
sense than the original behavior or the hack to work-around that
behavior.
This commit is contained in:
PatR
2017-12-05 03:38:23 -08:00
parent fdf07f932b
commit d7f26afba8
4 changed files with 102 additions and 70 deletions
+3 -3
View File
@@ -720,9 +720,9 @@ Master Key of Thievery always finds door and chest traps if used to lock or
"Elbereth" now erodes based on attacks by the player, not monsters scared
option herecmd_menu to make a mouse click on your character pop up
a context menu, and extended command #herecmdmenu to do the same
for #adjust, specifying a split count which matches an inventory slot's full
size will move or swap that stack without combining other compatible
stacks (except for the one in the destination slot, if applicable)
change #adjust's behavior when collecting compatible stacks; that used to
occur for any #adjust which lacked a split count, now it only happens
when 'adjusting' into a stack's own inventory slot
Platform- and/or Interface-Specific New Features