more #adjust (#H6571)
Make the suggested change that only adjusting something into its own slot be the way to collect/merge compatible stacks with it, instead of any #adjust without a split count. This removes the previous special case for a count that matches the stack size. Having to know the exact count was not a burden on the player, but being able to move things around without merging with other stacks makes more sense than the original behavior or the hack to work-around that behavior.
This commit is contained in:
+3
-3
@@ -720,9 +720,9 @@ Master Key of Thievery always finds door and chest traps if used to lock or
|
||||
"Elbereth" now erodes based on attacks by the player, not monsters scared
|
||||
option herecmd_menu to make a mouse click on your character pop up
|
||||
a context menu, and extended command #herecmdmenu to do the same
|
||||
for #adjust, specifying a split count which matches an inventory slot's full
|
||||
size will move or swap that stack without combining other compatible
|
||||
stacks (except for the one in the destination slot, if applicable)
|
||||
change #adjust's behavior when collecting compatible stacks; that used to
|
||||
occur for any #adjust which lacked a split count, now it only happens
|
||||
when 'adjusting' into a stack's own inventory slot
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
|
||||
Reference in New Issue
Block a user