Split mcast_spell into separate functions

This commit is contained in:
Pasi Kallinen
2026-03-23 14:51:48 +02:00
parent c0f5d2dd92
commit d80e194735

View File

@@ -36,6 +36,22 @@ staticfn void cursetxt(struct monst *, boolean);
staticfn int choose_magic_spell(struct monst *);
staticfn int choose_clerical_spell(struct monst *);
staticfn int m_cure_self(struct monst *, int);
staticfn void mcast_death_touch(struct monst *);
staticfn void mcast_clone_wiz(struct monst *);
staticfn void mcast_summon_mons(struct monst *);
staticfn void mcast_destroy_armor(void);
staticfn void mcast_weaken_you(struct monst *, int);
staticfn void mcast_disappear(struct monst *);
staticfn void mcast_stun_you(int);
staticfn int mcast_geyser(int);
staticfn int mcast_fire_pillar(struct monst *, int);
staticfn int mcast_lightning(struct monst *, int);
staticfn int mcast_psi_bolt(int);
staticfn int mcast_open_wounds(int);
staticfn void mcast_insects(struct monst *);
staticfn void mcast_blind_you(void);
staticfn int mcast_paralyze(struct monst *);
staticfn void mcast_confuse_you(struct monst *);
staticfn void mcast_spell(struct monst *, int, int);
staticfn boolean is_undirected_spell(int);
staticfn boolean spell_would_be_useless(struct monst *, int);
@@ -435,6 +451,410 @@ death_inflicted_by(
* Monster wizard and cleric spellcasting functions.
*/
staticfn void
mcast_death_touch(struct monst *mtmp)
{
pline("Oh no, %s's using the touch of death!", mhe(mtmp));
if (nonliving(gy.youmonst.data) || is_demon(gy.youmonst.data)) {
You("seem no deader than before.");
} else if (!Antimagic && rn2(mtmp->m_lev) > 12) {
if (Hallucination) {
You("have an out of body experience.");
} else {
touch_of_death(mtmp);
}
monstunseesu(M_SEEN_MAGR);
} else {
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
}
pline("Lucky for you, it didn't work!");
}
}
staticfn void
mcast_clone_wiz(struct monst *mtmp)
{
if (mtmp->iswiz && svc.context.no_of_wizards == 1) {
pline("Double Trouble...");
clonewiz();
} else
impossible("bad wizard cloning?");
}
staticfn void
mcast_summon_mons(struct monst *mtmp)
{
int count = nasty(mtmp);
if (!count) {
; /* nothing was created? */
} else if (mtmp->iswiz) {
SetVoice(mtmp, 0, 80, 0);
verbalize("Destroy the thief, my pet%s!", plur(count));
} else {
boolean one = (count == 1);
const char *mappear = one ? "A monster appears"
: "Monsters appear";
/* messages not quite right if plural monsters created but
only a single monster is seen */
if (Invis && !perceives(mtmp->data)
&& (mtmp->mux != u.ux || mtmp->muy != u.uy))
pline("%s %s a spot near you!", mappear,
one ? "at" : "around");
else if (Displaced && (mtmp->mux != u.ux || mtmp->muy != u.uy))
pline("%s %s your displaced image!", mappear,
one ? "by" : "around");
else
pline("%s from nowhere!", mappear);
}
}
staticfn void
mcast_destroy_armor(void)
{
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
pline("A field of force surrounds you!");
} else if (!destroy_arm()) {
Your("skin itches.");
} else {
/* monsters only realize you aren't magic-protected if armor is
actually destroyed */
monstunseesu(M_SEEN_MAGR);
}
}
staticfn void
mcast_weaken_you(struct monst *mtmp, int dmg)
{
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
You_feel("momentarily weakened.");
} else {
char kbuf[BUFSZ];
You("suddenly feel weaker!");
dmg = mtmp->m_lev - 6;
if (dmg < 1) /* paranoia since only chosen when m_lev is high */
dmg = 1;
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
losestr(rnd(dmg),
death_inflicted_by(kbuf, "strength loss", mtmp),
KILLED_BY);
svk.killer.name[0] = '\0'; /* not killed if we get here... */
monstunseesu(M_SEEN_MAGR);
}
}
staticfn void
mcast_disappear(struct monst *mtmp)
{
if (!mtmp->minvis && !mtmp->invis_blkd) {
if (canseemon(mtmp))
pline_mon(mtmp, "%s suddenly %s!", Monnam(mtmp),
!See_invisible ? "disappears" : "becomes transparent");
mon_set_minvis(mtmp, FALSE);
if (cansee(mtmp->mx, mtmp->my) && !canspotmon(mtmp))
map_invisible(mtmp->mx, mtmp->my);
} else
impossible("no reason for monster to cast disappear spell?");
}
staticfn void
mcast_stun_you(int dmg)
{
if (Antimagic || Free_action) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
if (!Stunned)
You_feel("momentarily disoriented.");
make_stunned(1L, FALSE);
} else {
You(Stunned ? "struggle to keep your balance." : "reel...");
dmg = d(ACURR(A_DEX) < 12 ? 6 : 4, 4);
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
make_stunned((HStun & TIMEOUT) + (long) dmg, FALSE);
monstunseesu(M_SEEN_MAGR);
}
}
staticfn int
mcast_geyser(int dmg)
{
/* this is physical damage (force not heat),
* not magical damage or fire damage
*/
pline("A sudden geyser slams into you from nowhere!");
dmg = d(8, 6);
if (Half_physical_damage)
dmg = (dmg + 1) / 2;
#if 0 /* since inventory items aren't affected, don't include this */
/* make floor items wet */
water_damage_chain(level.objects[u.ux][u.uy], TRUE);
#endif
return dmg;
}
staticfn int
mcast_fire_pillar(struct monst *mtmp, int dmg)
{
int orig_dmg;
pline("A pillar of fire strikes all around you!");
orig_dmg = dmg = d(8, 6);
if (Fire_resistance) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_FIRE);
dmg = 0;
} else {
monstunseesu(M_SEEN_FIRE);
}
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
burn_away_slime();
(void) burnarmor(&gy.youmonst);
/* item destruction dmg */
(void) destroy_items(&gy.youmonst, AD_FIRE, orig_dmg);
ignite_items(gi.invent);
/* burn up flammable items on the floor, melt ice terrain */
mon_spell_hits_spot(mtmp, AD_FIRE, u.ux, u.uy);
return dmg;
}
staticfn int
mcast_lightning(struct monst *mtmp, int dmg)
{
int orig_dmg;
boolean reflects;
Soundeffect(se_bolt_of_lightning, 80);
pline("A bolt of lightning strikes down at you from above!");
reflects = ureflects("It bounces off your %s%s.", "");
orig_dmg = dmg = d(8, 6);
if (reflects || Shock_resistance) {
shieldeff(u.ux, u.uy);
dmg = 0;
if (reflects) {
monstseesu(M_SEEN_REFL);
return dmg;
}
monstunseesu(M_SEEN_REFL);
monstseesu(M_SEEN_ELEC);
} else {
monstunseesu(M_SEEN_ELEC | M_SEEN_REFL);
}
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
(void) destroy_items(&gy.youmonst, AD_ELEC, orig_dmg);
/* lightning might destroy iron bars if hero is on such a spot;
reflection protects terrain here [execution won't get here due
to 'if (reflects) break' above] but hero resistance doesn't;
do this before maybe blinding the hero via flashburn() */
mon_spell_hits_spot(mtmp, AD_ELEC, u.ux, u.uy);
/* blind hero; no effect if already blind */
(void) flashburn((long) rnd(100), TRUE);
return dmg;
}
staticfn int
mcast_psi_bolt(int dmg)
{
/* prior to 3.4.0 Antimagic was setting the damage to 1--this
made the spell virtually harmless to players with magic res. */
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
dmg = (dmg + 1) / 2;
} else {
monstunseesu(M_SEEN_MAGR);
}
if (dmg <= 5)
You("get a slight %sache.", body_part(HEAD));
else if (dmg <= 10)
Your("brain is on fire!");
else if (dmg <= 20)
Your("%s suddenly aches painfully!", body_part(HEAD));
else
Your("%s suddenly aches very painfully!", body_part(HEAD));
return dmg;
}
staticfn int
mcast_open_wounds(int dmg)
{
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
dmg = (dmg + 1) / 2;
} else {
monstunseesu(M_SEEN_MAGR);
}
if (dmg <= 5)
Your("skin itches badly for a moment.");
else if (dmg <= 10)
pline("Wounds appear on your body!");
else if (dmg <= 20)
pline("Severe wounds appear on your body!");
else
Your("body is covered with painful wounds!");
return dmg;
}
staticfn void
mcast_insects(struct monst *mtmp)
{
/* Try for insects, and if there are none
left, go for (sticks to) snakes. -3. */
struct permonst *pm = mkclass(S_ANT, 0);
struct monst *mtmp2 = (struct monst *) 0;
char whatbuf[QBUFSZ], let = (pm ? S_ANT : S_SNAKE);
boolean success = FALSE, seecaster;
int i, quan, oldseen, newseen;
coord bypos;
const char *fmt, *what;
oldseen = monster_census(TRUE);
quan = (mtmp->m_lev < 2) ? 1 : rnd((int) mtmp->m_lev / 2);
if (quan < 3)
quan = 3;
for (i = 0; i <= quan; i++) {
if (!enexto(&bypos, mtmp->mux, mtmp->muy, mtmp->data))
return;
if ((pm = mkclass(let, 0)) != 0
&& (mtmp2 = makemon(pm, bypos.x, bypos.y, MM_ANGRY | MM_NOMSG))
!= 0) {
success = TRUE;
mtmp2->msleeping = mtmp2->mpeaceful = mtmp2->mtame = 0;
set_malign(mtmp2);
}
}
newseen = monster_census(TRUE);
/* not canspotmon() which includes unseen things sensed via warning */
seecaster = canseemon(mtmp) || tp_sensemon(mtmp) || Detect_monsters;
what = (let == S_SNAKE) ? "snakes" : "insects";
if (Hallucination)
what = makeplural(bogusmon(whatbuf, (char *) 0));
fmt = 0;
if (!seecaster) {
if (newseen <= oldseen || Unaware) {
/* unseen caster fails or summons unseen critters,
or unconscious hero ("You dream that you hear...") */
You_hear("someone summoning %s.", what);
} else {
char *arg;
if (what != whatbuf)
what = strcpy(whatbuf, what);
/* unseen caster summoned seen critter(s) */
arg = (newseen == oldseen + 1) ? an(makesingular(what))
: whatbuf;
if (!Deaf) {
Soundeffect(se_someone_summoning, 100);
You_hear("someone summoning something, and %s %s.", arg,
vtense(arg, "appear"));
} else {
pline("%s %s.", upstart(arg), vtense(arg, "appear"));
}
}
/* seen caster, possibly producing unseen--or just one--critters;
hero is told what the caster is doing and doesn't necessarily
observe complete accuracy of that caster's results (in other
words, no need to fuss with visibility or singularization;
player is told what's happening even if hero is unconscious) */
} else if (!success) {
fmt = "%s casts at a clump of sticks, but nothing happens.%s";
what = "";
} else if (let == S_SNAKE) {
fmt = "%s transforms a clump of sticks into %s!";
} else if (Invis && !perceives(mtmp->data)
&& (mtmp->mux != u.ux || mtmp->muy != u.uy)) {
fmt = "%s summons %s around a spot near you!";
} else if (Displaced && (mtmp->mux != u.ux || mtmp->muy != u.uy)) {
fmt = "%s summons %s around your displaced image!";
} else {
fmt = "%s summons %s!";
}
if (fmt) {
DISABLE_WARNING_FORMAT_NONLITERAL;
pline_mon(mtmp, fmt, Monnam(mtmp), what);
RESTORE_WARNING_FORMAT_NONLITERAL;
}
}
staticfn void
mcast_blind_you(void)
{
/* note: resists_blnd() doesn't apply here */
if (!Blinded) {
int num_eyes = eyecount(gy.youmonst.data);
pline("Scales cover your %s!", (num_eyes == 1)
? body_part(EYE)
: makeplural(body_part(EYE)));
make_blinded(Half_spell_damage ? 100L : 200L, FALSE);
if (!Blind)
Your1(vision_clears);
} else
impossible("no reason for monster to cast blindness spell?");
}
staticfn int
mcast_paralyze(struct monst *mtmp)
{
int dmg = 0;
if (Antimagic || Free_action) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
if (gm.multi >= 0)
You("stiffen briefly.");
dmg = 1; /* to produce nomul(-1), not actual damage */
} else {
if (gm.multi >= 0)
You("are frozen in place!");
dmg = 4 + (int) mtmp->m_lev;
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
monstunseesu(M_SEEN_MAGR);
}
nomul(-dmg);
gm.multi_reason = "paralyzed by a monster";
gn.nomovemsg = 0;
return dmg;
}
staticfn void
mcast_confuse_you(struct monst *mtmp)
{
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
You_feel("momentarily dizzy.");
} else {
boolean oldprop = !!Confusion;
int dmg = (int) mtmp->m_lev;
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
make_confused(HConfusion + dmg, TRUE);
if (Hallucination)
You_feel("%s!", oldprop ? "trippier" : "trippy");
else
You_feel("%sconfused!", oldprop ? "more " : "");
monstunseesu(M_SEEN_MAGR);
}
}
/*
If dmg is zero, then the monster is not casting at you.
If the monster is intentionally not casting at you, we have previously
@@ -446,8 +866,6 @@ death_inflicted_by(
staticfn void
mcast_spell(struct monst *mtmp, int dmg, int spellnum)
{
int orig_dmg = 0;
if (dmg < 0) {
impossible("monster cast spell (%d) with negative dmg (%d)?",
spellnum, dmg);
@@ -460,61 +878,17 @@ mcast_spell(struct monst *mtmp, int dmg, int spellnum)
switch (spellnum) {
case MCAST_DEATH_TOUCH:
pline("Oh no, %s's using the touch of death!", mhe(mtmp));
if (nonliving(gy.youmonst.data) || is_demon(gy.youmonst.data)) {
You("seem no deader than before.");
} else if (!Antimagic && rn2(mtmp->m_lev) > 12) {
if (Hallucination) {
You("have an out of body experience.");
} else {
touch_of_death(mtmp);
}
monstunseesu(M_SEEN_MAGR);
} else {
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
}
pline("Lucky for you, it didn't work!");
}
mcast_death_touch(mtmp);
dmg = 0;
break;
case MCAST_CLONE_WIZ:
if (mtmp->iswiz && svc.context.no_of_wizards == 1) {
pline("Double Trouble...");
clonewiz();
dmg = 0;
} else
impossible("bad wizard cloning?");
break;
case MCAST_SUMMON_MONS: {
int count = nasty(mtmp);
if (!count) {
; /* nothing was created? */
} else if (mtmp->iswiz) {
SetVoice(mtmp, 0, 80, 0);
verbalize("Destroy the thief, my pet%s!", plur(count));
} else {
boolean one = (count == 1);
const char *mappear = one ? "A monster appears"
: "Monsters appear";
/* messages not quite right if plural monsters created but
only a single monster is seen */
if (Invis && !perceives(mtmp->data)
&& (mtmp->mux != u.ux || mtmp->muy != u.uy))
pline("%s %s a spot near you!", mappear,
one ? "at" : "around");
else if (Displaced && (mtmp->mux != u.ux || mtmp->muy != u.uy))
pline("%s %s your displaced image!", mappear,
one ? "by" : "around");
else
pline("%s from nowhere!", mappear);
}
mcast_clone_wiz(mtmp);
dmg = 0;
break;
case MCAST_SUMMON_MONS:
mcast_summon_mons(mtmp);
dmg = 0;
break;
}
case MCAST_AGGRAVATION:
You_feel("that monsters are aware of your presence.");
aggravate();
@@ -526,68 +900,19 @@ mcast_spell(struct monst *mtmp, int dmg, int spellnum)
dmg = 0;
break;
case MCAST_DESTRY_ARMR:
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
pline("A field of force surrounds you!");
} else if (!destroy_arm()) {
Your("skin itches.");
} else {
/* monsters only realize you aren't magic-protected if armor is
actually destroyed */
monstunseesu(M_SEEN_MAGR);
}
mcast_destroy_armor();
dmg = 0;
break;
case MCAST_WEAKEN_YOU: /* drain strength */
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
You_feel("momentarily weakened.");
} else {
char kbuf[BUFSZ];
You("suddenly feel weaker!");
dmg = mtmp->m_lev - 6;
if (dmg < 1) /* paranoia since only chosen when m_lev is high */
dmg = 1;
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
losestr(rnd(dmg),
death_inflicted_by(kbuf, "strength loss", mtmp),
KILLED_BY);
svk.killer.name[0] = '\0'; /* not killed if we get here... */
monstunseesu(M_SEEN_MAGR);
}
mcast_weaken_you(mtmp, dmg);
dmg = 0;
break;
case MCAST_DISAPPEAR: /* makes self invisible */
if (!mtmp->minvis && !mtmp->invis_blkd) {
if (canseemon(mtmp))
pline_mon(mtmp, "%s suddenly %s!", Monnam(mtmp),
!See_invisible ? "disappears" : "becomes transparent");
mon_set_minvis(mtmp, FALSE);
if (cansee(mtmp->mx, mtmp->my) && !canspotmon(mtmp))
map_invisible(mtmp->mx, mtmp->my);
dmg = 0;
} else
impossible("no reason for monster to cast disappear spell?");
mcast_disappear(mtmp);
dmg = 0;
break;
case MCAST_STUN_YOU:
if (Antimagic || Free_action) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
if (!Stunned)
You_feel("momentarily disoriented.");
make_stunned(1L, FALSE);
} else {
You(Stunned ? "struggle to keep your balance." : "reel...");
dmg = d(ACURR(A_DEX) < 12 ? 6 : 4, 4);
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
make_stunned((HStun & TIMEOUT) + (long) dmg, FALSE);
monstunseesu(M_SEEN_MAGR);
}
mcast_stun_you(dmg);
dmg = 0;
break;
case MCAST_HASTE_SELF:
@@ -598,242 +923,34 @@ mcast_spell(struct monst *mtmp, int dmg, int spellnum)
dmg = m_cure_self(mtmp, dmg);
break;
case MCAST_PSI_BOLT:
/* prior to 3.4.0 Antimagic was setting the damage to 1--this
made the spell virtually harmless to players with magic res. */
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
dmg = (dmg + 1) / 2;
} else {
monstunseesu(M_SEEN_MAGR);
}
if (dmg <= 5)
You("get a slight %sache.", body_part(HEAD));
else if (dmg <= 10)
Your("brain is on fire!");
else if (dmg <= 20)
Your("%s suddenly aches painfully!", body_part(HEAD));
else
Your("%s suddenly aches very painfully!", body_part(HEAD));
dmg = mcast_psi_bolt(dmg);
break;
case MCAST_GEYSER:
/* this is physical damage (force not heat),
* not magical damage or fire damage
*/
pline("A sudden geyser slams into you from nowhere!");
dmg = d(8, 6);
if (Half_physical_damage)
dmg = (dmg + 1) / 2;
#if 0 /* since inventory items aren't affected, don't include this */
/* make floor items wet */
water_damage_chain(level.objects[u.ux][u.uy], TRUE);
#endif
dmg = mcast_geyser(dmg);
break;
case MCAST_FIRE_PILLAR:
pline("A pillar of fire strikes all around you!");
orig_dmg = dmg = d(8, 6);
if (Fire_resistance) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_FIRE);
dmg = 0;
} else {
monstunseesu(M_SEEN_FIRE);
}
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
burn_away_slime();
(void) burnarmor(&gy.youmonst);
/* item destruction dmg */
(void) destroy_items(&gy.youmonst, AD_FIRE, orig_dmg);
ignite_items(gi.invent);
/* burn up flammable items on the floor, melt ice terrain */
mon_spell_hits_spot(mtmp, AD_FIRE, u.ux, u.uy);
dmg = mcast_fire_pillar(mtmp, dmg);
break;
case MCAST_LIGHTNING: {
boolean reflects;
Soundeffect(se_bolt_of_lightning, 80);
pline("A bolt of lightning strikes down at you from above!");
reflects = ureflects("It bounces off your %s%s.", "");
orig_dmg = dmg = d(8, 6);
if (reflects || Shock_resistance) {
shieldeff(u.ux, u.uy);
dmg = 0;
if (reflects) {
monstseesu(M_SEEN_REFL);
break;
}
monstunseesu(M_SEEN_REFL);
monstseesu(M_SEEN_ELEC);
} else {
monstunseesu(M_SEEN_ELEC | M_SEEN_REFL);
}
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
(void) destroy_items(&gy.youmonst, AD_ELEC, orig_dmg);
/* lightning might destroy iron bars if hero is on such a spot;
reflection protects terrain here [execution won't get here due
to 'if (reflects) break' above] but hero resistance doesn't;
do this before maybe blinding the hero via flashburn() */
mon_spell_hits_spot(mtmp, AD_ELEC, u.ux, u.uy);
/* blind hero; no effect if already blind */
(void) flashburn((long) rnd(100), TRUE);
case MCAST_LIGHTNING:
dmg = mcast_lightning(mtmp, dmg);
break;
}
case MCAST_INSECTS: {
/* Try for insects, and if there are none
left, go for (sticks to) snakes. -3. */
struct permonst *pm = mkclass(S_ANT, 0);
struct monst *mtmp2 = (struct monst *) 0;
char whatbuf[QBUFSZ], let = (pm ? S_ANT : S_SNAKE);
boolean success = FALSE, seecaster;
int i, quan, oldseen, newseen;
coord bypos;
const char *fmt, *what;
oldseen = monster_census(TRUE);
quan = (mtmp->m_lev < 2) ? 1 : rnd((int) mtmp->m_lev / 2);
if (quan < 3)
quan = 3;
for (i = 0; i <= quan; i++) {
if (!enexto(&bypos, mtmp->mux, mtmp->muy, mtmp->data))
break;
if ((pm = mkclass(let, 0)) != 0
&& (mtmp2 = makemon(pm, bypos.x, bypos.y, MM_ANGRY | MM_NOMSG))
!= 0) {
success = TRUE;
mtmp2->msleeping = mtmp2->mpeaceful = mtmp2->mtame = 0;
set_malign(mtmp2);
}
}
newseen = monster_census(TRUE);
/* not canspotmon() which includes unseen things sensed via warning */
seecaster = canseemon(mtmp) || tp_sensemon(mtmp) || Detect_monsters;
what = (let == S_SNAKE) ? "snakes" : "insects";
if (Hallucination)
what = makeplural(bogusmon(whatbuf, (char *) 0));
fmt = 0;
if (!seecaster) {
if (newseen <= oldseen || Unaware) {
/* unseen caster fails or summons unseen critters,
or unconscious hero ("You dream that you hear...") */
You_hear("someone summoning %s.", what);
} else {
char *arg;
if (what != whatbuf)
what = strcpy(whatbuf, what);
/* unseen caster summoned seen critter(s) */
arg = (newseen == oldseen + 1) ? an(makesingular(what))
: whatbuf;
if (!Deaf) {
Soundeffect(se_someone_summoning, 100);
You_hear("someone summoning something, and %s %s.", arg,
vtense(arg, "appear"));
} else {
pline("%s %s.", upstart(arg), vtense(arg, "appear"));
}
}
/* seen caster, possibly producing unseen--or just one--critters;
hero is told what the caster is doing and doesn't necessarily
observe complete accuracy of that caster's results (in other
words, no need to fuss with visibility or singularization;
player is told what's happening even if hero is unconscious) */
} else if (!success) {
fmt = "%s casts at a clump of sticks, but nothing happens.%s";
what = "";
} else if (let == S_SNAKE) {
fmt = "%s transforms a clump of sticks into %s!";
} else if (Invis && !perceives(mtmp->data)
&& (mtmp->mux != u.ux || mtmp->muy != u.uy)) {
fmt = "%s summons %s around a spot near you!";
} else if (Displaced && (mtmp->mux != u.ux || mtmp->muy != u.uy)) {
fmt = "%s summons %s around your displaced image!";
} else {
fmt = "%s summons %s!";
}
if (fmt) {
DISABLE_WARNING_FORMAT_NONLITERAL;
pline_mon(mtmp, fmt, Monnam(mtmp), what);
RESTORE_WARNING_FORMAT_NONLITERAL;
}
case MCAST_INSECTS:
mcast_insects(mtmp);
dmg = 0;
break;
}
case MCAST_BLIND_YOU:
/* note: resists_blnd() doesn't apply here */
if (!Blinded) {
int num_eyes = eyecount(gy.youmonst.data);
pline("Scales cover your %s!", (num_eyes == 1)
? body_part(EYE)
: makeplural(body_part(EYE)));
make_blinded(Half_spell_damage ? 100L : 200L, FALSE);
if (!Blind)
Your1(vision_clears);
dmg = 0;
} else
impossible("no reason for monster to cast blindness spell?");
mcast_blind_you();
dmg = 0;
break;
case MCAST_PARALYZE:
if (Antimagic || Free_action) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
if (gm.multi >= 0)
You("stiffen briefly.");
dmg = 1; /* to produce nomul(-1), not actual damage */
} else {
if (gm.multi >= 0)
You("are frozen in place!");
dmg = 4 + (int) mtmp->m_lev;
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
monstunseesu(M_SEEN_MAGR);
}
nomul(-dmg);
gm.multi_reason = "paralyzed by a monster";
gn.nomovemsg = 0;
dmg = 0;
dmg = mcast_paralyze(mtmp);
break;
case MCAST_CONFUSE_YOU:
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
You_feel("momentarily dizzy.");
} else {
boolean oldprop = !!Confusion;
dmg = (int) mtmp->m_lev;
if (Half_spell_damage)
dmg = (dmg + 1) / 2;
make_confused(HConfusion + dmg, TRUE);
if (Hallucination)
You_feel("%s!", oldprop ? "trippier" : "trippy");
else
You_feel("%sconfused!", oldprop ? "more " : "");
monstunseesu(M_SEEN_MAGR);
}
mcast_confuse_you(mtmp);
dmg = 0;
break;
case MCAST_OPEN_WOUNDS:
if (Antimagic) {
shieldeff(u.ux, u.uy);
monstseesu(M_SEEN_MAGR);
dmg = (dmg + 1) / 2;
} else {
monstunseesu(M_SEEN_MAGR);
}
if (dmg <= 5)
Your("skin itches badly for a moment.");
else if (dmg <= 10)
pline("Wounds appear on your body!");
else if (dmg <= 20)
pline("Severe wounds appear on your body!");
else
Your("body is covered with painful wounds!");
dmg = mcast_open_wounds(dmg);
break;
default:
impossible("mcastu: invalid magic spell (%d)", spellnum);