support engraving in blood in special level files

the file format and sp_lev.c supported it, but the level parser didn't
This commit is contained in:
cohrs
2003-10-23 02:36:23 +00:00
parent f4fbe1a13e
commit d82c7e671b
2 changed files with 2 additions and 0 deletions

View File

@@ -40,6 +40,7 @@ hiding monsters don't hide under cockatrice/chickatrice corpses
deafness now a full-fledged attribute
water should flow into pits from broken wand of digging
objects that fall thru trapdoors, et al, can break on impact
support engraving in blood in special level files
Platform- and/or Interface-Specific Fixes

View File

@@ -190,6 +190,7 @@ dust { yylval.i=DUST; return ENGRAVING_TYPE; }
engrave { yylval.i=ENGRAVE; return ENGRAVING_TYPE; }
burn { yylval.i=BURN; return ENGRAVING_TYPE; }
mark { yylval.i=MARK; return ENGRAVING_TYPE; }
blood { yylval.i=ENGR_BLOOD; return ENGRAVING_TYPE; }
blessed { yylval.i=1; return CURSE_TYPE; }
uncursed { yylval.i=2; return CURSE_TYPE; }
cursed { yylval.i=3; return CURSE_TYPE; }